FMGT0213 Basic Information and Computer Technology Chapter 1 – Computer and Information Technology

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Vocabulary flashcards covering key terms from Chapter 1: Computer and Information Technology.

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44 Terms

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Computer literacy

An understanding of concepts, terminology, and operations related to general computer use; essential knowledge to function independently with a computer.

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Data

Raw, unprocessed facts such as text, numbers, images, and sounds.

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Information

Processed data that becomes meaningful and usable.

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Technology

A process to accomplish objectives by using scientific methods and knowledge; anything created by humans to solve problems.

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Information technology

The use of computers, storage, networks, infrastructure, processes, and methods to accomplish tasks and objectives.

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Hardware

The physical components of a computer that input, process, and output information; includes devices and types of computers.

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System unit

The tower or chassis that houses the computer’s main electronic components, including microprocessors and memory.

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Microprocessor

The component that controls and manipulates data to produce information.

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Memory

A holding area for data, instructions, and information; RAM is a common type.

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RAM

Random-access memory; volatile memory that holds the program and data currently being processed.

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Secondary storage

Non-volatile storage that retains data and programs after power is off.

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Hard disk

Magnetic storage using spinning platters to store programs and large data files.

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Solid-state storage

Storage with no moving parts, more reliable and power-efficient; non-volatile.

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Optical discs

Laser-based storage such as CDs, DVDs, and Blu-ray discs.

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Input device

Hardware that translates data and programs into a form the computer can process.

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Output device

Hardware that presents processed data in a human-useful form.

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Keyboard

Primary input device for typing characters into the computer.

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Mouse

Pointing input device used to interact with the computer.

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Monitor

Display output device for viewing processed information.

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Printer

Output device that produces hard copies of digital content.

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Speaker

Output device that emits audible sound.

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Projector

Output device that enlarges and displays images on a screen.

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Camera

Input device that captures images or video.

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Microphone

Input device that captures audio.

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Biometric system

Input method using unique biological traits (e.g., voice, fingerprint) for identification.

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Scanner

Input device that converts physical documents into digital form.

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Game controller

Input device such as a joystick or dance pad used for gaming.

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Modem

Communication device that modulates/demodulates signals to transmit data over networks.

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Wi-Fi

Wireless networking technology enabling device connectivity to networks and the Internet.

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Bluetooth

Short-range wireless technology for device-to-device communication.

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Computer network

A set of connected computers sharing resources and information.

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Document file

A file created by a word processor to store text documents.

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Worksheet file

A file created by a spreadsheet to store data and calculations.

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Database file

A file created by a database program to store structured data.

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Presentation file

A file created by presentation software to deliver slides and notes.

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Online classes

Digital classes conducted over the Internet, enabling remote learning.

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E-procurement

Electronic purchasing of goods and services, often used by governments.

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Cyber crime

Criminal activity conducted via computer networks and the Internet.

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Copyright and intellectual property

Legal rights protecting creators’ works; issues arise with digital distribution and ownership.

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Education technology

Use of technology to enhance education, including online classes, quizzes, and resource access.

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Government technology

Technology applications like e-procurement and attendance systems used in government.

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Entertainment technology

Technology enabling new ways to watch and share media; includes streaming platforms and related copyright considerations.

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Retail technology

Online platforms for trading and shopping; concerns include cyber crime and regulatory changes.

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Publishing technology

Digital methods of reading and publishing; transition to paperless publishing; copyright concerns.