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Diegetic sound
Sound from within the world of the play → realism, immersion
Non-diegetic sound
Sound audience can hear but characters cannot → creates mood and tension
Ambient sound
Background noise (e.g. low hum) → constant unease, no silence
Repetitive sound motif
Repeated sound → conditioning, control, themes of oppression
Sound layering
Multiple sounds overlapping → overwhelm audience, reflect surveillance
Silence (intentional)
Absence of sound → heightens tension, makes moments unsettling
Volume control (crescendo / diminuendo)
Increasing or decreasing sound → builds suspense or releases tension
Electronic / synthetic sound
Mechanical noise → dehumanisation, technological control