VR

0.0(0)
Studied by 0 people
call kaiCall Kai
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
GameKnowt Play
Card Sorting

1/15

encourage image

There's no tags or description

Looks like no tags are added yet.

Last updated 4:00 PM on 2/22/26
Name
Mastery
Learn
Test
Matching
Spaced
Call with Kai

No analytics yet

Send a link to your students to track their progress

16 Terms

1
New cards

definition of virtual reality

Computer generated environment drawing on three primary senses → primarily vision

2
New cards

Continuum of fimmersion from most to least

head mounted display (complete)→ cave→ glasses that render a 2d image 3d (semi)

3
New cards

what is immersion based on

the hardware

4
New cards

what is presence based on

Psychological experience, how a person feels

5
New cards

examples of serious games (non-custom systems for rehab)

Wii, kinect

6
New cards

key concepts of serious games

goal motivation, reward, challenge, narrative structure

7
New cards

findings of virtual reality post stroke from Cochrane review

favorable for UE rehab when >15 hrs

8
New cards

general protocol for custom VR system for UE

pre and post testing, Intervention at home 12 weeks, Instructed to perform at least

twenty minutes of practice every day, 4 simulations based on level of

motor control and goals, 2 in-person visits during the first month, transitioned to 5 remote support visits weeks 5-12

9
New cards

examples of lab based custom for rehab serious games

lan, IREX, play station II

10
New cards

effects of VR training on gait speed based on cochrane review

no statistically significant difference- consider lack of data

11
New cards

effects of VR training on balance based on cochrane review

significant improvement

12
New cards

range of intensity for activity that people post-stroke can achieve compared to able-bodies (METs)

reduced

13
New cards

how can active video games be helpful vs standard therapy

can promote increased repetitions, more engagement, similar intensity to walking→ consider patient preference

14
New cards

examples of interventions during telehealth

imagery for balance confidence, stair negotiation, LE strengthening, stationary cycling, non-custom video games (use whatever is available at home)

15
New cards

how are games selected when using VR

to target a specific motion or activity, patient preference

16
New cards

companies that superimpose activities from the real world into the virtual world

augmented reality

Explore top notes

note
Structure  of an atom
Updated 1181d ago
0.0(0)
note
APUSH Chapters 1-4 Notes
Updated 433d ago
0.0(0)
note
English Poetry Unit Test
Updated 1277d ago
0.0(0)
note
Characters for Trojan War
Updated 1203d ago
0.0(0)
note
lokal_at_global_na_demand
Updated 414d ago
0.0(0)
note
Structure  of an atom
Updated 1181d ago
0.0(0)
note
APUSH Chapters 1-4 Notes
Updated 433d ago
0.0(0)
note
English Poetry Unit Test
Updated 1277d ago
0.0(0)
note
Characters for Trojan War
Updated 1203d ago
0.0(0)
note
lokal_at_global_na_demand
Updated 414d ago
0.0(0)

Explore top flashcards

flashcards
The Cell (A2.2)
85
Updated 186d ago
0.0(0)
flashcards
It's just a game
114
Updated 477d ago
0.0(0)
flashcards
Amendments
27
Updated 1294d ago
0.0(0)
flashcards
Civil war vocab
35
Updated 1209d ago
0.0(0)
flashcards
Egzamin Angielski wszystko
565
Updated 1168d ago
0.0(0)
flashcards
mechanical systems study guide
43
Updated 194d ago
0.0(0)
flashcards
The Cell (A2.2)
85
Updated 186d ago
0.0(0)
flashcards
It's just a game
114
Updated 477d ago
0.0(0)
flashcards
Amendments
27
Updated 1294d ago
0.0(0)
flashcards
Civil war vocab
35
Updated 1209d ago
0.0(0)
flashcards
Egzamin Angielski wszystko
565
Updated 1168d ago
0.0(0)
flashcards
mechanical systems study guide
43
Updated 194d ago
0.0(0)