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Vanishing points is a result of
Projective Transformation
The inverse of a scaling transformation given by S(2, 3, 4) is
S(½, ⅓, ¼)
Triangles are considered as primitives for representing 3D scenes because
They are the smallest 3D entity through which a plane must pass
They provide unique interpolation coefficients
The inverse of transformation T = ABC is given by
C^{-1}B^{-1}A^{-1}
Consider a point which gets transformed by a rotation R and a translation T. Would we get the same answer irrespective of the order in which R and T are applied?
No
Which of the following problems cause fatigue in VR headsets?
Vergence-Accomodation Problem
Which of the following transformations are involved in the view transformation?
Translation
Rotation
Which of the following transformations are involved in the projective transformation?
Translation
Scaling
Shear
Projective Transformation
Which of the following transformations are involved in the viewport or window transformation?
Translation
Scaling
The shape of the view frustum is akin to a
Truncated Cone
Ambient Illumination approximates
Indirect Illumination
Which component of the Phong illumination model is view dependent?
Specular
Which component of the Phong Illumination model depends on the surface normals?
Diffused
Phong shading interpolates
Normals
Depth buffer is used for
Resolving occlusion
Rasterization is a process that
Finds the fragments in a triangle
Interpolates vertex attributes
Which of the following transformations are involved in accounting for the moving gaze in the projective transformation?
Shear
Which of the following transformations are involved changing the different view orientations?
Rotation
Which of the following transformations are involved in changing the view frustum from a truncated cone to a cuboid?
Translation
Scaling
The view frustum is defined by how many planes?
6
The diffused illumination model depends on which of the following?
Surface Normals
Light Direction
The specular illumination model depends on which of the following?
Light Direction
Viewer Direction
Gouraud shading interpolates
Color
When converting from 3D to 2D in projective transformation, the depth value is still retained. This is used for
Occlusion Removal
A triangle that intersects the view frustum boundary planes will be ____
The method to handle these triangles is called before converting them to fragments is called
Intersecting the viewport boundaries
clipping