Sport Consumer Behavior šŸ›

0.0(0)
studied byStudied by 0 people
0.0(0)
call kaiCall Kai
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
GameKnowt Play
Card Sorting

1/15

encourage image

There's no tags or description

Looks like no tags are added yet.

Last updated 12:28 AM on 1/27/26
Name
Mastery
Learn
Test
Matching
Spaced
Call with Kai

No analytics yet

Send a link to your students to track their progress

16 Terms

1
New cards

consumer behavior

The process by which individuals
make decisions to engage with,
purchase, or support sport-related
goods, services, or experiences to
satisfy needs and desires

2
New cards

socialization

How friends, family, significant others, or the environment get you involved

3
New cards

involvement


Behavioral (doing) Cognitive (learning) & Affective (feeling)

4
New cards

commitment

Frequency, duration, and intensity of involvement

5
New cards

low identification

fans who attend sporting events for social interaction or to be entertained

6
New cards

medium identification

fans who identify with a team because they are having a good year, or because of a certain player.

7
New cards

high identification

fans who are committed long term to the sport, team, and player.

8
New cards

BIRG (Bask in reflected glory)

the tendency of fans to associate themselves with a successful sports team to enhance their self-esteem and social identity.

9
New cards

CORF (Cut off reflected
failure)

the tendency of fans to psychologically distance themselves from a team after failure in order to protect their self-esteem.

10
New cards

1. Problem recognition

This is when a fan realizes a need or desire;
What problem are they solving?

11
New cards

• How are consumers
exposed to my product?


• How and why do they
become involved?


• Why are they committed to
my product?

What kind of factor does a marketing team have to consider regarding sport spectators and participants ?

12
New cards

decision making process

sports-marketing–focused explanation of the consumer deciding whether to attend a game as the example.

13
New cards
  1. Information search

The fan looks for ways to solve that need; Where do they go for information? How are they
influenced?

14
New cards

3. Evaluation of alternatives

The fan compares options; What criteria do they use to make decisions?

15
New cards

4. Purchase decision

The fan decides whether to attend; What influences their decision to purchase/participate?

16
New cards

5. Post-purchase evaluation

After the game, the fan reflects on the experience; What are the possible outcomes