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Acquisition
The gradual formation of an association between the conditioned and unconditioned stimuli.
Associative Learning
Linking two stimuli or events that occur together.
Behaviorism
A psychological approach that emphasizes environmental influences on observable behaviors.
Classical Conditioning (Pavlovian conditioning)
A type of associative learning in which a neutral stimulus comes to elicit a response when it is associated with a stimulus that already produces that response.
Conditioned Response (CR)
A response to a conditioned stimulus; a response that has been learned.
Conditioned Stimulus (CS)
A stimulus that elicits a response only after learning has taken place.
Continuous Reinforcement
A type of learning in which behavior is reinforced each time it occurs.
Equipotentiality
The principle that any conditioned stimulus paired with any unconditioned stimulus should result in learning.
Extinction
A process in which the conditioned response is weakened when the conditioned stimulus is repeated without the unconditioned stimulus.
Fear Conditioning
A type of classical conditioning that turns neutral stimuli into threatening stimuli.
Habituation
A decrease in behavioral response after repeated exposure to a stimulus.
Instructed Learning
Learning associations and behaviors through verbal communication.
Law of Effect
Thorndike’s general theory of learning: Any behavior that leads to a “satisfying state of affairs“ is likely to occur again, and any behavior that leads to an “annoying state of affairs” is less likely to occur again. Or, the likelihood of the occurrence of a behavior is influenced by its consequences.
Learning
A relatively enduring change in behavior resulting from experience.
Modeling
The imitation of observed behavior.
Negative Punishment
The removal of a stimulus to decrease the probability of a behavior’s recurrence.
Negative Reinforcement
The removal of an unpleasant stimulus to increase the probability of a behavior’s recurrence.
Nonassociative Learning
Responding after repeated exposure to a single stimulus or event.
Operant Conditioning (Instrumental Conditioning)
A learning process in which the consequences of an action determine the likelihood that it will be performed in the future.
Partial Reinforcement
A type of learning in which behavior is reinforced intermittently.
Partial-Reinforcement Extinction Effect
The greater persistence of behavior under partial reinforcement than under continuous reinforcement.
Phobia
An acquired fear that is out of proportion to the real threat of an object or a situation.
Positive Punishment
The administration of a stimulus to decrease the probability of a behavior’s recurrence.
Positive Reinforcement
The administration of a stimulus to increase the probability of a behavior’s recurrence.
Punishment
A stimulus that follows a behavior and decreases the likelihood that the behavior will be repeated.
Reinforcer
A stimulus that follows a response and increases the likelihood that the response will be repeated.
Rescorla-Wagner Model
A cognitive model of classical conditioning; it holds that learning is determined by the extent to which an unconditioned stimulus is unexpected or surprising.
Sensitization
An increase in behavioral response after exposure to a stimulus.
Shaping
A process of operant conditioning; it involves reinforcing behaviors that are increasingly similar to the desired behavior.
Social Learning
Acquiring or changing a behavior after verbal instruction or exposure to another individual performing that behavior.
Spontaneous Recovery
When a previously extinguished conditioned response reemerges after the presentation of the conditioned stimulus.
Stimulus Discrimination
A differentiation between two similar stimuli when only one of them is consistently associated with the unconditioned stimulus.
Stimulus Generalization
Learning that occurs when stimuli that are similar but not identical to the conditioned stimulus produce the conditioned response.
Temporal Discounting
The tendency to discount the subjective value of a reward when it is given after a delay.
Unconditioned Response (UR)
A response that does not have to be learned, such as a reflex.
Unconditioned Stimulus (US)
A stimulus that elicits a response, such as a reflex, without any prior learning.
Vicarious Learning
Learning the consequences of an action by watching others being rewarded or punished for performing the action.
Absentmindedness
The inattentive or shallow encoding of events.
Amnesia
A deficit in long-term memory—resulting from disease, brain injury, or psychological trauma—in which the individual loses the ability to retrieve vast quantities of information.
Anterograde Amnesia
A condition in which people lose the ability to form new memories.
Blocking
The temporary inability to remember something.
Chunking
Organizing information into meaningful units to make it easier to remember.
Consolidation
The gradual process of memory storage in the brain.
Cryptomnesia
A type of misattribution that occurs when people think they have come up with a new idea yet have retrieved a stored idea and failed to attribute the idea to its proper source.
Encoding
The process by which the perception of a stimulus or event gets transformed into a memory.
Encoding Specificity Principle
The idea that any stimulus that is encoded along with an experience can later trigger a memory of the experience.
Episodic Memory
Memory for one’s past experiences that are identified by a time and place.
Implicit Memory
Memory that is expressed through responses, actions, or reactions.
Explicit Memory
Memory that is consciously retrieved.
Flashbulb Memories
Vivid episodic memories for the circumstances in which people first learned of a surprising and consequential or emotionally arousing event.
Long-term Memory
The storage of information that lasts from minutes to forever.
Long-term Potentiation (LTP)
Strengthening of a synaptic connection, making the postsynaptic neurons more easily activated by presynaptic neurons.
Memory
The ability to store and retrieve information.
Memory Bias
The changing of memories over time so that they become consistent with current beliefs or attitudes.
Mnemonics
Learning aids or strategies that improve recall through the use of retrieval cues. (PEMDAS)
Persistence
The continual recurrence of unwanted memories.
Priming
A facilitation in the response to a stimulus due to recent experience with that stimulus or a related stimulus.
Proactive Interference
Interference that occurs when prior information inhibits the ability to remember new information.
Procedural Memory
A type of implicit memory that involves skills and habits.
Prospective Memory
Remembering to do something at some future time.
Reconsolidation
The re-storage of memory after retrieval.
Retrieval Cue
Any stimulus that promotes memory recall.
Retrieval-induced Forgetting
Impairment of the ability to recall an item in the future after retrieving a related item from long-term memory.
Retroactive Interference
Interference that occurs when new information inhibits the ability to remember old information
Retrograde Amnesia
A condition in which people lose past memories, such as memories for events, facts, people, or even personal information.
Schemas
Cognitive structures in long-term memory that help us perceive, organize, and understand information.
Semantic Memory
Memory for facts independent of personal experience.
Sensory Memory
A memory system that very briefly stores sensory information in close to its original sensory form.
Iconic Memory
Visual, 400 ms
Echoic Memory
Auditory, 3 s
Serial Position Effect
The finding that the ability to recall items from a list depends on the order of presentation, such that items presented early or late in the list are remembered better than those in the middle.
Source Amnesia
A type of misattribution that occurs when people have a memory for an event but cannot remember where they encountered the information.
Source Misattribution
Memory distortion that occurs when people misremember the time, place, person, or circumstances involved with a memory.
Suggestibility
The development of biased memories from misleading information.
Working Memory/Short Term Memory
A limited-capacity (7 +/-2 items) cognitive system that temporarily stores and manipulates information for current use. (30 s)
Storage
Maintaining information in memory over time
Retrieval
Bringing to mind information that was previously encoded and stored
Three Stages of Memory
Encoding -> Storage -> Retrieval
Affective Forecasting
The tendency for people to overestimate how events will make them feel in the future.
Analogical Representations
Mental representations that have some of the physical characteristics of what they represent.
Anchoring
The tendency, in making judgments, to rely on the first piece of information encountered or information that comes most quickly to mind.
Aphasia
A language disorder that results in deficits in language comprehension and production.
Availability Heuristic
Making a decision based on the answer that most easily comes to mind.
Cognition
The mental activity that includes thinking and the understandings that result from thinking.
Concept
A category, or class, of related items consisting of mental representations of those items.
Crystallized Intelligence
Intelligence that reflects both the knowledge acquired through experience and the ability to use that knowledge.
Decision Making
A cognitive process that results in the selection of a course of action or belief from several options.
Deep Structure
In language, the implicit meanings of sentences.
Emotional Intelligence (EI)
A form of social intelligence that emphasizes managing, recognizing, and understanding emotions and using them to guide appropriate thought and action.
Exemplar Model
A way of thinking about concepts: All members of a category are examples (exemplars); together they form the concept and determine category membership.
Fluid Intelligence
Intelligence that reflects the ability to process information, understand relationships, and think logically, particularly in novel or complex circumstances.
Framing
In decision making, an emphasis on the potential losses or potential gains from at least one alternative.
Functional Fixedness
In problem solving, having fixed ideas about the typical functions of objects.
General Intelligence (g)
The idea that one general factor underlies intelligence.
Heuristics
Shortcuts (rules of thumb or informal guidelines) used to reduce the amount of thinking that is needed to make decisions.
Insight
The sudden realization of a solution to a problem.
Intelligence
The ability to use knowledge to reason, make decisions, make sense of events, solve problems, understand complex ideas, learn quickly, and adapt to environmental challenges.
Intelligence Quotient (IQ)
An index of intelligence computed by dividing a child’s estimated mental age by the child’s chronological age, then multiplying this number by 100.
Language
A system of communication using sounds and symbols according to grammatical rules.
Linguistic Relativity Theory
The claim that language determines thought.