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113 Terms
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1. centralized market 2. economy where supply>demand (sell surplus) • As people started manufacturing more… industrialism → rise of advertising
2 Key Forces causing rise of advertising
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“Half of all my advertising is wasted. I just don’t know which half.” • It's why we study advertising
John Wannamaker quote
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U.S. alone = 1/2 of all advertising in the world • u.s. - 300-400 B • global - 700-900 B
Advertising – US and Global spending
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creating demand for products (generating customers)
Marketing as “demand creation”
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Exchange: involves 2/more parties • communication needed to sell • something of value to one another - Company & service gets money - Customer gets good service/company
Marketing as “exchange”
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tons of stuff fall under marketing
- advertising - PR - events - promotion - POP - brand identity - Social Media - product mgt.
Marketing as “umbrella”
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• Price is never the issue… it’s VALUE - Advertising builds value
Benefits + Cost = Value
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paid, placed, & purposeful communication w/ the intent of persuasion
Advertising definition
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COORDINATION & INTEGRATION of all marketing communications into a seamless program designed to maximize the effect of customers & to stakeholders
IMC definition
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Planned process to influence; not paid placement, uses 3rd party endorsement
PR definition
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Product, Price, Place, Promotion • advertising focuses on PROMOTION
4 P's of the Marketing Mix
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• brands: company owns several • branding: creating logos/colors/audio logos like commercial songs • identity: look/character of brand (tiffany co = tiffany blue) • equity: add/subtract brand value - better the brand = more ppl like it = more equity/value to the company - ex. Coke machine (expensive) vs Walmart coke (cheap) - It’s measurable • parity: copy of another brand
6. Social Media - owned sites - earned sites - crowd sourced
7. All Other - packaging - branding - POP - content marketing
7 Pillars of IMC
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national: nationwide basis or most regions of country
retail/local: shop @specific store, local service
national/regional/local advertising
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business-to-business (aka trade advertising)
business-to-customer
B2B & B2C
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direct marketing: communicating directly w/ target customers - ex) emails, interactive social media
• NEW concept of omnichannel: ability of company to sell product/service through multiple diff platforms - Brick & mortar store = term for physical store - Click & mortar = both physical & online - Pure play = online • provides extensive database of customer names & info
brand awareness meant to build trust in brand while direct marketing is meant to drive a specific action.
Direct Marketing & Direct Response vs Brand Awareness
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• Ad = touch point for people see/hear/experience brand or company - unexpected: unexpected info customer finds w/o trying (WOM, viral) - customer-initiated: direct experience w/ brand (ex. call w/ representative) - intrinsic: knowing what you want; consumer buys - company created: planned marketing messages
control (x) impact (y) high to low diagonal line
Touch Point – company created, intrinsic, unexpected, customer-initiated
objectives = specific actions & timelines for achieving goal
2) business plan
3) marketing plan
4) advertising plan
Advertising in Marketing Context
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Problem = need/want Opportunity = solution - can be so new that it GIVES opportunity (ex. ipod)
• market opportunity is where - Favorable demand trends - Customers’ needs/opportunities NOT satisfied - Firm can compete effectively
Problems & Opportunities (analysis)
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segment market (group/categorize) --> target segment (choose one) --> position product to segment --> communicate positioning via advertising
Target Marketing Process
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segment: dividing market into distinct groups w/ similarities target: determine how many segments to enter (undifferentiated, differentiated, concentrated) & choose ones with most potential targeting: ^act of doing positioning: fitting product/service to segment(s) to make it unique in broad market
Segment, Target, Targeting, Positioning
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Geographic: location (region, city, size, metropolitan, density)
Demographic: quantifiable measurements of people (age, income, gender, married)
Psychographic: Lifestyle, feelings, thoughts, harder to quantify (personality)
Technographic: how consumer interacts w/ technology (how they pay; mobile or online shopping?)
Buyer Behavior: how many they buy (pack or single)... how often... etc.
Selecting a Target Audience (5)
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1. Greatest Generation - war times
2. Baby Boomers - got all the good stuff
3. Gen X - believed that nothing was left for them
4. Millennials - delayed marrying, kids, etc. - baby boom parents dying → $$ to afford marrying & families
5. gen z - first generation born into technology - more involved politically (care more)
Generational Targeting (oldest to youngest)
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sometimes done to change target audience OR saving brand (declining sales)
(Re)Positioning
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• marketing channels: interdependent organizations involved in making product/service available for use - Where you get “parts'' (ex. Car parts)
• direct channels: directly deal w/ customer (ex. store, online) - Driven by direct-response ads, telemarketing, Internet - used when selling expensive+complex products
• indirect channels: network of wholesalers and/or retailers
Distribution Channels
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unique selling proposition
Benefit: - Buy product/service and you get this benefit. Unique: - Proposition must be unique to brand or claim; rivals can't or don't offer it. Potent: - Promise must be strong enough to move mass millions.
USP
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customer... media... agency... client
Participants in IMC Process
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consumer - entertainment
advertiser - ways to reach people
media itself - product they sell; delivering audiences
3 Perspectives of Media
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1. Creative Department: create & execute ads
2. Account Services: run the account - Most contact w/ client - account manager talk to diff departments and talk about spending costs
3. Media (marketing) Services: research, estimate costs, place & negotiate
4. General & Admin (management): don’t have anything to do with advertising - Office management, payroll, etc. - Accounting goes here NOT account service
BWH's - Full Service Agency Organizational Chart
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15% of placed media
cost of ad: $500 (gross cost = what's paid) agency commission: $75 net cost: $425 (how much media company earns)
Standard Agency Commission
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problem recognition --> info search --> alternative evaluation --> purchase decision --> post purchase evaluation
Consumer Decision Making Process/Model
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internal: info retrieval that involves recalling - past experiences - info regarding various purchase alternatives
external: info from external sources - internet, personal, public sources - personal experience
Psychological tension experienced after a difficult purchase choice - negative post purchase evaluation - questioning worth/value after buying
Cognitive Dissonance
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Sender Encodes Message through Medium Decoded by Receiver
- noise (literal/figurative) - feedback loop (way for consumer to respond positively)
SEMDR
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Facilitates communication between sender & receiver - nonpersonal aka mass media - personal/direct communication
Channel
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form of personal/direct communication
Word-of-mouth: informal communication among consumers - buzz/viral? marketing: generating positive WOM (hard to generate. customers have control)
WOM
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AIDA: stages buyer passes through personal selling process - Attention Interest Desire Action (what should be put in ad)
Hierarchy of Effects: stages consumer passes from no awareness-->action 1. Cognitive stage: what receiver knows or perceives about product or brand. 2. Affective stage: receiver’s feelings or affect level for brand. 3. Behavioral stage: consumer’s action toward brand.
- helps identify which stage potential buyer is in to take them to next stage
Response Process - AIDA & Hierarchy of Effects: Cognitive, Affective, Behavioral
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pros: - draws attention whether you like them or not cons: - celebrity outshines product so people don't remember product - celebrity image impacts brand
Use of celebrities – positives and negatives
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• Primacy effect: info presented first most effective • Recency effect: arguments presented last most persuasive
Primacy/Recency Effect
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1. Fear 2. Humor 3. Sex (aesthetic) 4. Rational 5. Bandwagon
5 Common Appeals
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Vision – Big picture of “what” you want to achieve as an organization
\ Mission – general statement of “how” you will achieve it
(Values – what you stand for, believe in)
\ Strategy – what message is going to say
\ Goals – general statement of what you want achieve as a result of strategy (can be intangible)
\ Objectives – turns goals into specific and quantifiable
Specific Measurable Attainable Relevant/Realistic Time-based
S.M.A.R.T. Goals
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marketing - identify what's to be accomplished by marketing program - defined in terms of specific & measurable outcomes - quantifiable, realistic, and attainable
IMC - statements of what aspects of IMC program will accomplish - based on communications tasks required to deliver messages to target audience
sales - aim to increase sales - require economic justification - required to produce quantifiable results (ex. ROI or sales volume)
communications objectives - provide relevant info - create favorable feelings toward brand - cognitive --> affective --> conative stages
sales aren't always representative of how well ad is doing... many factors!!
Factors Influencing Sales
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Communication Effects Pyramid
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Purchase Funnel
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Defining Advertising Goals for Measured Advertising Results
communications task: - performed by advertising - stages: awareness.... comprehension... conviction... action
characteristics of objectives - concrete & measurable tasks - well-defined target audience - benchmark measures: determine target market's present position in response stages - specified time period
DAGMAR - Approach to Setting Objectives
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- company focuses on customer needs & provides - view market from consumer POV - starts w/ customer and builds back into brand
Outside In / Consumer Centric
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1. headline 2. sub-headline 3. visual 4. logo/brand 5. slogan/tagline 6. body copy 7. call to action 8. mandatories/obligatories
Ad Anatomy
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Emotions & benefits tend to be more powerful
Wants vs Needs, Features vs. Benefits
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it works
What makes a great ad?
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Research Strategy Tactics
R-S-T
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view ad as a communication vehicle for promoting own aesthetic viewpoints and personal career objectives
copywriter: develop campaign
art director: ensure message and image are conveyed through visual aspects
production people: manage project and work with several teams; deliver finished product
Creative personnel – copywriters, art directors, production people
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• immersion: gathering raw material & data; immersing oneself in the problem • digestion: analyzing the info • incubation: letting subconscious do the work - Stop thinking about it… brain will subconsciously connect ideas • illumination: birth of an idea • reality/verification: studying idea & reshaping it for practical usefulness
Young/Wallas Model of the Creative Process
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ad = 1
campaign: 2+ ads that involves common theme & elements
Ads vs. Campaigns
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similarities in campaign - verbal (type of language) - visual (dark/light/cute/simple/etc.) - aural (sound/instruments) - attitudinal (inspiring, cool, sad, etc.)
Verbal, visual, aura, attitudinal similarities
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central message expressed through slogan/tagline - research, strategy, tactics
Campaign theme/creative theme
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comp: rough layout storyboard: series of drawings that present a proposed commercial’s visual layout
scripts: written ver. of commercial - provides detailed description of video & audio content.
Comps, scripts, storyboards
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doc that specifies key elements of creative strategy & serves as basis for communication between client & advertising agency
1. Basic problem/issue communication must address or solve 2. Communication objectives 3. Target audience 4. Insights to drive creative work (client gives info ex. Brand cares about humor) 5. Key benefits or major selling idea to communicate 6. Reason to believe/supporting info 7. Tone and manner/brand personality 8. Deliverables (what is needed and when) 9. Measures of success (should be tied back to objectives)
Creative Brief
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User generated content (ex. heinz asked customers to draw ketchup or contests, crowdsourcing, social media)
UGC
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Pre-production, production, post-production
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strengths:
* reaches larger audience than any other medium * visual & sounds grab people’s attention and attaches a personality to the brand
weaknesses:
* most expensive type of advertising * people might not be paying attention; distractions
strengths & weaknesses of TV
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strengths:
* natural segmentation by station so it’s easy to target geographically * no visuals may be a weakness but mental imagery may be a huge advantage (audience’s imagination & how you say certain things to paint that image) * very flexible - advertising message can change just before broadcast time
weaknesses:
* audience may be passively listening as they drive * no visual elements
\
strengths & weaknesses of radio
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strengths:
* data rich medium * convenient; people can quickly “enter” the store * can buy as many impressions you want
weaknesses
* there are privacy issues people are concerned about * one of the most oversaturated mediums * reliance on technology; ad might not show up because of a slow computer
\ search ads
strength: strike while the iron’s hot; advertising exactly what the person is looking for
disadvantage: limited amount of info you can give with little words & no visuals
strengths & weaknesses of internet
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strengths:
* relevant audience; people buy what they’re interested in so it’s like natural targeting * touch smell sight experience * quality of reproduction is great for magazines; travel, food, jewelry looks really good
weaknesses:
* quality of reproduction is bad for newspapers * magazines take along time to produce compared to newspapers (long lead time) * hard to measure effectiveness because readership is an overestimate
strengths & weaknesses of print
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strengths:
* it’s large size makes it eye catching * cost effective brand awareness * builds up frequency quickly because people pass by it a lot (ex. popular freeway)
weaknesses:
* difficult to measure/evaluate the impact it has on sales * hard to remember contact information because of short exposure time * the primary focus is driving
strengths & weaknesses of OOH
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strength:
* can hold a lot of information * brand retention; easy to remember what you read/saw * you need information like their address to mail it so it’s highly targeted * touch point because people need to look at it before throwing it out incase it’s important SO it has a high open rate
weakness:
* printing & postage is costly * requires personal information * it’s not instantaneous
strengths & weaknesses of direct mail
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strengths:
* like direct marketing you know exactly who’s seeing it because you need their email to send it * permission-based so those people allowed you to email them meaning it’s these people are likely interested in the product/service; highly targeted * easy to share email content; WOM * can be sent to a ton of people with ease & little cost * strengthens relationship with customers with new leads & reminders
weaknesses:
* overlooked because there are so many emails to look at. it’s easy to delete * spam may irritate people * easy to unsubscribe * fierce competition; hard to stand out with so many emails * message may be undelivered because it may be filed under “spam” * design problems; changes based on different devices
strengths & weaknesses of email
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TVHH = TV Households
\ households using television (HUT) x share = rating
\ show's __rating__ is the percentage of all possible TV households or viewers in the country, its __share__ is the percentage of households or viewers actually watching TV at the time.
how do you measure rating point? (tv ratings)
\ what does TVHH \* HUT stand for?
\ what is a share? rating?
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average audience
\ measures listeners for radio
\ Average over entire radio (spikes at different times)
what is AA and what does it measure?
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?? measures audience for TV, radio, newspapers, etc.
Nielsen
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average quarter hour
\ average number of people listening for 5 min straight (audiences come and go)
AQH
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telephone directories of businesses
what is yellow page advertising
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Circulation: how many issues distributed
\ total readership: how many read (higher than circulation because it’s estimated)
\ passalong: first person + others
\ Daily Effective Readership: average number of people who were potentially exposed to a display/billboard
circulation, total readership, passalong, DEC
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internet ads
viewers/visitors, page views, duration of visit
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pay per click
PPC
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cost per 1000
\ cost/audience
CPM
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?? buy most ad views w/ lowest cost
“buy most with the least”
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• ease of travel, international banking, global communications
* Money transfer is easy
• less language barrier
• cultural mixing
• internet access and commerce
• global sourcing of product
• technology
• growing global economics
international marketing & advertising… reasons for rise
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cultural, values, norms. legal, pricing, shipping
\
issues w/ international marketing
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globalized, localized, glocalizing
3 types of international advertising
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* Pro: provide info, encourage higher standard of living, helps new firms enter market, creates job, promotes competition, lowers prices; economically good * Cons: more propaganda than info, creates consumer needs & faults, promotes materialism insecurity & greed
ethics - arguments for & against?
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Fair Housing Act (Civil Rights Act) prohibits discrimination in housing-related transactions, including advertising, based on race, color, religion, national origin, sex, disability, and familial status (known as “protected classes”).