Understanding Cognition and Perception Concepts

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55 Terms

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Cognitive bias

A systematic pattern of deviation from norm or rationality in judgment.

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Creativity

the ability to think about a problem or idea in new and unusual ways, come up with unconventional solutions to problems.

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Convergent thinking

using logic and algorithms to solve problems, there is only one answer, and doesn't see things from various perspectives.

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Connectedness

Because they are uniform and linked, we perceive each set of two dots and the line between them as a single unit.

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Retinal disparity

a binocular cue for perceiving depth.

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Light and shadow

nearby objects reflect more light to our eyes.

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Stroboscopic effect

a visual illusion that occurs when an object appears to move slower than it really does.

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Perceptual constancy

perceiving objects as unchanging (having consistent shapes, size, lightness, and color) even as illumination and retinal images change.

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Perceptual set

a mental predisposition to perceive one thing and not another.

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Metacognition

thinking about thinking

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Cognition

all the mental activities associated with thinking, knowing, remembering, and communicating information.

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Concepts

a mental grouping of similar objects, events, ideas, or people.

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Definitions

some concepts fit into a group because of their definition. Ex. by definition, a triangle has 3 sides

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Hierarchies

breaking things down from broad to specific. Ex. Fruit > apple > Granny Smith

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Prototypes

a mental image of the best example of a category. Ex. Most people think of a robin, as opposed to a flamingo, when they hear the word 'bird'.

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Schemas

an organized mental framework about a particular topic, event, object, idea, setting, or group of people.

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Trial and error

just trying any method to solve an answer. Ex. typing in random numbers to figure out a pin number for an ATM card.

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Algorithm

a logical, step-by-step procedure that, if followed correctly, will eventually solve a specific problem. Ex. typing in 0000, 0001, 0002, 0003, etc. to figure out a pin number for an ATM card.

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Heuristic

a general rule of thumb or shortcut that is used to reduce the number of possible solutions to a problem. Ex. using birthdays for a pin number.

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Fixation

having a preoccupation with something, not being able to stop thinking of it.

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Mental set

the tendency to continue using belief systems and problem-solving strategies that have worked in the past, even though it may not be working now.

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Functional fixedness

the tendency to think of an object as functioning only in its usual way or customary way.

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Availability heuristic

judging the likelihood of an event based on readily available personal experiences or new reports. Ex. not wanting to fly after 9/11.

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Representative heuristic

judging the likelihood of an event based on how well it matches a typical example. Ex. Not thinking a tall, skinny man who likes to read would be a truck driver.

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Framing

posing a question or wording a phrase in such a way to persuade someone's thoughts. Ex. Buying something because it's 95% fat free sounds better than 5% fat.

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Gambler's fallacy

when someone mistakenly believes that the probability of a random event changes based on a previous event or series of events.

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Sunk cost fallacy

the tendency to continue investing time, money, or effort into something.

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Brainstorm

coming up with new ideas.

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Divergent thinking

a type of thinking in which problem solvers devise a number of possible alternative approaches to problems and multiple solutions, it involves taking risks.

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Selective attention

the focusing of conscious awareness on a particular stimulus.

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Inattentional blindness

failing to see visible objects when our attention is directed elsewhere.

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Change blindness

failing to notice changes in the environment.

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Perception

the process of organization and interpreting sensory information, enabling us to recognize meaningful objects and events.

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Gestalt

an organized whole.

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Figure-ground

the organization of the visual field into objects (the figures) that stand out from their surroundings (the ground).

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Grouping

the perceptual tendency to organize stimuli into coherent groups.

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Proximity

We group nearby figures together.

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Similarity

We group similar figures together.

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Continuity

We perceive smooth, continuous patterns rather than discontinuous ones.

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Closure

We fill in gaps to create a complete, whole object.

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Depth perception

the ability to see objects in three dimensions although the images that strike the retina are two-dimensional; allows us to judge distance.

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Visual cliff

a laboratory device for testing depth perception in infants and young animals.

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Binocular cues

depth cues, such as retinal disparity, that depend on the use of two eyes.

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Monocular cues

depth cues that depend on the use of one eye.

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Relative height

we perceive objects higher in our field of vision as farther away.

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Relative size

if we assume two objects are similar in size, most people perceive the one that casts the smaller retinal image as farther away.

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Interposition

if one object partially blocks our view of another, we perceive it as closer.

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Linear perspective

parallel lines, such as railroad tracks, appear to converge with distance.

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Relative motion

As we move, objects that are actually stable may appear to move.

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Phi Phenomenon

an illusion of movement created when two or more adjacent lights blink on and off in quick succession.

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Autokinetic effect

a visual illusion that occurs when a stationary point of light appears to move in a dark environment.

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Color constancy

perceiving familiar objects as having consistent color, even if changing illumination alters the wavelengths reflected by the object.

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Perceptual adaptation

in vision, the ability to adjust to an artificially displaced or even inverted visual field.

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Schema

Organized bodies of information that are stored in memory which can bias the way new information is interpreted, stored, and recalled.

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Context effects

describes the influence of environmental factors on one's perception of a stimulus.