AP Psychology: Unit 4 (Sensation & Perception)

studied byStudied by 9 people
5.0(1)
learn
LearnA personalized and smart learning plan
exam
Practice TestTake a test on your terms and definitions
spaced repetition
Spaced RepetitionScientifically backed study method
heart puzzle
Matching GameHow quick can you match all your cards?
flashcards
FlashcardsStudy terms and definitions

1 / 75

flashcard set

Earn XP

Description and Tags

ch. 4 of Myers' Psychology for AP, pp. 115-169 + in-class notes

76 Terms

1

sensation

the process by which sensory receptors & the nervous system receives and represents stimuli

New cards
2

perception

the process of organizing and interpreting sensory information, enabling us to recognize meaningful objects and events

New cards
3

bottom-up processing

the analysis that begins with the sensory receptors and works up to the brain's integration of sensory information

New cards
4

top-down processing

the information processing guided by higher-level mental processes, as when we construct perceptions drawing on our experience and expectations

New cards
5

selective attention

focus on particular stimulus; the human mind typically takes in 11 million bits of information per second but only processes about 40

New cards
6

cocktail-party effect

the ability to focus on a single conversation in a noisy environment, while ignoring other stimuli

New cards
7

inattentional blindness

failing to see visible objects when attention is elsewhere; “out of sight, out of mind”

New cards
8

change blindness

failure to notice environmental changes

New cards
9

psychophysics

study of the properties of stimuli and our psychological responses

New cards
10

absolute threshold

minimum stimulation required to detect something 50% of the time; varies with age

New cards
11

signal detection theory

prediction of how & when we detect faint stimuli among background noise; connected to selective attention

New cards
12

subliminal stimulation

stimulation below the absolute threshold

New cards
13

priming

activation, often unconsciously, of associating and creating a predisposition to a response

New cards
14

difference threshold

minimum difference between two stimuli required for detection 50% of the time; explained through Weber’s law

New cards
15

Weber’s law

principle stating difference in stimuli must be proportional rather than by a constant value

New cards
16

sensory adaptation

diminishing sensitivity to constant stimulus; allows focus on important changes

New cards
17

transduction

conversion of one form of energy to another; specifically, the transformation of stimulus energies into neural impulses

New cards
18

wavelength

distance between the peak of one wave to another; determines colour and sound frequency

New cards
19

hue

colour of a wave determined by the wavelength

New cards
20

intensity

the energy in a wave, determines brightness; also called amplitude

New cards
21

pupil

adjustable opening for light in eye

New cards
22

iris

coloured muscle that controls the size of the pupil

New cards
23

lens

the transparent structure behind the pupil that aids in focus

New cards
24

accommodation

lens changing shape in order to account for changing focus

New cards
25

retina

light-sensitive surface in back of eye that has rods and cones to detect light

New cards
26

rods

detects greyscale light (blacks, whites, and greys); handles periphery and twilight conditions

New cards
27

cones

receptor near the centre of the retina that handles daytime vision, fine detail, and colour

New cards
28

optic nerve

carries neural impulses from retina to the occipital lobe for processing

New cards
29

blindspot

point where optic nerve leaves the eye; has no receptors; also called the “optic disk”

New cards
30

fovea

central point of focus in eye

New cards
31

acuity

sharpness of vision

New cards
32

nearsightedness

condition in which near objects are clearer

New cards
33

farsightedness

condition in which far objects are clearer

New cards
34

feature detectors

nerve cells that respond to specific features of the stimulus like shape, angle, and movement

New cards
35

parallel processing

division of the many aspects of vision into subdimensions for simpler processing simultaneously

New cards
36

trichromatic theory

idea that retina contains red, green, and blue receptors that receive the light reflected off of objects

New cards
37

opponent-process theory

idea that opposing retinal processes enable colour vision; red ←→ green, yellow ←→ blue, white ←→ black

New cards
38

audition

sense of hearing; extremely adaptive and sensitive to faint sounds

New cards
39

frequency

how many wavelengths pass through during a time period; determines colour of light and pitch of sound

New cards
40

pitch

the highness or lowness of a tone

New cards
41

middle ear

chamber between the eardrum and cochlea that concentrates sounds with three small bones (hammer, anvil, stirrup) to be transferred into the cochlea through the oval window

New cards
42

cochlea

coiled, fluid-filled tube through which sound waves create neural impulses

New cards
43

inner ear

contains cochlea, semicircular canals, and vestibular sacs

New cards
44

place theory

idea that pitch is linked with where the neural impulses are created in the cochlea

New cards
45

frequency theory

idea that the brain determines pitch based on the frequency of impulses up the nerve

New cards
46

conduction hearing loss

hearing loss caused by mechanical damage to the system that conducts sound into the cochlea

New cards
47

sensorineural hearing loss

hearing loss caused by damage to cochlea’s receptor cells or auditory nerves

New cards
48

cochlear implant

device that converts sound into electrical signals

New cards
49

kinesthesis

system for sensing position and movement of body parts

New cards
50

vestibular sense

sense of body movement, position, and balance; uses gyroscopes in the inner ear

New cards
51

nociceptors

detect harmful temperatures, pressure, or chemicals and translates it into pain

New cards
52

gate-control theory

idea that the spinal cord contains a “gate” that either blocks pain or lets it continue to the brain

New cards
53

sensory interaction

idea that two senses may influence each other

New cards
54

synesthesia

phenomenon where one sensation produces another

New cards
55

gestalt

an organised whole; demonstrates our tendency to integrate pieces of information into a sensible whole

New cards
56

figure-ground organisation

organisation of visual field into objects that stand out from the background

New cards
57

grouping

perceptual tendency to organise stimuli into coherent groups; we organise by proximity, similarity, continuity, connectedness, and closure

New cards
58

depth perception

our ability to see in three dimensions despite our retinas only receiving a two-dimensional image; allows us to judge distance; able to be done from a young age

New cards
59

visual cliff

lab device to test depth perception in infants and young animals

New cards
60

binocular cues

depth cues such as retinal disparity and convergence that depends on the usage of two eyes; used because our retinas receive two different images

New cards
61

retinal disparity

binocular cue for depth perception; computation of distance based on disparity between the images from the two retinas; greater disparity → close object

New cards
62

convergence

binocular cue for depth perception; extent to which the eyes converge inward when looking at an object; more inward → closer object

New cards
63

monocular cues

depth cues such as interposition and linear perspective available to either eye alone

New cards
64

interposition

monocular cue; if one object blocks the view of another, we perceive it as closer

New cards
65

relative motion

monocular cue; objects closer appear to move at a greater speed than faraway objects (i.e. looking out a car window at trees in comparison to the nearby road)

New cards
66

linear perspective

monocular cue; parallel lines appear to meet in the distance; sharper angle → greater distance

New cards
67

phi phenomenon

illusion of movement created by two or more adjacent lights that blink in quick succession

New cards
68

perceptual constancy

seeing the same object (consistent lightness, colour, shape, size) even as illumination and retinal images change

New cards
69

shape constancy

shape remains constant with changing angle of view

New cards
70

size constancy

same size across different distances

New cards
71

lightness constancy

object has constant lightness even in changing illumination

New cards
72

colour constancy

colour remaining constant despite a changing context

New cards
73

perceptual adaptation

adapting to a changed sensory experience; example would be adapting to a displaced or inverted visual field

New cards
74

perceptual set

predispositions to see one thing instead of another; created by top-down processing

New cards
75

extrasensory perception

claim that perception can occur without sensory input

New cards
76

parapsychology

study of paranormal phenomena, including extrasensory perception and psychkinesis

New cards
robot