The Crucible Language Features

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The Crucible Language Features

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40 Terms

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Hysteria

A state of overwhelming emotion or excitement, often resulting in irrational behavior.

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Repetition

A rhetorical device that repeats the same words or phrases for emphasis.

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Vengeance

Punishment inflicted in retaliation for an injury or offense.

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Metaphor

A figure of speech that makes a comparison between two unrelated things by stating one is the other.

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Dramatic Irony

A situation where the audience knows more about the events of a story than the characters do.

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Simile

A figure of speech comparing two unlike things using 'like' or 'as'.

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Allusion

An indirect reference to a person, place, event, or literary work.

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Contrast

A rhetorical device that highlights differences between two or more elements.

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Symbolism

The use of symbols to represent ideas or qualities.

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Juxtaposition

The placement of two or more elements side by side to highlight their differences.

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Hyperbole

An exaggerated statement not meant to be taken literally.

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Foreshadowing

A literary device used to give hints or clues about what will happen later in the story.

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Oxymoron

A figure of speech that combines contradictory terms.

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Pacifism

The belief that any violence, including war, is unjustifiable and that disputes should be settled by peaceful means.

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Motif

A recurring theme, subject, or idea in a literary work.

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Personification

A figure of speech in which human qualities are attributed to animals, inanimate objects, or abstract concepts.

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Rhetorical Question

A question asked for effect or to make a point rather than to get an answer.

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Tricolon

A rhetorical term for a series of three parallel words, phrases, or clauses.

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Biblical Allusion

A reference to a story or concept found in the Bible.

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Declarative Tone

A tone that makes a statement or declaration.

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Epithet

A descriptive phrase expressing a quality characteristic of the person or thing mentioned.

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Characterization

The process by which the writer reveals the personality of a character.

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Paradox

A statement that appears self-contradictory or opposed to common sense but upon closer inspection may prove to be true.

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Emotive Language

Words chosen to evoke an emotional response.

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Metonymy

A figure of speech in which a thing or concept is referred to by the name of something closely associated with it.

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Empathy

The ability to understand and share the feelings of another.

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Allegory

A story, poem, or picture that can be interpreted to reveal a hidden meaning, typically a moral or political one.

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Ambiguity

The quality of being open to more than one interpretation; inexactness.

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Dehumanization

The process of depriving a person or group of positive human qualities.

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Connotation

An idea or feeling that a word invokes in addition to its literal or primary meaning.

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Symbol

A thing that represents or stands for something else, especially a material object representing something abstract.

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Mortality

The state of being subject to death.

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Imagery

Visually descriptive or figurative language.

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Propaganda

Information, especially biased or misleading in nature, used to promote a political cause.

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Justice

The quality of being just, impartial, or fair.

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Truth

The quality or state of being in accord with fact or reality.

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Legacy

Something handed down from an ancestor or a predecessor.

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Fear

An unpleasant emotion caused by the belief that someone or something is dangerous.

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Who shows the most care for their “name’ / reputation

John Proctor

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Who creates/ starts the Hysteria within the girls?

Abigail Williams who manipulates the girls and the court.