CSC1050 Week 02 Lecture 2

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Flashcards covering packet switches, network issues, client-server model, sockets, and protocols like HTTP and DNS.

Last updated 2:40 AM on 6/5/25
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28 Terms

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Packet Switches

Devices at the core of the internet and networks, acting as routers or switches to forward data packets.

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Forwarding (Switching)

A local action on a router or switch, where a packet is taken in on one interface and sent out on another.

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Routing

A global action concerned with determining the end-to-end path that a packet will take across a network.

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Store and Forward

The process of fully receiving an entire packet before it is transmitted to ensure its integrity.

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Packet Transmission Delay

The time taken for a packet to be completely transmitted; smaller with higher bandwidth links.

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Queueing (in Networking)

Occurs when packets arrive faster than they can be processed, leading to packets being stored in memory buffers.

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Packet Loss

Typically results when a router or switch runs out of memory buffer space and cannot accept more packets.

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Network Congestion

A condition where too many packets are present in a network, causing delays and packet loss.

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Packet Corruption

When a packet is damaged during transmission due to electromagnetic interference or faulty network interfaces.

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Packet Switching

A method where individual packets of data are independently routed through a network.

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Circuit Switching

An alternative to packet switching where a dedicated circuit is established end-to-end for communication.

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Time Division Multiplexing

A method of allocating specific time slots on a link for different circuits in circuit switching.

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Frequency Division Multiplexing

A method allocating different frequency bands on a link for different circuits in circuit switching

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Nodal Processing Delay

The time taken by a network device to process a packet, including error checking and routing decisions.

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Propagation Delay

The time it takes for a signal to travel a physical distance, limited by the speed of light.

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Queueing Delay

The time a packet spends waiting in a queue within a router or switch before being processed.

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Traceroute

A network diagnostic tool that records the route and measures delays of packets across an IP network.

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Throughput

The actual rate at which data is successfully transmitted through a network, measured in bits per second.

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Network Stack (Layers)

A conceptual model dividing network communication into layers, each responsible for specific functions.

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Encapsulation

The process of adding headers (and sometimes trailers) to data as it moves down the network stack.

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De-encapsulation

The process of removing headers (and sometimes trailers) from data as it moves up the network stack.

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Application Layer Protocols

Protocols that define how applications communicate over a network (e.g., HTTP, DNS, SMTP).

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Client-Server Architecture

A network architecture where clients initiate connections and request services from always-on servers.

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Peer-to-Peer Architecture

A decentralized network architecture where nodes can communicate directly with each other.

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Process (in Networking)

A program in execution that is allocated system resources like memory and CPU time.

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Socket

An endpoint of a connection across a computer network; acts as an interface for applications to access network services.

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HTTP

Hypertext Transfer Protocol, an asymmetric, request-response, client-server, and stateless protocol used for web communication.

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URI/URL

Uniform Resource Identifier/Locator, a string of characters that identifies a resource on the internet.

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