1/142
Looks like no tags are added yet.
Name | Mastery | Learn | Test | Matching | Spaced |
---|
No study sessions yet.
Behavioral excess
when a behavior occurs too often
Behavioral deficit
when a behavior does not occur often enough
Diagnostic domains of autism spectrum disorder
1) Social Communication & Interaction; 2) Restricted. Repetitive Patterns of Behavior
Stereotypy
persistent repetition of a behavior; self-stimulatory behavior (e.g., rocking, hand flapping, jumping)
Self-Injurious behavior (SIB)
engaging in behavior that deliberately harms one's own body
Evidence based practice
an intervention or practice that has been proven effective by scientific research
Operational Definitions
A clear, shared definition with observable and measurable behavior characteristics to avoid ambiguity.
Behavior
movement of an organism through space and time, essentially anything a person does
Dead Man's Test
if a dead man can do it, it isn't behavior
Behavior is lawful
behavior can be defined, observed, predicted, and managed
Positive Reinforcement
addition of something to the environment that increases the future frequency of the behavior
Negative Reinforcement
removal of something from the environment that increases the future frequency of the behavior
Positive Punishment
addition of something to the environment that decreases the future frequency of the behavior
Negative Punishment
removal of something from the environment that decreases the future frequency of the behavior
Three term contingency
Antecedent (Discriminative Stimulus), Behavior (Response),Consequence (Reinforcement/Punishment)
discrete trial teaching
A teaching method that breaks skills into smaller parts and reinforces correct responses (Sd-Response-Reinforcer/Punisher).
Natural Environment Teaching (NET)
teaching from the child's natural environment and mainly focuses on the child's immediate interests and activities as a guide for instruction.
discriminitive stimulus
Indicates reinforcement availability for a behavior, starting the discrete trial (e.g., direction/request/instruction).
Preference Assessment
A tool to identify what will motivate an individual at a given time, helping to select reinforcers that increase future behavior probability.
Multiple stimulus without replacement (MSWO) Preference Assessment
The therapist presents an array of items (toys or edibles) for the child to choose from. After use, the item is removed, and the array is presented again.
Multiple Stimulus with replacement (MSW) Preference Assessment
The therapist presents an array of items (toys or edibles) for the child to choose from. After the child uses an item, the therapist replaces it in the array and swaps out the unselected items for new ones.
Paired Stimulus Preference Assessment
The therapist presents two items (toys or edibles) for the child to choose from. After the child uses one, another pair of items is presented until all items have been paired.
Single Stimulus Preference Assessment
The therapist presents a single item to the child, recording their behavioral response and the duration of engagement with the item.
Free Operant Preference Assessment
The child is observed for a time and the items the child approaches and the amount of time they remain engaged are recorded.
Differential reinforcement
reinforcing a specific behavior while withholding reinforcement for another behavior
premack principle
premise that an individual will engage in a non-preferred activity in order to gain access to a preferred activity
shaping
differential reinforcement of successive approximations of a behavior
schedule of reinforcement
how often you reinforce a behavior; based on number of responses or time
Continuous reinforcement (CFR)
provide reinforcement on each occurrence of the target behavior
Fixed ratio schedule of reinforcement
Reinforcement is given after a set number of responses (e.g., 2, 4, 6, 8).
Variable ratio schedule of reinforcement
Reinforcement is given after an unpredictable number of responses (e.g., 1, 4, 5, 9).
Fixed interval schedule of reinforcement
Reinforcement is given at set time intervals (e.g., after 5, 10, 15, 20 minutes).
Variable interval schedule of reinforcement
Reinforcement is given at random time intervals (e.g., after 5, 7, 10, 20 minutes).
frequency
the number of times a student engages in a behavior (think tally marks)
rate
frequency expressed in a ratio of time. Calculated by dividing # of responses by total observation time
duration
measure of how long an individual engages in a behavior (e.g., how long a behavior lasts)
latency
length of time between instruction to perform the behavior and the occurrence of the behavior
Topography
the physical form or shape of a behavior, the description of what the behavior looks like
partial interval recording
data collection period is divided into equal time intervals. If the behavior occurs at all during the interval a (+) is recorded
whole interval recording
data collection period is divided into equal time intervals. If the behavior occurs for the whole interval a (+) is recorded
time sampling
data collection period is divided into equal time intervals. Behavior is recorded at the end of the time interval only
baseline data
present level of performance of behavior before intervention. Allows for comparison once program/intervention is implemented
horizontal (x) axis
1. represents time (e.g., days, sessions, etc.)
Vertical (y) axis
behavior of interest
graphing
Important because it allows us to visually summarize, interpret, and make programming decisions
interrponse time
The amount of time that elapses between two consecutive instances of a behavior. Also, measured from the end of the first response to the beginning of the second response (and so forth if there are more than two responses).
permanent product
real or concrete object or outcomes that result from a behavior (e.g., completed worksheet, art assignment)
Stimulus
anything that can trigger a physical or behavioral change
Stimulus Control
a specific behavior is more likely to occur when a certain stimulus is present, and less likely when it’s absent
Prompt
an artificial stimulus that currently controls the behavior. It can be referred to as providing assistance or cues to encourage the use of a specific skill
Most to Least Prompting
Prompting level refers to how invasive a prompt is. The prompting level begins with the most invasive prompt possible.
Prompt Fading
Gradual removal of the prompt; transfer of stimulus control from the artificial stimulus (prompt) to the natural stimulus
Time delay
a period of time between one event and another, or the time a task waits to be executed
response weakening
When a prompt is faded too quickly, the client provides the response less consistently
visual prompt
picture or cue given to client which provides information about the correct answer
verbal prompt
directions, telling a client what to do, beginning sound of a word
gestural prompt
gesturing (pointing, nodding, looking) in order to provide information about the correct answer
modeling
demonstrating an action you want the client to do
partial physical prompt
some assistance provided such as touching client's elbow to get him to begin responding
full physical prompt
"hand over hand" to fully guide client in a response
generalization
learned target skill or behavior that continues to be demonstrated under various conditions - across settings, people, and behaviors
maintenance
learned- or "mastered-" behaviors that continue to be performed independently even after direct teaching has stopped over time
verbal operants
Verbal behavior consists of many operants including: mand, tact, echoic, and intraverbal
verbal behavior
Developed by BF Skinner, a method of teaching language that focuses on the idea that a meaning of words is found in their function
mand
a request or demand to get access to a desired item/activity/person/etc
tact
A label or description of something in the environment
echoic
Repetition of or imitation of the words or sounds spoken by another person. Ex) "say cookie" and client says "cookie"
intraverbal
Responding to another speaker conversationally
mastery criteria
typically range from 80% to 100% correct across multiple providers and across 2-3 days
Errorless teaching
a method where learners are guided to respond correctly from the start, minimizing errors and prompting efficient learning by using prompts and cues to ensure success
trial and error teaching
learning by trying different methods, observing the results, and then adjusting based on those outcomes until a solution is found
mass trials
solely working on one target until it is learned in isolation.
interspersed trials
practicing more than one skill at a time such as mixing difficult tasks with easy tasks or mixing in previously learned skills
Natural Environment Teaching (NET)/Incidental Teaching
type of teaching that follows similar learning principles as DTT occurs in a natural environment and the learning opportunity is initiated by the child's interest in an object or activity.
role-play
client rehearses performance of the target skill in pretend scenarios
chaining
breaking down complex skills into short, manageable steps (e.g., a task analysis)
task analysis
Breaks complex skills down into small units of behavior in the order they occur. Tasks within the sequence are prompted and reinforced as individual behaviors in a behavior chain.
forward chaining
Teaching the steps in a chain of behaviors in the order that they are performed
backward chaining
Teaching the last step of a chain of behaviors first
total task chaining
Teach all of the steps in the chain together, prompting only the steps in the chain that need prompting, regardless of sequence
shaping
Differential reinforcement of successive approximations of a target behavior
discrimination training
teaching someone to differentiate between two or more stimuli and respond appropriately to each
error correction
a procedure when the instructor corrects an incorrect response
setting events
An internal or external condition that influences the likelihood of a particular behavior occurring
motivating operations
change the value of a reinforcer, influencing behavior
establishing operation
increase the value of a reinforcer, making a behavior more likely (satiation)
abolishing operation
decrease the value of a reinforcer, making a behavior less likely (deprivation)
behavioral momentum
Asking a child to engage in a number of high-probability behaviors before asking the child to engage in a low-probability behavior.
pre-correct
reminder provided to a client of behavioral expectations before opportunity to engage in problem behavior occurs
non-contingent reinforcement (NCR)
providing a known reinforcer on a set schedule, regardless of someone’s behavior, essentially delivering the reward for free
differential reinforcement of other behavior (DRO)
Reinforcing any behavior other than the problem behavior for a specific period. Ex. Reinforcing a child for every five minutes they remain quiet and focused on their work.
differential reinforcement of incompatible behavior (DRI)
Reinforcing a behavior that is physically incompatible with the problem behavior. Ex. Reinforcing a child for sitting quietly with hands folded instead of running around the classroom.
differential reinforcement of alternative behavior (DRA)
Reinforcing a specific, desirable behavior that serves as a replacement for the problem behavior. Ex. Reinforcing a child for asking politely for a toy instead of grabbing it.
differential reinforcement of low rates of behavior (DRL)
Reinforcing when there has been a reduction in the frequency of an undesirable behavior. Ex. Reinforcing a child for calling out less frequently during circle time.
differential reinforcement of high rates of behavior
a procedure used to reinforce higher rates of a specific behaviorwhile withholding reinforcement for lower rates. This method encourages individuals to engage in the desired behavior more frequently.
Functional Behavior Assessment (FBA)
Includes multiple ways to gather information about a target behavior including Indirect methods (interviews/questionnaires, etc.), direct/descriptive analysis (observe behavior in natural setting), and functional analysis (experimental testing)
Function of Behavior
contingencies that are maintaining the behavior, the reason the behavior is occurring.
four primary functions of behavior
attention, escape, access to tangible, sensory
function of behavior (attention)
refers to the focus, acknowledgment, or interaction that an individual seeks from others, including peers, siblings, or adults.
function of behavior (escape/avoidance)
Clients engage in behavior to evade or delay tasks or situations they find undesirable