Unit 7 - The Woods & other vocabulary

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46 Terms

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anvil

a tool used for hammering and shaping metal.

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burlap

A rough, coarse fabric often used for sacks.

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chuckle

A quiet, soft laugh.

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cunningly

In a clever and deceptive manner.

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desecrate

Disrespect or destroy something sacred.

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fetch

To go and bring something back.

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flickering

A light that wavers or blinks unsteadily.

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flustered

A state of confusion or nervousness.

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gathering your wits

A process of regaining mental clarity and composure.

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gleaming

A bright or shining appearance.

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laden with

Heavily loaded or filled with something.

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loose ends

A situation with unresolved details.

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mutter

A quiet or indistinct way of speaking.

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outweigh

To be more important or significant than something else.

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paddling

A method of moving through water using hands or a paddle.

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plead

A desperate or emotional request.

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pluck

To pull something out quickly and sharply.

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rack your brain

A process of thinking deeply or searching for an answer.

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ripple

A small wave or disturbance on a surface.

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scales

A hard, thin covering found on fish and reptiles.

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seams

The stitched edges where two pieces of fabric are joined.

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shirk

To avoid a duty or responsibility.

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soothing

A calming and comforting effect.

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stealthily

Avoiding detection by moving quietly and carefully.

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stiffness

A lack of flexibility or ease of movement.

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stonemason

A craftsman who cuts and shapes stone.

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stumble upon

To find something unexpectedly.

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uncanny

A strange or unsettling feeling.

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undoing

A cause of failure or downfall.

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wart

A small, rough skin growth.

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avatar

A virtual character or representation of a player

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controller

A device used to input commands in a video game

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strategy

A plan or set of tactics used to achieve a goal in a game

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interactive

Capable of responding to actions or inputs in a dynamic way

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platform

A digital space or software for hosting or sharing content

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Gamification

The use of game design elements in non-game contexts to increase engagement.

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Level-up

Progression to a higher level or rank in a game

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Immersive

A feeling of being deeply involved or absorbed in an activity or experience

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Mechanics

Components or rules that define how a game works and is played

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Leaderboard

A list showing players ranked based on their scores or performance

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Quest

Tasks or adventures in games, often involving a journey or mission

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Storyline

A series of connected events or narrative elements that drive a game’s plot

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Escapism

A way of avoiding or escaping reality through imagination or entertainment

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Virtual Reality

A simulated experience that can be similar to or different from the real world

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Multiplayer

A game mode where multiple players interact or compete online or offline.

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Achievements

Milestones or goals reached in a game, often earning rewards.