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Learning and environment
Study how the environment causes a person’s behavior, don’t ask people why they do what they do
Learning
In behaviorism, a change in behavior as a result of experience
Functional analysis
How behavior is a function of/connected to one’s environment
Habituation
A decrease in responsiveness w/ each repeated exposure to something
How can one maintain the intensity of a response to something to combat habituation?
Increasing the stimulus or interrupting habituation
Affective forecasting
The tendency for people to overestimate the emotional impact of something
Classical conditioning - Pavlov
The process whereby a naturally elicited response comes to be elicited by another stimulus - affects involuntary processes, focuses on passive learning
Passive learning
Learning w/o actively engaging or interacting w/ the material
John B. Watson
Radical behaviorist, stimulus-response conception of personality, “little albert” experiment
Tabula rasa - Watson
The idea that we are all born as a “blank slate,” philosophy created by John Locke and adapted by John B. Watson
Operant conditioning - Skinner
Focused on active learning, an organism’s behavior is based on the effect of the behavior on the environment. Inspired by Law of Effect
Who developed operant conditioning?
B.F. Skinner
Law of effect - Thordnike
Actions followed by good outcomes are likely to occur, and actions followed by bad outcomes are less likely to occur
Who developed the Law of Effect?
Edward Thorndike
Wolfgang Köhler
Contributed to social learning theory - Found that chimpanzees
did more than learn from rewards in solving puzzles, they gained
insight
John Dollard and Neal Miller
Tried to integrate psychoanalytic concepts with behaviorist theory
Expectancy value theory - Rotter
What you do depends on what you expect to happen and how reinforcing that is
Who developed the expectancy value theory and the idea of locus of control?
Julian Rotter
Locus of control - Rotter
How much you think your actions will determine the consequences in your life
Self-efficacy - Bandura
The level of confidence in your abilities to achieve a goal, influenced by your self-concept
Observational learning - Bandura
Learning a behavior by watching someone else do it (ex. bobo doll experiment)
Cognitive-Affective Personality System (CAPS)
Developed by Walter Mischel - “a stable system that mediates how the individual selects, construes, and processes social information and generates social behaviors” - dependent on if…then contingencies
Behavioral signature - Mischel
The unique pattern of contingencies that each individual has
Beliefs, emotions, and action tendencies (BEATS)
Developed by Carol Dweck - personality is structured around a person’s perceived beliefs, emotions, and action tendencies that are relevant to their most important goals
Self-coherence - Dweck
Emerges w/ predictability, acceptance, and competence - allows for development of trust, control, and self-esteem
Cybernetic Big Five Theory
A person’s genetics and life experiences result in their individual abilities that sets the premises for how an individual pursues/acts to achieve their goals
Characteristic adaptations
Traits stemming from cybernetics result in specific patterns of behavior
Motivation
Focuses on understanding individual goals and strategies - goals tend to drive what you pay attention to, think about, and do
Shot-term goals
Connected to long-term goals - more specific, smaller goals that add up to achieving a long-term goal
Long-term goals
A goal that is a result of cumulative short-term goals being achieved
Idiographic goals
Goals unique to each person
Current concern
Ongoing motivation that persists until the goal is achieved or abandoned
Personal projects
Something someone does to achieve a goal
Personal strivings
Long-term goals that can be organized into broad areas of life
Nomothetic goals
Goals that are more universal/everyone has
David McClelland
Theorized that three primary motivators drive human behavior - achievement, affiliation/intimacy, and power
Strategies
A sequence of activities that progress toward a goal
Defensive pessimism
Theorized by Julie Norem - people expect the worst and so prepare thoroughly, which reduces anxiety about a situation/outcome, leading to relief when the worst doesn’t happen - can lead to high achievement
Emotion
Procedural knowledge, what a person knows but cannot really talk about - “knowing how”
Basic stages of emotion
Appraisal, physical responses, facial expressions, nonverbal behavior, motives - stages can happen at once or in a different order
What are possible sources for feeling emotion?
Immediate stimuli, classical conditioning, memories, or thoughts
Core emotions
Happiness, sadness, anger, fear, surprise, disgust - may be universal because they were evolutionary advantageous
Anger
typical stimulus: threat, trespass
typical responses: threaten, attack
adaptive function: protect territory, resources, or mates
Guilt
typical stimulus: harm to others that violates social code
typical responses: apologize, make amends
adaptive function: obtain forgiveness from the offended party and reentry into the social group
Anxiety
typical stimulus: possibility of harm, danger
typical responses: worry, flee
adaptive function: anticipate danger, escape harm
Sadness
typical stimulus: loss
typical responses: make sad facial expressions, cry
adaptive function: receive support from others, disengage from loss
Hope
typical stimulus: possibility of future gain
typical responses: continue effort, maintain commitment
adaptive function: persevere in the face of obstacles
Emotional positivity, intensity, change
No two people ever feel things exactly the same way, and these individual differences are core aspects of personality - emotional experience, preference for emotions, affect intensity, rate of change
Emotional intelligence
Ability to accurately understand your own and others’ emotions + regulate your emotions through cognitive control
What is emotional intelligence positively associated with?
Emotional expressiveness, relationship quality, optimism, cognitive control
Cognitive control
Using rational thinking to regulate one’s emotions and control how one reacts to emotional feelings
Alexithymia
An individual’s inability to think or talk about their feelings due to having exremely low levels of emotional awareness
Happiness - Ed Diener
Overall life satisfaction in different life domains w/ high levels of positive emotion and low levels of negative emotion
Self-Determination Theory
Richard Ryan & Edward Deci - The more one seeks hedonically to maximize pleasure and minimize pain to the exclusion of other goals, the more one risks living a life “bereft of depth, meaning and community” based on “selfishness, materialism, objectified sexuality and ecological destructiveness”
Hedonic well-being
Pleasure seeking; maximize pleasure and minimize pain - leads to excluding other goals
Eudaimonic well-being
Seeking a meaningful life, seeking goals for their own right
Ryan & Deci’s key psychological needs
Autonomy, competence, and relatedness
Autonomy - Ryan & Deci
Extend to which you can make decisions for yourself
Competence - Ryan & Deci
Everybody wants to have some measure of success no matter how they define it, and achieve this definition of success
Relatedness - Ryan & Deci
Everybody wants to feel connected to others - innate desire for interpersonal relationships
World Happiness Report
Uses data from the Gallup World Poll data
Individual set point - Source of happiness
Moderately stable, related to extraversion, genetically influenced
Objective life circumstances - Sources of happiness
Smaller influence than set point (age, education, marital status, income, etc.)
Happiness Interventions
Making a list of what you are thankful for, expressing gratitude to someone, do something nice for others, go out for a walk in nature
Problems w/ happiness
Happier people can fail to recognize risky situations, feel happy at the wrong time, can harm others if arrogant, trying to be happy can be counterproductive
Benefits of happiness
Wide ranging - health, occupational success, supportive relationships
Happiness and outcomes
Happiness is both a cause and consequence of good outcomes, self-perpetuating virtuous cycle - promotes behaviors and problem-solving skills that can lead to good outcomes