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What did Laura Mulvey argue
she believed audiences, whether they are male or female have to view women from the vantage point of a heterosexual man- the male gaze
What are males expected to be on screen in comparison to women
Men- Active, Women- Passive,
Men- Possessors, Women-Objects,
Men-Protectors, Women- In need of protection
Men-Sexually dominant, Women- Sexually submissive
Men- Projectors of sexual fantasies Women- Focus of the sexual fantasies
Men-Ego must to fulfilled, Women- Ego must be ignored
Men-Strong Women- weak
Voyeurisms
Gratification from observing or seeing others, especially when they are not aware of being watched
Scopophilia
Deriving sexual pleasure from looking, often at erotic objects
Fetishism
Fixating on the object of the gaze to make it less threatening to the viewer by dehumanising it and transforming it into something satisfying in itself
Exhibitionism
Welcoming and encouraging an objectifying gaze
Narcissism
One’s self in the image of another person being viewed
Semiotic theories
The idea that we actively create meaning by decoding signs. Associated with Ferdinand De Saussure
Who came up with the idea that semiotics takes a wider cultural view
CS Peirce
What’s De Saussure basic theory
Anything conveying meaning or the concept of objects that’s represented can be shown through signifier/signified =sign
What’s Peirce’s basic theory
Interpretant, signifier and signified
Denotation
The literal meaning of sign, e.g. a man gives a women a diamond ring in a video
Connotation
The agreed meaning attached to a sign which can be emotional, cultural or symbolic
Symbol
A type of sign that stands for something specific
What would be an example of signifier and signified
signifier- larger red word, signified- film title, danger, significance
What are Generic codes and conventions
They are things that help producers to shape their media product and help the audience to understand what is being conveyed and how they should react to it
codes
Rules to be followed so the audience can assign a common meaning
conventions
Meaning derived from codes common to particular genre
Parody
Humorous spoof of genre e.g. scary movie
Subgenre
Category within a genre like comedy horror, (Shaun of the dead)
hybrid/cross genre
a mix of several genres like comedy, horror, costume drama (pride and prejudice and zombies)
subversion
Genre expectations then not fulfilled like the handsome prince turns out to be the villain in frozen
pastiche
a copy of a genre; blurring genre boundaries like Quentin Tarantino’s films
what are advertisements intended to persuade the audience
to buy a product or service, to change your behaviour or to be informed about something
what are some conventions of visual adverts
brand logo, colour scheme, slogan, aims to be striking or memorable and more emphasis on images then words
where will you be exposed to advertising
apps, radio, public transport, emails, social media, websites, billboards or posters
construction and examples of it
The process of making conscious or subconscious decisions when selecting and receiving the content of media product, shown in how newspaper photos are chosen from hundreds of other to help the audience attach that image to that information
Anchorage and examples of it
directing the audience towards a desired outcome by attaching a meaning to something, shown through adding a caption or including particular music and camera angle
Presence and examples of it
including certain elements, either deliberately or not, like in TV news channels selecting a particular news story
Absence and examples of it
not including certain elements like TV news channels not selecting a particular news story
encoding and examples of it
the process of constructing a meaning when producing a message, shown in taking a photo, film, speaking or gesturing
decoding and examples of it
constructing a meaning to understand a message, like looking, watching, listening or deciphering a gesture
What are design elements
lines, shape, direction, size, texture, colour and dimension
what are design principles
balance, alignment, repetition, contrast, space/proximity
how to create meaning with images and photos
size- The larger the image in relation to other elements the more important it seems
Manipulation- The photo may be enhanced from the original or additional elements
effects- filters can be applied to increase or decrease saturation or colour to gain a certain effect
juxtapositions- images are placed together to create a linking or contrasting relationship between them, whether or not there was one originally
page layout
positioning and arranging page elements to create a design for the overall appearance pf a page or screen of a magazine, newspaper, website, leaflet, print advert, even some popular computer games
typeface
the shape of the letters, numbers and symbols that make up a design of type
typography
the style and size of typefaces
font
a particular style of typeface contained in a digital file in software
what is white space
separates elements
indicates what is unrelated
makes the page more accessible
draws attention to important elements
Proximity
we perceive objects close together as a related group
similarity
we link meaning to objects that look similar
figure/ground
we see a relationship between an object and the surrounding space
symmetry
we perceive object as pairs around a certain space
continuity
our eye moves from object to object, linking them in our minds
closure
our mind supplies missing pieces of an images
different types of representation
Gender, social groups, age, places and ethnicity
Gender
masculinity and femininity are culturally determined behaviours associated with being male or female. With male behaviours often being portraited better than females and females are often sexualized
Social groups
class depictions focus on power and hierarchy. The media often encourages the audience to aspire to a wealthy, upper or middle class lifestyle by working hard, ignoring the causes of poverty and inequality
places
locations may be represented as Dangauours or welcoming.
how people can a represented
through what they look like, what they sound like or visual effects on camera.
Stereotypes of the audience or creator of video games and why it’s bad
normally it’s believed most players and creators of video games are young, white, straight men, but studies show around 50% of players are female, gaming is popular in countries such as south Koran and Japan and older people have started playing more games, meaning that even though they play,
almost all lead gaming characters are white and male and the game will often reflect values of white male dominated society
how some game development might influence representation
social interaction, augment and virtual reality, blurring boundaries, players as developers, realistic graphics and players as viewers.
Narrative types in video games
quest, epic, sage, romance
episode types in video games
challenges, obstacles and rewards
character types in video games
hero, false hero, villain, donor princess
how do magazines construct representation
portrayal of people, portrayal of places, ideas, portrayal of audience, photography and images, page composition, design and page layout, content, advertising
Stuart hall
he said that reality exists outside of language but it is constantly mediated by and through language
Richard Dyer
he believed the complexity and diversity of a group or individual is reduced to a few limited characteristics.
high angle
bird’s eye view
overhead
eye level
point of view
two shot
over the shoulder
low angle
canted angle
rule of thirds
Dolly shot
Pedestal shot
truck shot
tilt shot
roll shot
pan shot