pe esports

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154 Terms

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Esports
Video games that are played professionally at a high level of competition.
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Multiplayer Games
Games where multiple players compete against each other, typically in real time.
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Online Games
Games that require an internet connection to compete against opponents remotely.
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Competitive Gaming
The segment of the gaming industry focused on competition, usually involving significant cash prizes.
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Team-based Games
Games played by individuals competing as part of a team.
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Sports Games
Video games that simulate real-world sports, such as FIFA and Rocket League.
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Fighting Games
Games where players fight against each other in rounds, such as Street Fighter and Mortal Kombat.
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Real-Time Strategy (RTS) Games
Games where players manage resources and units in real-time, such as StarCraft II.
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First-Person Shooter (FPS) Games
Games that allow players to experience the game through the eyes of the character, like Call of Duty.
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Multiplayer Online Battle Arena (MOBA) Games
Games where teams compete to destroy the enemy's base or structure, such as League of Legends.
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Battle Royale Games
A genre where players compete to be the last person or team standing, exemplified by Fortnite.
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Role Playing Game (RPG)
Games where players assume the roles of characters and navigate through their stories and quests.
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Massively Multiplayer Online Role-Playing Game (MMORPG)
A type of RPG where many players interact in a virtual world, like World of Warcraft.
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Camaraderie
A feeling of friendship and community among people with shared interests.
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Goal-setting
The process of establishing specific, measurable objectives to achieve.
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Interpersonal Communication Skills
Skills used to communicate effectively with others in various settings.
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Reciprocal Influence
The mutual impact between esports and factors like culture, media, and technology.
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Motor Skills
The abilities required to perform movements and actions involving the body.
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eSports Tournament
A competitive event where players or teams compete in esports for prizes.
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Streaming
The live broadcasting of esports competitions over the internet.
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Sponsorship Revenue
Income generated from companies supporting esports through funding and promotions.
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Viewership
The number of people watching esports, which can affect the financial viability of events.
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Collegiate Center for Esports (CCE)
An organization aimed at promoting and developing collegiate esports in the U.S.
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Competitive Community
Groups of players or fans who support each other in esports.
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Twitch
A streaming platform where esports competitions are broadcast live to viewers.
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Six Figures
Earning over $100,000, often in reference to top esports players or professionals.
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Arcades
Venues where gamers congregated to play video games and compete for scores.
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Client-server models
Systems where one device (client) requests services from another (server), used in online gaming.
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Prize Pools
Total cash or prizes available for distribution in esports competitions.
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Tiers in Esports
Various levels of competition based on skill and achievement.
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Professional Players
Gamers who compete at a high level and earn a living from esports.
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Live Online Viewing
Watching esports competitions streamed in real-time over the internet.
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Freemium Model
A business strategy where basic services are free, while advanced features require payment.
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Community Building
Creating a sense of belonging among participants in esports.
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E-sports as a Career
Exploring job opportunities related to esports, including management, marketing, and coaching.
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E-sports Organizations
Professional teams or groups that participate in esports competitions.
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Cultural Influence
The impact of esports on societal norms, values, and practices.
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Entertainment and Sports Programming Network (ESPN)
A major television network that broadcasts sports news and events, including esports.
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Olympic Recognition
The consideration of esports to be included as part of the Olympic Games.
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Gaming Addiction
Excessive gaming behavior that can interfere with daily life and responsibilities.
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Character Customization
The ability for players to alter the appearance and skills of their in-game characters.
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Guilds or Clans
Groups of players in MMORPGs who collaborate and support each other in gameplay.
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Viewer Engagement
The degree to which an audience interacts with and supports esports content.
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Competitive Gaming Infrastructure
The organizational structures and systems that support competitive gaming events.
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Spectatorship
The experience of watching esports as a member of the audience.
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Professional Esports Leagues
Structured competitive gaming organizations that often operate at a national or international level.
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Crossover Appeal
Attraction of audiences from traditional sports to esports.
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Game Genres
Categories of games based on their gameplay mechanics and features.
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Digital Interaction
Engagement between players through online platforms.
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Skill Development
The process of improving one's abilities in gaming performances.
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Local Competitions
Small-scale esports events often held in community venues.
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Viewer Demographics
Statistical data about the audience composition for esports.
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Social Media Integration
Utilizing various social platforms to promote esports events and engagement.
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Educational Programs
Curriculum or initiatives aimed at teaching skills related to esports.
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Online Friendships
Connections formed between players through online gaming environments.
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Digital Footprint
The trail of data players leave behind while gaming online.
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Tournament Structure
The organization and rules governing how a competitive gaming event operates.
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Diversity in Gaming
The variety of genres, styles, and characters represented in video games.
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Virtual Reality in Esports
Using VR technology to create immersive gaming experiences in competitions.
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Game Development
The process of creating and producing video games.
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Sponsorship Partnerships
Collaborations between brands and esports organizations for mutual benefit.
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Career Pathways
Various routes one can take to build a career in esports.
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In-game Economy
The virtual financial system governing transactions and value within a game.
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Health and Recreation Careers
Job opportunities that focus on promoting wellness and physical activity.
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Market Potential of Esports
The capacity for esports to generate revenue and develop business ventures.
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Team Dynamics
The relationships and interactions among members of an esports team.
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Competitive Strategy
Planning and tactics used to succeed in esports competitions.
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Global Esports Landscape
The international environment surrounding competitive gaming.
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Streaming Platforms
Services that enable users to broadcast and watch live video content online.
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Esports Communities
Groups of fans and players that share a common interest in competitive gaming.
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Event Sponsorship
Financial support from organizations to facilitate esports events.
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Player Contracts
Legal agreements outlining responsibilities and benefits for professional gamers.
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Esports Revenue Streams
Various sources of income generated by the esports industry.
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Networking in Esports
Building professional relationships in the competitive gaming scene.
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Esports Ecosystem
The interconnected elements that make up the esports industry.
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Digital Game Distribution
The process of delivering games to players through online platforms without physical media.
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Fan Engagement Strategies
Plans to involve and retain esports fans.
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Influencer Marketing in Esports
Using popular figures to promote esports brands and events.
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Esports Training Programs
Structured exercises designed to enhance the skills of competitive players.
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Content Creation for Esports
Producing media related to gaming, including streams, videos, and articles.
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Esports Career Opportunities
Jobs that can be pursued within the esports industry, such as coaching, commentary, or event organization.
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E-sports
Competitive video gaming that involves organized multiplayer competitions.
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Advantages of E-sports
Benefits include convenience, cost-effectiveness, variety, social interaction, stress relief.
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Disadvantages of E-sports
Drawbacks include addiction, cost of gaming, security risks, poor health.
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Addiction
Compulsive engagement in gaming despite negative consequences.
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Cost-effectiveness
The economic benefit that esports can provide when compared to traditional sports.
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Violence in video games
Inclusion of aggressive themes in games which may contribute to desensitization.
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Social Interaction
Engagement and communication among players within a gaming community.
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Stress Relief
Reduction of stress through engaging in video games.
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Soft Skills
Interpersonal skills such as teamwork, communication, and problem-solving.
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Esports Ecosystem
The network of players, coaches, fans, and media involved in esports.
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Careers in Esports
Job opportunities such as journalists, shoutcasters, game developers, and marketers.
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Teamwork in Esports
Collaborative effort required among players to achieve gaming objectives.
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Problem-Solving Skills
Abilities to identify solutions quickly during gameplay.
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Cognitive Development
Enhancements in mental abilities like attention and critical thinking through gaming.
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Collegiate Scholarships
Financial funding available for students pursuing esports-related studies.
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GAMES Fund
A scholarship fund in the Philippines for esports students.
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Nutritional neglect
Ignoring proper nutrition due to excessive time spent gaming.
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Joint Pain
Physical discomfort resulting from repetitive motions in gaming.
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Aggressive Nature of Video Games
The violent content present in many popular games.