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operant conditioning
type of learning in which behavior is strengthened or weakened by consequences => reinforcement
the law of effect
behaviors followed by favorable outcomes are more likely to be repeated and vice versa
reinforcement
“repeat”: consequences that increase likelihood of that behavior occurring again
primary reinforcers
things we naturally like (food, water)
secondary reinforcers
things we learn to like because they’re connected to primary reinforcers (money, grades, trophies)
reinforcement discrimination
ability to distinguish between different stimuli and respond appropriately
reinforcement generalization
tendency to respond similarly to different stimuli that are associated with the same reinforcement
positive reinforcement
presenting a desirable stimulus after a behavior so that the behavior happens again
negative reinforcement
removing a bad stimulus after a behavior so that that behavior happens again
punishment
consequence to decrease likelihood of a behavior
positive punishment
adding a bad stimulus after a behavior to decrease a behavior
negative punishment
removing a good stimulus after a behavior to decrease that behavior
shaping
gradually reinforcing behaviors that are close to developing into the desired behavior
instinctive drift
animals may go back to their natural instincts instead of operant conditioning
superstitious behavior
accidental reinforcement of behaviors → belief that those behaviors are causing desired outcomes even when they’re not
reinforcement schedules
determines when and how often reinforcement is given for a behavior
continuous reinforcement
reinforces behavior every time it occurs
partial reinforcement
reinforcing a behavior only some of the time → slower extinction of the behavior
fixed interval
reinforcement is delivered after a fixed amount of time has passed since the last reinforcement
variable interval
reinforcement is delivered after varying amounts of time has passed since the last reinforcement
fixed ratio
reinforcement delivered after a fixed number of responses → high rate of response
variable ratio
reinforcement delivered after a unpredictable number of responses → high and steady rate of responding with minimal pauses
scalloped pattern
occurs when responses start slowly, then increase in speed