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Friendly Audience
An audience that is supportive, receptive, and already inclined to agree with the speaker.
Neutral Audience
An audience that is undecided or indifferent and requires persuasion and engagement.
Uninterested Audience
An audience that has little initial interest and requires strong hooks and relevance.
Hostile Audience
An audience that is resistant or opposed and requires credibility, logic, and empathy.
Capture Attention
Gain immediate interest using a hook.
Establish Credibility
Show why you are qualified to speak.
Create Rapport
Build a connection with the audience.
Preview Main Points
Provide a clear roadmap of what is coming.
Startling Fact or Statistic
Uses surprising data to grab attention.
Personal Story or Anecdote
Uses narrative to create emotional connection.
Relevant Quote
Uses a meaningful quote tied to the topic.
Rhetorical Question
Engages the audience mentally.
Appropriate Humor
Light humor used strategically and professionally.
Manuscript Delivery
Reading directly from a script or teleprompter.
Memorized Delivery
Speaker memorizes the entire presentation.
Extemporaneous Delivery
Speaking from an outline or bullet points (preferred).
Eye Contact
Builds connection and allows speaker to read the audience.
Facial Expressions
Should match message and convey engagement.
Gestures
Natural movements that reinforce meaning.
Voice
Includes volume, clarity, pacing, and tone.
Posture
Confident stance and purposeful movement.
Image
Professional appearance appropriate for the setting.
Storytelling Importance
Stories help audiences remember, connect emotionally, and understand meaning.
Universal Language
Storytelling is used across all cultures.
Memory Advantage
Audiences remember stories more than bullet points.
Holmes' Ten Tips for Overcoming Stage Fright
1. Prepare thoroughly 2. Know the introduction by heart 3. Breathe deeply before starting 4. Smile 5. Remember nervousness is usually invisible 6. Focus on message, not yourself 7. Ignore stumbles 8. Jitters beat indifference 9. Don't try to be perfect 10. Keep perspective.
Primary Purposes of Visual Aids
Spark Interest, Clarify Information, Enhance Retention, Set Mood, Support the Speaker.
Holmes' Six Design Rules for Effective Slides
Start with Content, Highlight Main Points, KISS, Ensure Visibility, Choose Clean Design, Use High-Quality Visuals.
KISS
Keep It Short and Simple.
KILL
Keep It Large and Legible.
Why Organizations Use Teams
Better Decisions, Greater Buy-In, Less Resistance to Change, Faster Responses, Increased Productivity, Improved Morale.
Tuckman's Five Stages of Team Development
Forming, Storming, Norming, Performing, Adjourning.
Norms Definition
Standards that regulate team behavior.
Conditions Essential to Team Effectiveness
Trust, Group Identity, Group Efficacy.
Ways to Enhance Team Effectiveness
Small Teams, Diversity, Open Communication, Collaboration, Shared Leadership, Fair Decision-Making, Positive Attitude, Performance Assessment, Constructive Feedback.
Communication
The process of transmitting meaning between sender and receiver.
Basic Communication Model
Sender, Message, Channel, Receiver, Feedback, Noise.
The Seven Cs of Business Writing
Clear, Concise, Conversational, Correct, Coherent, Courteous, Complete.
3x3 Writing Process
Prewriting, Drafting, Revising.
Goals of Business Writing
Purposeful, Economical, Audience-Oriented.
Direct vs Indirect Approach
Main point first
Indirect Approach
Reasoning first, main point later.
Proofreading Focus
Grammar, Punctuation, Spelling, Numbers, Formatting.
Soft Skills
Oral and written communication skills and other competencies like active listening, appropriate nonverbal behavior
People skills
Ability to deal with or manage people
Emotional Intelligence
the ability to understand and manage our own emotions as well as the ability to understand and influence the emotions and behaviors of others
Interpersonal skills
A combination of communication, logical reasoning, critical-thinking, teamwork, and management skills - component of professional skills
Professional skills
A combination of communication, logical reasoning, critical-thinking, teamwork, and management skills
Sharing economy
An economic model that allows consumers to share creation, distribution, and consumption of goods and servies facilitated by a digital platform
ad hoc teams
Nontraditional project-based teams that disband after they accomplish their objectives
gog economy
A sector of the labor market that relies on free agents hired on a project basis or doing short-term independent work
Empathic listening
An active form of listening during which good listeners sincerely strive to understand others’’ viewpoints
Speech-thought differential
The lag between listeners’ ability to process speech much faster than speakers talk, thus allowing poor listeners to let their minds wander
Culture
A complex sytem of shared values, traits, morals, and customs that molds the way people think, behave, and communicate
Context
A cultural dimension that refers to the stimuli, environment, or ambience surrounding an event
Individualism
A cultural dimension that refers to an attitude of independence and freedom from control
Collectivist
members of high-context cultures emphasize membership in organizations, groups, and teams; they encourage acceptance of group values, duties, and decisions.
Culture convergence
A trend toward greater global similarity particularly in the cultural aspects of higher individualism and lower power distance.
Monchronic time
time that is perceived as if it were running on a single-linear track.
polychronic time
time that may be perceived as an unlimited resource to be enjoyed; it is open and flexible.
Power distance
A dimension of culture that refers to how people in different societies cope with inequality and how they relate to powerful individuals because of their wealth, position, seniority, or age.
Loneliness epidemic
A term describing feelings of isolation in an online environment that may lead to depression, exacerbated by the COVID-19 pandemic
Digital nationalism
A recent trend characterized by the rise of nationalism and right-wing populism facilitated by digital technologies.
Splinternet
A potential fragmentation of the Internet, once viewed as a unified global network bringing users together.
ethnocentrism
The belief in the superiority of one’s own culture; judging others by one’s own values.
Stereotype
An oversimplified behavioral pattern applied to entire groups
Tolerance
A willingness to learn about and practice beliefs and practices different from one’s own; being open-minded and receptive to new experiences.
Groupthink
An absence of critical thinking sometimes found in homogeneous groups.
Meaning
An idea that’s understoof by the receiver as it was intended by the sender
Encoding
Converting an idea into words or gestures that will convey meaning
Channel
The medium through which a message is transmitted
Noise
Anything that disrupts the transmission of a message in the communication process
Receiver
An individual for whom a message is intended
Decoding
Translating a message from its symbol form into meaning
Feedback
The verbal and nonverbal responses the receiver creates to let the sender know that the message was understood
Information message
Business messages that inform
Persuasive message
Business messages attempting to sell products, convince managers, motivate employees, and win over customers
Richness
The extent to which a channel or medium recreates or represents all the information available in the orginal message
jargon
Technical or specialized terms within a field
Research
Collecting needed information before writing a message.
Primary data
Information coming from firsthand experience generated from surveys, interviews, observation, and experimentation.
Secondary data
Information coming from reading what others have experienced or observed and written about; books magazines, journals, and online resources are considered secondary sources.
Brainstorming
The spontaneous contribution of ideas from members of a group; a popular method for generating ideas.
Mind mapping
A process for generating and sorting ideas using visual concepts such as a tree with branches illustrating connected ideas.
Direct Strategy
An organizational strategy that describes an order in which the main idea comes first, followed by details, an explanation, or evidence; used when the writer expects the reader to be pleased, mildly interested, or neutral.
Indirect strategy
An organizational strategy that describes placing the main idea later in a message, after the details, explanation, or evidence; used when the writer expects the reader to be uninterested, unwilling, displeased, or hostile.
Frontloading
Placing the main idea first.
Freewriting
An idea-generating technique that allows writers to record thoughts quickly without analysis or editing.
Fragment
A sentence error that results when a broken-off part of a complex sentence is punctuated as if it were a complete sentence.
Run-on sentences
A sentence error that results when two independent clauses are incorrectly joined (fused) together without a conjunction or a semicolon
Comma Splice
A sentence error that results when a writer joins two independent clauses with a comma
Active voice
The use of verbs that make the subject the doer of the action in a sentence
Passive voice
Sentences in which the subject is acted upon
Parallelism
A writing technique that uses similar construction to achieve balanced writing
Dangling modifer
A modifier dangles when the word or phrase it describes is missing from the sentence
Misplaced modifier
A setence error that occurs when a modifier is not close to the word or phrase it describes
Paragraph
A group of sentences about one idea
Topic sentence
A sentence that states the main diea of a paragraph
Supporting sentence
A setence that illustrates, explains, or strengetherns the topic sentence
Coherent
When the ideas stick together and when one idea logically lelads to the next