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Establishing Shot
introduces new location, helps gain info on where a scene takes place, tells the audience where the action is taking place, many movies begin with this shot, extreme long shots or long shots, used to build ambiance, may give an idea of what’s to come, brings in the audience and sets the mood
Close-up
shot taken of subject or object at close range, shows greater detail, used to frame a character’s face so it fills the screen, framed from above the shoulders, shows emotions and reactions of characters
Extreme close-up (choker)
tighter shot of subject/object, usually only facial features, shows extreme detail, shows intense emotional detail
Mid-shot/ Medium shot (MS)
shot of a character showing their torso and head, used to begin most dialogue scenes, allows viewers to pick up on subject’s movement and gestures, showing the character’s faces and bodies, gives the viewer partial view of background
Wide shot (WS)
shows the entire character or object in relation to what surrounds them, shows the entire scene
Full Shot (FS)
shows entire body, makes you feel character is important, focus on their body language, character takes up most of the frame
Extreme Wide Shot
shot is so wide, you can hardly see the object, shows what is surrounding the subject
Aerial shot/ Birds Eye View shot/ Overhead shot
taken from above, allows the audience to take in view and establish the setting/location, gives the audience a deeper understanding of what is happening below, can emphasize emotional distance within the scene
Point of view shot (POV)
shows a view from the subject’s perspective/ what they are looking at
Over the shoulder shot
camera is positioned behind one and facing another, so shoulder and back of one character are facing the audience
High angle
camera looks down on the subject, makes the subject seem vulnerable, powerless, or weak
Low angle
a shot filmed down low, often up at the subject(s), subject may look large, makes the subject look strong and powerful, can show them to be heroic or menacing, intimidating
Canted angle/ Dutch angle/ tilted shot
camera is purposely tilted/slanted to one side, so the scene is on an angle, creating dramatic effect, portraying unease, disorientation, frantic or desperate action, intoxication, creates psychological uneasiness of subject being filmed, madness
Master Shot
uninterrupted shot of a scene, from start to finish, many different angles and shots, maybe used in the scene; but the camera doesn’t stop moving, one continuous shot
Camera Movement
a powerful filmmaking tool employed to modify the relationship between the subject and the camera frame, to alter the viewer’s perspective of space and time for a more impactful storytelling
Static shot or fixed shot
camera shot with no movement, emphasize the appearance and movement of your subject against its environment, and are predominantly captured by being placed on a tripod or a dolly that remains still during the shot
Pan
the camera rotates from side to side, moves horizontally, moves left to right and right to left, the camera does not move
Whip pan
fast movement of the camera left to right
Slow Pan
slow movement of the camera left to right
Tilt
camera rotates up and down, the camera itself does not move, camera moves vertically, used to low and high angles and establishing shots
Zoom
camera lens moves closer in or further, the camera does not move; it is the lens that is adjusted, so the image is either increasing or decreasing
Dolly
on tracks, moves forward or backwards, steps toward subject (in), steps backwards (out), the cameras actual position changes, moves with the subject
Dolly Zoom
when the camera is moving in the opposite direction than the zoom, when camera starts up close on an object and zooms out or vice versa, camera position and focal length of the lens are simultaneously altered to create a warping effect
Track/ Trucking/ Crab Shot
very similar to dolly, camera is moving on tracks, but camera is moving from side to side, moves along side of the subject
Crane/ Boom
used to lift camera and the camera man, camera movement will be used to look down at something, moves up, down, left, right, sweeping in or moves diagonally, to look up
Arc Shot
camera shots where the camera moves around the subject in an arc pattern, so as to show more of the surroundings
Pedestal Shot
the camera physically moves up or down
Steadicam
piece of media equipment, camera is strapped to person, enables you to move around while filming, Steadicam footage is stabilized and results is smoother footage (no jerking)
Handheld
camera is held by person, allows viewer to feel like they are in the scene, camera moves, can be shaky, used in documentaries, amateur films, news, makes it seem more real or urgent, adds drama
Film Editing
the joining together of clips of film into a single film strip
Continuity Systems
a system of editing where time and space are consistent and events occur in chronological order
Non-continuity systems
a system of editing where time and space are interrupted
Elliptical-shot
transitions that omit parts of an event, causing an ellipses in plot and story duration
Montage
emphasizes dynamic, often discontinuous, relationships between shots and the juxtaposition of images to create ideas not present in either shot by itself
Continuity Editing
often called invisible or seamless or classical Hollywood editing as it relies on standard shot patterns (2-shot, 1-shot, over the shoulder) and the 180 degree rule is usually obeyed, aims to transmit narrative information smoothly and clearly over a series of shots
Shot reverse-shot
2 or more shots edited together that alternate characters, typically in a conversation, characters in one frame look left and in the other framing they look right
Eye-line Match
first shot shows a person looking off in 1 direction and the second shows a nearby space containing what they see
Point of view shot
a subjective shot that reproduces a character’s optical view, often preceded and/or followed by shots of the character looking
Establishing Shot
a shot that shows a broad view of where the subsequent action will take place as it shows spatial awareness between characters
Match on Action
a cut that splices 2 different views of the same action together, making it seem to continue uninterrupted
Dynamic Editing
impact is achieved in the cutting room rather than during the original shooting, typically through clever juxtaposition and rapid, energy is generated by using a larger number of shots intercut rapidly to an emotional conclusion
Transitions
editing, joins shots together
Matches
techniques that join as well as divide 2 shots by making a connection between them
Duration
creating a gap between screen time and diegetic time
Cutting on Action
cutting while there is movement on screen
Match cut
cut from 1 shot to a similar shot by either matching the action or composition
Fade in/out
to or from black or sometimes white
Dissolve
the blending of shots
Smash cut
an abrupt transition (waking up from an intense dream)
Iris
old-fashioned transition where it is a circle that opens and closes in camera
Wipes
goes from 1 side to the other
Invisible cuts
impression of a single take (a charcter or object going across a screen during action)
Cross-cutting
cutting back and forth quickly between 2 or more lines of action, indicating they are happening simultaneously
Dissolve
a transition between 2 shots during which the first image gradually disappears while the second image gradually appears
Fade
a visual transition between shots or scenes that appears on screen as a brief interval with no picture, the editor edits the vide/clip to go to black and then to the next clip, often sued to indicate a change in time and place
Cut in/away
an instantaneous shift from a distant framing to a closer view of some portion for the same space and vice versa.
Jump cut
an elliptical cut that appears to be an interruption of a single shot, either the figures seem to change instantly against a constant background, or the background changes instantly while the figures remain constant.
Eyeline match
the alteration of 2 shots, the first showing a character looking off-screen, the second showing what the character seeing
Graphic Match
Two successive shots joined so as to create a strong similarity of compositional elements.
Diegetic Sound
Any sound that emanates from the story created during filming. Can be heard by characters in the film.
Synchronous Sound
The sound that is matched with the action that is being viewed.
Ambient Sound
Sound which is present in the scene or location naturally. Talking in a restaurant and dishes and utensils clattering in a kitchen.
Sound Effects
A sound other than speech or music made artificially. Sound added to visuals in editing.
Dialogue
Speech made for characters when talking, conversation between two or more people.
Non-Diegetic Sound
Noise that does not have a source on screen and is added in afterwards. The characters cannot hear it, like background music.
Sound Motif
A sound effect of combination of sound effects that are associated with a particular character, setting, situation, or idea through the film.
Voiceover
The voice of an unseen narrator speaking. The voice often guides or informs the external audience but can be used to push them in the wrong narrative directions.
Sound mixing
Layering of sound and tweaking levels in every video file.
Sound Bridge
Sound across one or more cuts or transitions. J-cut and L-cut.
J-cut
Used for a scene transitions or within a scene in which the audio of the next scene or shot precedes the image change.
L-cut
The audio from the preceding scene carries over the next scene.
Sound perspective
Distance of a sound source, evidenced by its volume, timbre, and pitch. A scene may cut from a long shot of a conversation to a medium short of two characters to close-up shot, the soundtrack does not reproduce these realities distances and the change in volume that would naturally occur
Single system
Audio is capture directly in the camera and records simultaneously with the image.
Dual system
Captured independently of the camera and into a digital audio recorder.
Unwanted noise types
Controllable noise and Uncontrollable noise.
Controllable Noise
Interference that can be managed like refrigerators, mobile phones, and personal electronics.
Uncontrollable noise
Originated firm forces outside one’s control like a passing car or supplant or music emanating from a nearby building.
Shot Gun Microphone
Has become the industry standard for recording film and video sound and can pick up audio without capturing excess environmental noise
Blimp or Dead Cat
Are accessories for the shot gun microphone that fit over the mic to reduce distortion.
Dynamic Microphone
What you picture when you typically thing if a mic, the same that most performances hold when singing. It is excellent for recording in loud spaces as they do not require external power and lack an internal amplifier. Because of this, they tend to be used during broadcasts or performances.
Lavalier Microphone
An omnidirectional mic that clips on to the costume of an actor.
Composition
the way the elements of a scene are arranged in a camera frame, visually appealing, direct audience attention
Rule of thirds
frame is divided into 9 imaginary sections creating reference points which act as guides for framing the image, image will be more pleasing to look at.
Mood
communicating how the scene is supposed to “feel”
Character
in a screenplay you’ll often find a brief description when a character is first introduced, has to be done visually, defines them with the spaces they occupy
Theme
audiences may not grasp every line of subtext in your dialogue, but images have the power to connect deeper, how set designs and props can reveal a deeper message
Mood Boards
a collage of your images that inspire you for your film, television pilot, graphic design agency, fashion ideas, first step before preparing a storyboard and shot list, captures and conveys emotions, set the tone for your projects
Things to Include in a Mood Board
characters-helps drive casting decisions and brings people into the world you want to create
Locations- scenes taking place in a handful of locations
Wardrobe and props are important on-screen elements
Framing
A way a shot is composed, how they are surrounded by boundaries and perimeters, camera angles contribute
Depth of field
The distance between the nearest and farthest objects that give an image judged to be in focus in a camera zone of sharpness, shallow or deep focus
Shallow focus
Focusing on a subject, whether in the background or foreground, resulting in everything else being thrown out of focus, used to direct audience attention to something or someone
Deep focus
Creates a clear image of what our eyes see in reality, whenever all subjects are in a frame, background and foreground
Focus pull
Changing focus on lens during shot
Production design
Makes sure the set matches the characters and the tone of the project, brings you into the world you’re watching, responsible for the overall look and tone of the project
Mis en Scene
a French term that means ‘to put in the scene’.
Everything that the audience can see on screen is part of it.
Costume
What a character wears can have a huge influence
over how the audience interprets that character. Clothes and
accessories must be carefully chosen.
Location
where in the world the action is to take
place. For example, in a city or on a desert island. Directors can
choose to shoot a scene on location or a purpose built studio
set. Studios are more controllable, easier to film in and likely to
be cheaper.
Setting
the specific places within the location
where scenes are set, such as a nightclub or a school. Chosing
where to set a scene can have a major impact on how the audience
views the characters.
Scenery
Set dressing, or making a particular setting look a
certain way, is an important part of the production process.
Props
objects used in the set dressing