[POM-TQM] Finals - (3) Product and Service Design

0.0(0)
studied byStudied by 0 people
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
Card Sorting

1/49

encourage image

There's no tags or description

Looks like no tags are added yet.

Study Analytics
Name
Mastery
Learn
Test
Matching
Spaced

No study sessions yet.

50 Terms

1
New cards

Manufacturability

The capability of an organization to produce an item at an acceptable profit

2
New cards

Serviceability

The capability of an organization to provide a service at an acceptable cost or profit

3
New cards

Reverse Engineering

Dismantling and inspecting a competitor’s product to discover product improvements

4
New cards

Research and Development (R&D)

Organized efforts to increase scientific knowledge or product innovation

5
New cards

Basic Research

Has the objective of advancing the state of knowledge about a subject without any near-term expectations of commercial applications

6
New cards

Applied Research

Has the objective of achieving commercial applications

7
New cards

Development

Converts the results of applied research into useful commercial applications

8
New cards

Product Liability

The responsibility of a manufacturer has for any injuries or damages caused by a faculty product

9
New cards

Uniform Commercial Code (UCC)

Under this, products carry an implication of merchantability and fitness

10
New cards

Key Aspects of Designing for Sustainability

  • Cradle-to-grave assessment

  • End-of-life programs

  • The three Rs

11
New cards

Three Rs

  • Reduction of costs and materials used

  • Reusing parts of returned products

  • Recycling

12
New cards

Cradle-to-Grace Assessment

The assessment of the environmental impact of a product or service throughout its useful life. It is also known as life cyle analysis (LCA)

13
New cards

Value Analysis

Examination of the function of parts and materials in an effort to reduce the cost and/or improve the performance of a product

14
New cards

Remanufacturing

Refurbishing used products by replacing worn-out or defective components. It can be performed by the original manufacturer or another company

15
New cards

Design for Disassembly (DFD)

Designing a product to that used products can be easily taken apart

16
New cards

Recycling

Recovering materials for future use and applies to manufacturing parts

17
New cards

Design for Recycling (DFR)

Product design that takes into account the ability to disassemble a used product to recover the recyclable parts

18
New cards

Product or Service Life Stages

knowt flashcard image
19
New cards

Standardization

• Extent to which there is an absence of variety in a product, service, or process

• Products are made in large quantities of identical items

• Every customer or item processed receives essentially the same service

20
New cards

Advantages of Standardization

• Fewer parts to deal with

• Reduced training costs and time

• More routine purchasing, handling, and inspection

• Orders fillable from inventory

• Opportunities for long production runs and automation

21
New cards

Disadvantages of Standardization

• Designs may be frozen too early

• High cost of design changes

• Decreased product variety

22
New cards

Mass Customization

A strategy of producing basically standardized goods or services, but incorporating some degree of customization in the final product or service

23
New cards

Delayed Differentiation

The process of producing a product or service but not quite completing production until customer preferences are known. It is a postponement tactic.

24
New cards

Modular Design

A form of standardization in which component parts are grouped into modules that are easily replaced or interchanged

25
New cards

Advantages of Modular Design

• Easier diagnosis and remedy of failures

• Easier repair and replacement

• Simplification of manufacturing and assembly

• Training costs are relatively low

26
New cards

Disadvantages of Modular Design

• Limited number of possible product configurations

• Limited ability to repair a faulty module; if it cannot be disassembled, the entire module

must often be scrapped

27
New cards

Reliability

The ability of a product, part, or system to perform its intended function under a prescribed set of conditions. This is always specified with respect to certain conditions.

28
New cards

Failure

Situation in which a product, part, or system does not perform as intended

29
New cards

Normal Operating Conditions

The set of conditions under which an item’s reliability is specified

30
New cards

Potential Ways to Improve Reliability

• Improve component design

• Improve production and/or assembly techniques

• Improve testing

• Use backups

• Improve preventive maintenance procedures

• Improve user education

• Improve system design

31
New cards

Robust Design

A design that results in products or services that can function over a broad range of conditions. The more robust a product or service, the less likely it will fail due to a change in the environment in which it is used or in which it is performed.

32
New cards

Degree of Newness

The degree of change affects the newness of the product or service to the market and to the organization

33
New cards

Product or Service Design Changes

1. Modification of an existing product or service

2. Expansion of an existing product line or service offering

3. Clone of a competitor’s product or service

4. New product or service

34
New cards

Quality Function Deployment (QFD)

An approach that integrates the “voice of the customer” into both product and service development

• The purpose is to ensure that customer requirements are factored into every aspect of the process

• Listening to and understanding the customer is the central feature of this

35
New cards

Basic Quality of Kano Model

Refers to customer requirements that have only limited effect on customer satisfaction if present, but lead to dissatisfaction if absent

36
New cards

Performance Quality of Kano Model

Refers to customer requirements that generate satisfaction or dissatisfaction in proportion to their level of functionality and appeal

37
New cards

Excitement Quality of Kano Model

Refers to a feature or attribute that was unexpected by the customer and causes excitement

38
New cards

Phases in Product Design and Development

1. Feasibility analysis

2. Product specifications

3. Process specifications

4. Prototype development

5. Design review

6. Market test

7. Product introduction

8. Follow-up evaluation

39
New cards

Concurrent Engineering

Bringing engineering design and manufacturing personnel together early in the design phase. It also may involve manufacturing, marketing and purchasing personnel in loosely integrated cross-functional teams

40
New cards

Concurrent Engineering

The purpose is to achieve product designs that reflect customer wants as well as manufacturing capabilities

41
New cards

Computer-aided Design (CAD)

Product design using computer graphics

42
New cards

Advantages of Computer-aided Design (CAD)

• Increases productivity of designers, 3 to 10 times

• Creates a database for manufacturing information and product specifications

• Provides possibility of engineering and cost analysis on proposed designs

• CAD that includes finite element analysis (FEA) can significantly reduce time to market

• Enables developers to perform simulations that aid in the design, analysis, and commercialization of new products

43
New cards

Production Requirements

Designers must take into account production capabilities

• Equipment

• Skills

• Types of materials

• Schedules

• Technologies

• Special abilities

44
New cards

Manufacturability

• Ease of fabrication and/or assembly

• It has important implications for

  • Cost

  • Productivity

  • Quality

45
New cards

Component Commonality

When products have a high degree of similarity in features and components, a part can be used in multiple products

46
New cards

Benefits of Component Commonality

• Savings in design time

• Standard training for assembly and installation

• Opportunities to buy in bulk from suppliers

• Commonality of parts for repair

• Fewer inventory items must be handled

47
New cards

Service Design

Begins with a choice of service strategy, which determines the nature and focus of the service, and the target market

48
New cards

Key Issues in Service Design

• Degree of variation in service requirements

• Degree of customer contact and involvement

49
New cards

Differences between Service and Product Design

1. Products are generally tangible; services are intangible

2. Services are created and delivered at the same time

3. Services cannot be inventoried

4. Services are highly visible to consumers

5. Some services have low barriers to entry and exit

6. Location is often important to service design, with convenience as a major factor

7. Service systems range from those with little or no customer contact to those that have a very high degree of customer contact

8. Demand variability alternately creates waiting lines or idle service resource

50
New cards

Phases in Service Design Process

1. Conceptualize

• Idea generation

• Assessment of customer wants/needs

• Assessment of demand potential

2. Identify service package components needed

3. Determine performance specifications

4. Translate performance specifications into design specifications

5. Translate design specifications into delivery specifications