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variables
IV = Some aspect of the experimental situation that is manipulated by the researcher/changes naturally so effect on DV can be measured
DV = The variable that is measured by the researcher, any effect on DV should be caused by the change in IV
Levels of IV - need different experimental conditions in order to test effect of IV on DV
Variables must be operationalised - this makes the hypothesis testable
Must make things that are fuzzy like social behaviour measurable and so do this in the hypothesis
EV - Any variable other than the IV that may affect the DV if not controlled - nuisance variables that do not vary systematically with the IV
any other variables that may influence the DV and so these should be identified by start of study and minimised as much as possible
Many are straightforward - may not influence findings but just make it harder to detect a result
Confounding variables - An EV but it varies systematically with the IV - can't tell if any change in DV is due to IV or confounding variable
control
Randomisation - simple steps the researcher can take to minimise EV's - one of these is randomisation which uses chance methods to remove researcher bias when designing investigation
Example - memory word list, order of list randomly generated so position of each word is not decided by researcher
Multiple conditions - order of conditions should be randomly chosen
If ppts take part in all conditions order of these should be randomised
Standardisation - all ppts should be in same environment, information and experience
List of what will be done should be completed, standardised instructions to read out to ppts
Counterbalancing - used in repeated measures design so that ppts do the tasks in opposite orders as order effects may be an issue and cause boredom or fatigue that might cause deterioration in performance in second task
Balances out order effects but does not remove them
Random allocation - coin flip/removing names from a hat to decide which condition ppts are in - this balances out ppt variables
Attempts to evenly balance ppt variables
demand characteristics
Ppts are not passive and usually try and make sense of the situation
Ppt reactivity is a significant EV in experiments
The cues that may tell the ppts about the aim of a study may cause them to second-guess the experimenter's intentions
Please you effect - ppts may act in a way that they think is expected of them, deliberately over-perform
Screw you effect - ppts may act in a way that they think will sabotage the study, deliberately under-perform
Both of these mean the behaviour is not authentic
Investigator effects
Ppt reactivity may lead to investigator effects
Unconscious behaviour that investigators do that may encourage behaviour (accidentally smiling too much)
Coolican 2006 - may also refer to actions of researcher in experimental design - selection of ppts, materials, instructions, leading questions
Double blind procedure - don't inform ppts about what condition they are in and don't even make them aware that there is another condition
Same standardised instructions for all
Investigator - don't let them know whether they are in one group or the other, anonymise ppts
investigator effects and demand c definitions
Any effect of investigator's behaviour on research outcome - can include design of study to selection and interaction with ppts
Any cue from researchers or the research situation that may be interpreted by ppts as revealing the purpose of an investigation