Exam 3: PBSI 340

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Last updated 9:49 AM on 4/2/26
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93 Terms

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Instrumental Learning

  • synonymous to response outcome learning

  • learning in which the probability of a given behavior is altered by its consequences

  • the behavior is a tool “instrument” in producing the outcome

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Operant Learning/Conditioning

A form of instrumental learning in which the organism specifically learns to manipulate its environment to achieve a desired outcome.

  • Subset of instrumental learning

  • OL=IL but not vice versa

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Instrumental Criteria (Same as before)

  1. The behavior modification depend on a form of neural plasticity

  2. The modification depends on the organism’s experiential history

  3. The modification outlasts the environmental conditions and the experience has a lasting effect on performance

  4. Imposing a temporal relationship between a response and an outcome alters the response

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Additional Operant Criteria (new)

  1. The nature of the behavioral change is not constrained (either an increase OR decrease in response can be established)

  2. The nature of the reinforcer is not constrained ( a variety of outcomes can be used to produce the behavioral deficit)

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Discrete-Trial Method

A form of instrumental learning where an organism may only perform a behavior to earn a response only at specific times.

→ Ex: iClicker quizzes

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Free-Operant Method

A form of instrumental learning where an organism may perform a behavior to earn a response at any time.

→ Ex: Checking socials

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The type of instrumental learning depends on…

  1. Nature of the reinforcer (+) or (-)

  2. Relation to the behavior

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Reward Learning/Positive Reinforcement

Behavior leads to an appetitive outcome.

  • increases likelihood of behavior

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Punishment Learning/Positive Punishment

Behavior leads to an aversive outcome

  • decreases likelihood of behavior

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Omission Learning/Negative Punishment

Behavior removes an appetitive outcome.

  • Decreases likelihood of behavior.

  • Ex: press → no food

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Escape/Avoidance Learning or Negative Reinforcement

Behavior removes an aversive outcome.

  • Ex: shuttle → no shock

  • Increases likelihood of behavior

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Skinner Box

Animal presses lever → reward or punishment

Used for:

  • Reward: bar press → food

  • Omission: bar press → no food

  • Punishment: bar press → shock

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Shuttle box

  • Animal moves compartments to avoid shock

  • Used for: Escape/Avoidance learning

  • Cannot use Skinner for Escape/Avoidance because of biological constraints

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Learning occurs in…

  • a heterogenous behavioral substrate

  • some action-outcome relationships are learned more easily than others

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Contingency in Instrumental learning

  • Extra US’s undermine Pavlovian conditioning

  • Extra outcomes disrupt instrumental conditioning

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Temporal Relationship

  • timing between response and outcome matter or

  • timing between CS and US matter

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Continuous Reinforcement (CRF)

  • every response is rewarded

  • 1:1 ratio of behavior to reinforcer

  • Behavior always produces the reinforcer

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Fixed Ratio (FRX)

  • X responses → reward

  • Stable X:1 ratio of behavior to reinforcer

  • X number of responses always produces the reinforcer

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Variable Ratio (VRX)

  • unpredictable number of responses

  • Average of X:1 ratio of behavior to reinforcer

  • the number of responses needed to produce the reinforcer will vary, but average out to X

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Fixed Interval (FIX)

  • reward after a fixed time

  • stable interval separates rewardable behaviors

  • behavior will only produce reinforcer after a constant amount of time has passed

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Variable Interval (VIX)

  • reward after variable time

  • average interval separates rewardable behaviors

  • behavior will only produce reinforcer after a variable amount of time has passed

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Learned Helplessness

Idea that unavoidable aversive events impair performance on future avoidable aversive events

  • Uncontrollable events → impair future learning

  • failure to act even when escape is possible

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Learned Helplessness: Experiment (Maier, Overmier, Seligman)

  1. Master (escapable shock)

  2. Yoke (inescapable shock)

  3. Unshocked

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Learned Helplessness: Signal Active Avoidance

3 groups:

  1. Escape → can escape

  2. Yoked → cannot escape

  3. Unshocked

Findings:

  • After 24 hrs all groups were allowed to move to the side with no shock

  • Yoke too the longest to learn the second time

<p>3 groups: </p><ol><li><p>Escape → can escape </p></li><li><p>Yoked → cannot escape </p></li><li><p>Unshocked </p></li></ol><p>Findings: </p><ul><li><p>After 24 hrs all groups were allowed to move to the side with no shock </p></li><li><p>Yoke too the longest to learn the second time </p></li></ul><p></p>
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Learned helplessness hypothesis

Causes motivational and associative deficit

  • Related to Julian Rotter’s locus of control

→ Internal: “I believe that I can control my own future”

→ External: “My life is directed by forces outside of my control”

  • Contributes to common psychiatric disorders, including anxiety, depression and PTSD

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Learned Helplessness: Behavioral Therapy

Groups:

  1. IR = Inescapable shock → then restrained

  2. IE = Inescapable shock → then escapable

  3. RR = Restrained → Restrained (control)

  4. II= Inescapable → Inescapable

Key Points:

  • Animals that experience control again → start responding normally + escape faster + show recovery

  • LH is NOT permanent!

<p>Groups: </p><ol><li><p>IR = Inescapable shock → then restrained </p></li><li><p>IE = Inescapable shock → then escapable </p></li><li><p>RR = Restrained → Restrained (control) </p></li><li><p>II= Inescapable → Inescapable </p></li></ol><p>Key Points: </p><ul><li><p>Animals that experience control again → start responding normally + escape faster + show recovery </p></li><li><p>LH is NOT permanent!</p></li></ul><p></p><p></p>
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Learned Helplessness: Behavioral Immunization

Groups:

  1. EI = Escapable → Inescapable

  2. II = Inescapable only

  3. RI = control

What happens:

  1. Animal gets ES → learns I can control

  2. Later gets IE → no control is possible

Findings:

  • Animals with prior control stilly try to escape + resist helplessness

<p><strong>Groups: </strong></p><ol><li><p>EI = Escapable → Inescapable </p></li><li><p>II = Inescapable only </p></li><li><p>RI = control </p></li></ol><p><strong>What happens: </strong></p><ol><li><p>Animal gets ES → learns I can control </p></li><li><p>Later gets IE → no control is possible </p></li></ol><p><strong>Findings: </strong></p><ul><li><p>Animals with prior control stilly try to escape + resist helplessness </p></li></ul><p></p><p></p>
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Learned Helplessness: Endogenous Opioids

Learned helplessness can be conditioned in most mammalian species

But Why? Experiment:

Groups:

  1. Escapable shock → Master

  2. Inescapable shock → Yoked

  3. Unshocked control

Then, measure tail flick latency (pain sensitivity test)

Findings:

Normal Reaction: w/o Naltrexone

  • After IE → brain releases opioids

  • Animals feel less pain so less likely to learn.

Reaction with Naltrexone:

  • Naltrexone blocks the endogenous opioids

  • Pain is felt normally → more likely to learn.

<p><strong><u>Learned helplessness can be conditioned in most mammalian species</u></strong></p><p>But Why? Experiment:</p><p>Groups: </p><ol><li><p>Escapable shock → Master </p></li><li><p>Inescapable shock → Yoked </p></li><li><p>Unshocked control </p></li></ol><p><strong><u>Then, measure tail flick latency (pain sensitivity test)</u></strong></p><p></p><p><strong><u>Findings: </u></strong></p><p>Normal Reaction: w/o Naltrexone </p><ul><li><p>After IE → brain releases opioids </p></li><li><p>Animals feel less pain so <u>less likely to learn. </u></p></li></ul><p>Reaction with Naltrexone: </p><ul><li><p>Naltrexone blocks the endogenous opioids </p></li><li><p>Pain is felt normally → <u>more likely to learn.</u></p></li></ul><p></p><p></p>
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Response-Outcome Contiguity is Key

Organisms are always behaving in some way!

Example: Dog training

Dog sits on command:

  • Receives treat immediately

→ Dog associates sitting with treat

Dog poops in house while owner is away:

  • Dog walks around, eats food, sleeps, goes on abt its day

  • Dog greets owner upon return, owner yells at dog about poop

→ Dog learns the wrong lesson - if there is a long delay, it becomes harder to identify which behavior is responsible

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Exceptions to the Importance of Contiguity

  1. Secondary (Conditional) Reinforcers

  2. Marking Stimuli

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Secondary ( Conditional) Reinforcers

Something that is not inherently rewarding on its own becomes reinforcing through association with a primary reinforcer

  • ex: gold stars in classrooms

Why this matters for contiguity:

  • secondary reinforcers can be delivered immediately, even when the primary reward is delayed

  • child does something good → gold star → gold star gets exchanged for treasure chest

Gold star preserves the behavioral connection by bridging the time gap.

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Marking Stimuli

A brief cue that identifies the target response from among the many behaviors occurring around it.

  • brief, auditory or visual

  • not necessarily valued

Ex: Shaping activity

  • when the organism emits a closer approximation to the desired behavior, the trainer may use a click or other brief marker, this helps distinguish the correct response from other recent actions.

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Instrumental Behavior: Goal Directed or Habitual?

Typically begins at goal-directed and becomes habitual over time

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Goal-Directed Behavior

A behavior is goal-directed if it is controlled by the current value of the outcome.

  • organism represents outcome

  • organism cares about whether that outcome is still desirable

  • organism uses that valuation to guide responding

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Habitual Behavior

A behavior is habitual if it continues even when the outcome is no longer valued.

That means:

  • the response has become more automatic

  • the behavior is less sensitive to the current worth of the outcome

  • action may be controlled more by stimulus-response history than by outcome evaluation

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Reinforcer Devaluation

Similar to US devaluation

Procedure:

  1. Establish an R-O contingency

→ ex: lever press → sucrose

  1. Devalue the outcome

→ ex: sucrose paired with LiCI (illness/nausea) or sucrose left alone as control

  1. Test whether animal still performs the response

Findings:

  • If the anima reduces lever pressing after sucrose has been devalued, the behavior was goal-directed.

  • If animal keeps pressing despite devaluation, the behavior is habitual.

<p>Similar to US devaluation </p><p>Procedure: </p><ol><li><p>Establish an R-O contingency </p></li></ol><p>→ ex: lever press → sucrose </p><ol start="2"><li><p>Devalue the outcome </p></li></ol><p>→ ex: sucrose paired with LiCI (illness/nausea) or sucrose left alone as control </p><ol start="3"><li><p>Test whether animal still performs the response</p></li></ol><p></p><p>Findings: </p><ul><li><p>If the anima reduces lever pressing after sucrose has been devalued, the behavior was goal-directed. </p></li><li><p>If animal keeps pressing despite devaluation, the behavior is habitual. </p></li></ul><p></p><p></p>
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Feedback Functions

A feedback function describes how changes in response rate affect the rate of reinforcement

In other words: if the organism responds faster, how much more reinforcement does it get?

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Ratio Schedules: Feedback Functions

Ratio Schedules produce more responding than interval schedules

On a ratio schedule, reinforcement depends directly on the number of responses, so → more responses = more rewards

  • This means the extra effort is profitable

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Interval schedules: Feedback Functions

Interval schedules reach an asymptote earlier than ratio feedback functions

On an interval schedule, reinforcement depends mainly on time passing. Once the interval has passed, the NEXT response may be rewarded, but responding faster during the interval does not increase the reward rate indefinitely.

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Concurrent Schedules of Reinforcement

A concurrent schedule exists when the organism has 2 response options available at the same time, and each leads to reinforcement according to its own schedule.

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Concurrent Schedules: Example

Level A: gets a large pile of food, but on a 10-minte fixed interval schedule

Level B: single pellet, but on a 5:1 fixed ratio schedule

What the organism must evaluate:

  • amount of reward

  • schedule structure

  • delay

  • work requirement

A bigger reward is not always better if it is available less often or less directly, a smaller reward may attract more responding if it is easier or more frequently obtainable

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The Matching Law

If:

  • the response alternatives require similar effort

  • switching between them is easy

Then:

  • the distribution of responses is directly proportional to the rate of reinforcement received for that behavior, esp when multiple options are available

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Generalized Matching Law

OG matching law works only under ideal conditions — this is used when not under those conditions

  • Generalized Matching law takes differences in effort, reinforcer strength and switching from one response to the other

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Concurrent Chain Schedules

Lock the organism’s initial choice in for the remainder of a trial

  • Choice Link: Organism can select either option

  • Terminal Link: Once choice is made, the choice is locked in + only the selected choice is available for the rest of the trial

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Drive-Reduction Theory: Clark Hull

Reinforcers satisfy biological needs, and they do so by reducing internal drives.

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Hull’s View

If an organism has a physiological deficit that creates a drive a reinforcer works bc it reduces that drive

ex: food is reinforcing → reduces hunger, water → reduces thirst

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Problems with Drive-Reduction Theory

  1. Long and Implausible list of drives

  • DR can’t explain all of reinforcement → you’d have to invent drives for many behaviors

  • Ex: Monkeys working to watch a toy train → not reducing any real biological drive

  1. Learning can occur without Drive Reduction

  • Ex: Rats learn to seek saccharine bc it’s sweet even tho no nutritional value

  • if reinforcement required reduction of physiological need, then this should not be a strong reinforcer bc it does not solve caloric deficiency

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Premack Principle

When 2 behaviors are available, the more probably behavior can reinforce the less probable behavior, but the less probable behavior will not reinforce the more probable behavior.

Ex: First do your homework, then you get to watch TV

But, A reinforcer is not universally reinforcing, its reinforcing power depends on the organism’s existing preference structure

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Premack vs. Hull

Differences:

Premack didn’t designate a special class of events as reinforcing

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Problems with Premack’s Approach

  • Difficult to quantify time spent performing individual behaviors

  • How to quantify drinking behavior?

  • How do we determine which behavior is probable?

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Early View: NB Mechanisms of Instrumental learning

Believed that all learning occurred via common mechanism

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Modern View: NB mechanism of Instrumental Learning

Multiple systems underlie different types of memory

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Learning in a T-maze

Early in training: Place learning (spatial/explicit)

  • Lesioning HC disrupts place learning, facilitates habit learning

Late in training; Response learning (habit/implicit)

  • Lesioning the Basal ganglia disrupts habit learning

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Basal Ganglia: Structures

Striatum and Substantia Nigra

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Striatum: Structures

  • Global Pallidus

  • Ventral Pallidum

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Substantia Nigra: Structures

  • Subthalamic nucleus

  • Ventrolateral nucleus of the thalamus

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Striatum: Function

  • involved in motivation, reinforcement + planning movements

  • it connects: reward → action

  • receives dopaminergic input from the substantia nigra

  • 2 key receptors

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Substantia Nigra: Function

  • Produces dopamine

  • Neurons synapse onto neurons in the striatum

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Habit System

  1. Amygdala

  • Basolateral nucleus encodes reward magnitude and valence

  1. Striatum

  • Integrates positive and negative with behavior over multiple trials

Habit learning is incremental → more trials = stronger habit

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Executive Control

Executive control is making choices after weighing things like immediate reward, future reward and punishment to make the best decision.

  • organisms need to do more than just represent the reward

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Orbital Frontal Cortex

allows the organism to weigh the relative value of alternative outcomes

Value: Estimate of relative gain both now and in the future

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Delayed Discounting

  • Value decreases as delay increases

  • can be modeled in both animals and humans

  • Lesions of OFC → bias behavior to immediate reward (in rats)

  • Increased limbic activity → immediate reward (in humans)

  • OFC activity → delayed reward

  • People with substance-use disorders tend to be biased towards immediate rewards

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Direct vs Indirect Pathways

Two classes of striatal projection neuron

  • distinguished by type of dopamine receptor (D1 v D2)

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D1 vs D2

D1:

  • receptor expressing direct pathway

  • involved in reward learning and initiating action

D2:

  • receptor expressing indirect pathway

  • involved in punishment learning and inhibiting action

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Direct v Indirect PW: Experiment

Set- Up:

  • 2 groups of rats implanted w mechanist to stimulate either 1. direct pathway (D1 medium spiny neurons) or indirect pathway (D2 medium spiny neurons)

Both groups were presented with 2 levers:

  • Lever 1: engaged stimulation

  • Lever 2: no stimulation

Findings:

  • Direct pathway mice worked for stimulation

  • Indirect pathway mice avoided stimulation

Conclusion:

  • D → encodes reward

  • I → controls punishment

  • Both involve dopamine

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Direct vs Indirect: CPP

Another experiment utilizing the D&I were used in relation to CPP:

Results:

  • Direct pathway rats preferred stimulation side

  • Indirect pathway rats avoided the stimulation side

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Discriminative Stimulus

  • indicates whether the R-O relation is in effect

  • Basically → a stimulus that signals whether a response will produce an outcome

  • SD kind of sets the conditions under which the response is effective

Ex:

Tone on → lever gives treat

Tone off → lever press gives nothing

Here the animal is not just learning Lever press → food

It is learning:

  • Tone present: lever press → food

  • Tone absent: lever press → nothing

<ul><li><p>indicates whether the R-O relation is in effect </p></li><li><p>Basically → a stimulus that signals whether a response will produce an outcome </p></li><li><p>SD kind of sets the conditions under which the response is effective </p></li></ul><p></p><p>Ex: </p><p>Tone on → lever gives treat </p><p>Tone off → lever press gives nothing </p><p>Here the animal is not just learning Lever press → food </p><p>It is learning:</p><ul><li><p>Tone present: lever press → food </p></li><li><p>Tone absent: lever press → nothing</p></li></ul><p></p>
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<p>Avoidance learning (SD) </p>

Avoidance learning (SD)

Avoidance learning is not purely instrumental and not purely Pavlovian. It is a hybrid:

  • The cue predicts danger, which is Pavlovian.

  • The cue signals when the instrumental response can successfully avoid the outcome.

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Why do animals exhibit a conditional avoidance response?

Hypothesis: It is reinforced by the non-occurrence of shock.

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Two-Factor Theory of Avoidance

Avoidance is explained by 2 learning processes, one pavlovian and one instrumental.

Factor 1: Pavlovian

Early in training:

  • Tone (CS) paired w shoch (US)

  • Tone → fear

Animal learns:

  • Tone predicts shock

  • Tone becomes aversive bc it produces conditioned fear

Factor 2: Instrumental fear reduction

Later in training:

  • animal shuttles when tone comes on

  • shuttling turns off tone or prevents shock

  • reduces fear (reinforcer)

The reinforcer is no longer “non-occurrence of shock” in the abstract.
Instead, the theory says the true reinforcer is:

  • reduction of conditioned fear

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Problems with 2 factor theory: Kamin Experiment

Prediction of 2FT → if fear reduction is the reinforcer then, ending the tone shd be enough

Experiment Conditions:

  1. Normal Avoidance

  2. Signal Termination only

  3. Shock avoidance only

  4. Pavlovian

Results:

  • Normal = best learning

  • Signal termination = weaker than expected

  • Shock avoidance = better than expected

Prediction does not always match reality

<p>Prediction of 2FT → if fear reduction is the reinforcer then, ending the tone shd be enough </p><p>Experiment Conditions: </p><ol><li><p>Normal Avoidance </p></li><li><p>Signal Termination only </p></li><li><p>Shock avoidance only </p></li><li><p>Pavlovian </p></li></ol><p>Results: </p><ul><li><p>Normal = best learning </p></li><li><p>Signal termination = weaker than expected </p></li><li><p>Shock avoidance = better than expected </p></li></ul><p></p><p>Prediction does not always match reality </p><p></p>
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Other Problems with 2 Factor Theory

  • Presenting CS along should extinguish conditional fear

  • Animals show no true signs of fear to the CS under normal circumstances

→ Fear expression returns IF the animal is blocked from performing the avoidance response

  • A higher magnitude shock should increase avoidance performance BUT they actually decrease performance

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Solutions to 2 Factor Theory

  1. View the avoidance response as a conditional inhibitor

  2. Differentiate between different response patterns to aversive outcomes

  3. Add a third phase to the two-factor theory

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Low-Imminence threat

  • Pre- encounter behavior

  • Anxiety

  • environmental stimuli indicate a predator could be near

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High-imminence threat

  • Post encounter behavior

  • Fear

  • Predator is near

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Fight or Flight

  • Circa-Strike behavior

  • Panic

  • Predator is attacking

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Two-Way Shuttle-Box Active Avoidance

Involves the animal learning to shuttle back and forth to avoid shock in response to a tone

Features:

  1. Active → fear behaviors (defensive freezing) ineffective for successful avoidance

  2. Two-Way → Neither side of the chamber is considered safe

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One-Way Avoidance

Involves a shuttle box with 2 very different chambers. Measures latency to enter the other chamber

Features:

Can be active or passive:

  • Active → starts on dangerous side of chamber

  • Passive → starts on safe side of chamber

  • One Way → one side of the chamber is always safe

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Platform Mediated Avoidance

Involves a food deprived animal given a lever to press to earn food pellets. Animal must learn to stop pressing for food and escape to safe platform when tone plays.

Features:

  • Active or Passive strat

  • Involves multiple schedules of reinforcement

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Active avoidance learning involves suppressing …

freezing → primary defensive behavior in mammals

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Freezing depends on…

2 regions of the Amygdala:

  1. Basolateral Amygdala

  • involved in emotional associations (fear)

  1. Central Amygdala

  • involved in fight or flight behaviors (freezing)

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Avoidance depends on…

  1. Basolateral Amygdala → emotional associations

  2. PFC → suppressing freezing

  3. Striatum → motivated action (avoidance)

  • Dorsal medial → Goal-directed avoidance

  • Dorsal lateral → habitual avoidance

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Basolateral Amygdala neurons..

Different types mediate diff levels of threat imminence

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term image
  • PKC → Pre-encounter → Safety

  • SOM → Post-encounter → Freezing

  • CRF → Circa strike → ForF

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Stimulus Control

ability of a given stimulus to control behavior

Ex: Like a traffic light

Color: High Stimulus Control

Location/Shape: low stimulus control

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Stimulus Dimensions

One Aspect of a particular stimuli

  • color, location, shape, pitch, texture etc.

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Stimulus Generalization

  • occurs when responding to 1 stimulus is also observed when a dif stimulus is presented

  • common when a stimulus dimension has high stimulus control

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Stimulus Discrimination

  • occurs when responding to 1 stimulus but not another

  • common when a stimulus dimension has low stimulus control

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Differential Responding

a strategy where changes to 1 stimulus dimension are made, then you study the differences in responding

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Stimulus Generalization Gradient

Extent to which responding changes across stimulus variations

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Factors impacting stimulus control

  1. Sensory capacity - can organism perceive stimulus?

  2. Sensory orientation - is organism properly oriented to perceive stim?

  3. Stimulus intensity - is stimulus bright/loud enough?

  4. Motivation - is organism motivated to attend to the stimuli?

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Stimulus Filter

bias toward visual or auditory cues during specific motivational states

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Stimulus Discrimination Training

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