3.9 reinforcement + punishment

0.0(0)
studied byStudied by 0 people
GameKnowt Play
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
Card Sorting

1/23

encourage image

There's no tags or description

Looks like no tags are added yet.

Study Analytics
Name
Mastery
Learn
Test
Matching
Spaced

No study sessions yet.

24 Terms

1
New cards

operant conditioning

type of learning in which behavior is strengthened or weakened by consequences => reinforcement

2
New cards

the law of effect

behaviors followed by favorable outcomes are more likely to be repeated and vice versa

3
New cards

reinforcement

“repeat”: consequences that increase likelihood of that behavior occurring again

4
New cards

primary reinforcers

things we naturally like (food, water)

5
New cards

secondary reinforcers

things we learn to like because they’re connected to primary reinforcers (money, grades, trophies)

6
New cards

reinforcement discrimination

ability to distinguish between different stimuli and respond appropriately

7
New cards

reinforcement generalization

tendency to respond similarly to different stimuli that are associated with the same reinforcement

8
New cards

positive reinforcement

presenting a desirable stimulus after a behavior so that the behavior happens again

9
New cards

negative reinforcement

removing a bad stimulus after a behavior so that that behavior happens again

10
New cards

punishment

consequence to decrease likelihood of a behavior

11
New cards

positive punishment

adding a bad stimulus after a behavior to decrease a behavior

12
New cards

negative punishment

removing a good stimulus after a behavior to decrease that behavior

13
New cards

shaping

gradually reinforcing behaviors that are close to developing into the desired behavior

14
New cards

instinctive drift

animals may go back to their natural instincts instead of operant conditioning

15
New cards

superstitious behavior

accidental reinforcement of behaviors → belief that those behaviors are causing desired outcomes even when they’re not

16
New cards

reinforcement schedules

determines when and how often reinforcement is given for a behavior

17
New cards

continuous reinforcement

reinforces behavior every time it occurs

18
New cards

partial reinforcement

reinforcing a behavior only some of the time → slower extinction of the behavior

19
New cards

fixed interval

reinforcement is delivered after a fixed amount of time has passed since the last reinforcement

20
New cards

variable interval

reinforcement is delivered after varying amounts of time has passed since the last reinforcement

21
New cards

fixed ratio

reinforcement delivered after a fixed number of responses → high rate of response

22
New cards

variable ratio

reinforcement delivered after a unpredictable number of responses → high and steady rate of responding with minimal pauses

23
New cards

scalloped pattern

occurs when responses start slowly, then increase in speed

24
New cards