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anvil
a tool used for hammering and shaping metal.
burlap
A rough, coarse fabric often used for sacks.
chuckle
A quiet, soft laugh.
cunningly
In a clever and deceptive manner.
desecrate
Disrespect or destroy something sacred.
fetch
To go and bring something back.
flickering
A light that wavers or blinks unsteadily.
flustered
A state of confusion or nervousness.
gathering your wits
A process of regaining mental clarity and composure.
gleaming
A bright or shining appearance.
laden with
Heavily loaded or filled with something.
loose ends
A situation with unresolved details.
mutter
A quiet or indistinct way of speaking.
outweigh
To be more important or significant than something else.
paddling
A method of moving through water using hands or a paddle.
plead
A desperate or emotional request.
pluck
To pull something out quickly and sharply.
rack your brain
A process of thinking deeply or searching for an answer.
ripple
A small wave or disturbance on a surface.
scales
A hard, thin covering found on fish and reptiles.
seams
The stitched edges where two pieces of fabric are joined.
shirk
To avoid a duty or responsibility.
soothing
A calming and comforting effect.
stealthily
Avoiding detection by moving quietly and carefully.
stiffness
A lack of flexibility or ease of movement.
stonemason
A craftsman who cuts and shapes stone.
stumble upon
To find something unexpectedly.
uncanny
A strange or unsettling feeling.
undoing
A cause of failure or downfall.
wart
A small, rough skin growth.
avatar
A virtual character or representation of a player
controller
A device used to input commands in a video game
strategy
A plan or set of tactics used to achieve a goal in a game
interactive
Capable of responding to actions or inputs in a dynamic way
platform
A digital space or software for hosting or sharing content
Gamification
The use of game design elements in non-game contexts to increase engagement.
Level-up
Progression to a higher level or rank in a game
Immersive
A feeling of being deeply involved or absorbed in an activity or experience
Mechanics
Components or rules that define how a game works and is played
Leaderboard
A list showing players ranked based on their scores or performance
Quest
Tasks or adventures in games, often involving a journey or mission
Storyline
A series of connected events or narrative elements that drive a game’s plot
Escapism
A way of avoiding or escaping reality through imagination or entertainment
Virtual Reality
A simulated experience that can be similar to or different from the real world
Multiplayer
A game mode where multiple players interact or compete online or offline.
Achievements
Milestones or goals reached in a game, often earning rewards.