UX & VR

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Michalewska

Last updated 3:27 PM on 1/24/26
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23 Terms

1
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Designing for the brain not the headset

  • our job is to observe before we build

  • understand their motivations, fears and mental models

  • design the experience in their language at their pace through reality

2
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UX/UI designer

  • develop the future and what it would look like

  • designing for the brain/person

  • working closely with developers and the company

3
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user persona

  • a fictional, realistic character created from research to represent a specific segment of a target audience

  • Behaviourally designed user persona = what would motivate them

  • allows designs to develop scale

  • wont always be told what people want

4
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creating user persona

  1. professional goals

  2. behavioural lense & cognitve motivators

  3. behavioural pains

  4. descion making patterns 

  5. adaptability & learning behaviour 

  6. upspoken wishes

  7. influnce opporunites 

5
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rule of belonging

  • Don’t focus on technology → focus on people

  • helping users forget the hardware and feel at home in VR world

  • humanise the journey of learning VR through a story

  • Immersion starts when discomfort ends

  • When they forget the headset exists, thats when the design begins to work 

6
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Cinderella’s story 

7
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safe to fail learning

  • allows for improved confidence

  • create checkpoints & clear progress cues to prevent feeling stuck

  • predict frustration points & provide gentle help

  • allow mistakes

  • safety isn’t absence of risk = presence of trust

8
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emotional connection in VR

  • leads to stronger memory & retention

  • brain suspends disbelief when tasks are meaningful & achievable

  • When learner act in a professional rhythm, their focus narrows

    • flow state

9
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rule of alignment

  • when analytics look great but emotion disagrees

  • a learner could complete all tasks but not want to do it again due to emotional detachment

10
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Data shows performance; psychology reveals experience

  • a perfect run in metrics may feel lonely

  • align analytics w/emotional truth

    • Pair data dashboard with qualitative debriefs or sentiment surveys

    • watch body language

    • use trust indicators

11
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trust indicators

  • voluntary re-engagement 

12
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behavioural designs 

  • anticipating behaviour before it happens 

  • every prompt should add

  • subtle design interventions influence better descions without persuasion 

13
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Use of AI

  • designed to guide & not control to support confidence

  • goal is to make users feel as though they are talking with a subject matter expert

  • trained on verified souces

14
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VR is cognitively demanding

  • learners must allocate attention, manage navigation, & interpret unfamiliar cues

  • UX design is to reduce cognitive load

    • predictable simple interactions

15
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Emotions affect presence

  • if a learner feels uncertain,self-conscious, or overwhelmed, immersion breaks instantly.

16
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Good UX

  • Freeing the brain so it can learn

  • not cognitively overloading

17
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Belonging in VR

  • psychological safety + familiarity with the environment

  • discomfort prevents learning

  • forgetting HMD exists allows for attentional absorption

18
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Safe-to-fail VR

  • mistakes are expected and supported, not punished

  • Predictability reduces anxiety

    • consistent interactions → learners explore more

  • error based learning strenghtens memory

  • trust stabilises attention

19
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Flow

  • psychological state of focus where a person becomes fully immersed in a task & loses awareness of time

20
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data ≠ feeling

  • Metrics show performance

  • Emotions reveal learning potential

  • may have flow during complex tasks but may no have high presence

21
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Key Conditions for Flow

  • The learner knows exactly what to do

  • Actions produce meaningful responses

  • Not too easy, not too difficult

22
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Why Flow Matters in VR

  • Enhances learning by sustaining attention

  • Reduces cognitive noise & supports presence

  • Improves motivation, engagement, & memory retention

  • Encourages exploration & problem-solving in immersive environments.

23
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Behavioural design in VR

  • Familiar patterns reduce cognitive barriers

  • Emotional engagement improves encoding specificity → stronger memory

  • Narrative + urgency + closure = deeper learning

  • UX shapes learning by shaping emotion

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