CS118 Pop Quiz/Midterm Practice

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25 Terms

1
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Vanishing points is a result of

Projective Transformation

2
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The inverse of a scaling transformation given by S(2, 3, 4) is

S(½, ⅓, ¼)

3
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Triangles are considered as primitives for representing 3D scenes because

  • They are the smallest 3D entity through which a plane must pass

  • They provide unique interpolation coefficients

4
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The inverse of transformation T = ABC is given by

C^{-1}B^{-1}A^{-1}

5
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Consider a point which gets transformed by a rotation R and a translation T. Would we get the same answer irrespective of the order in which R and T are applied?

No

6
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Which of the following problems cause fatigue in VR headsets?

Vergence-Accomodation Problem

7
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Which of the following transformations are involved in the view transformation?

Translation

Rotation

8
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Which of the following transformations are involved in the projective transformation?

Translation

Scaling

Shear

Projective Transformation

9
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Which of the following transformations are involved in the viewport or window transformation?

Translation

Scaling

10
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The shape of the view frustum is akin to a

Truncated Cone

11
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Ambient Illumination approximates

Indirect Illumination

12
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Which component of the Phong illumination model is view dependent?

Specular

13
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Which component of the Phong Illumination model depends on the surface normals?

Diffused

14
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Phong shading interpolates

Normals

15
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Depth buffer is used for

Resolving occlusion

16
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Rasterization is a process that

Finds the fragments in a triangle

Interpolates vertex attributes

17
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Which of the following transformations are involved in accounting for the moving gaze in the projective transformation?

Shear

18
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Which of the following transformations are involved changing the different view orientations?

Rotation

19
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Which of the following transformations are involved in changing the view frustum from a truncated cone to a cuboid?

Translation

Scaling

20
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The view frustum is defined by how many planes?

6

21
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The diffused illumination model depends on which of the following?

Surface Normals

Light Direction

22
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The specular illumination model depends on which of the following?

Light Direction

Viewer Direction

23
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Gouraud shading interpolates

Color

24
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When converting from 3D to 2D in projective transformation, the depth value is still retained. This is used for

Occlusion Removal

25
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A triangle that intersects the view frustum boundary planes will be ____
The method to handle these triangles is called before converting them to fragments is called

Intersecting the viewport boundaries

clipping