Assassins creed context

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Last updated 7:14 PM on 3/21/26
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23 Terms

1
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product context: who publishes assassins creed

ubisoft

2
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product context: how many main games are in the assassins creed franchise?

Around 12 main games, plus spin-offs.

3
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What genre is Assassin’s Creed?

Action-adventure, open-world game.

4
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What perspective is Assassin’s Creed played in?

Third-person perspective.

5
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What is unique about each Assassin’s Creed game setting?

Each game is set in a different historical time period with a new story

6
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How many units had Assassin’s Creed sold by 2021?

About 155 million units.

7
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Which game boosted franchise sales significantly in 2020?

assassins creed valhalla

8
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Why was Assassin’s Creed Valhalla important for the franchise?

It sold more units in its first week than any other game in the series.

9
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Are older Assassin’s Creed games still popular?

Yes, games in the back catalogue are still popular.

10
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what was the amount of sales units in 2021

2021,155 million sales units since 2007,

11
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historical context: what are the benefits of games being able to be played on different consoles?

  • diverse gaming experience

  • enable multi player interactivity that broaden the gaming expericence

12
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historical context: what different consoles can games be played on

  • xbox 360

  • playstation

  • playstation vita

13
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what used to be the profile of gamers

that a gamer is a lone male teenager in their bedroom

14
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what is the new profile of gamers?

gamers are now of all ages and demoragphics and of both genders

15
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20 years ago computer games were a nieche entertainment medium what are they like today?

  • today they are a strong enginge for innovation across sectors

16
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economic context: how is revenue raised?

  • the purchase of the game

  • related physcial and digital merchandise

  • also made by the game producer regularly launching additional elements designed to enhance the playing experience

17
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economic context: what is merchanise often part of?

a crossover collaberation

e.g UNO valhallah combines UNO and valhallah

18
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social and cultural context: how are video games changed by social and cultural context?

  • the games change over the life of the franchise in order to reflect changes in society

19
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social and cultural context: why are gender issues debated in the gaming industry?

  • most of the protagonists in the best selling games are mainly men

  • so females are underrepresented or misrepresented in video games

20
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social and cultural context: what are the assumptions/ myths about women in the video game industry?

  • that they dont play video games- this is a myth

  • this is being shown by the female gaming community growing

21
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social and cultural context: what did the data in 2021 show about how many women play video games (stats)

  • 45% of gamers in the US are women

22
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social and cultural context: what do audiences choose their games based on?

  • reflect and reinforce aspects of their culture and identity

23
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adaptations over the different versions of the game to address changes in society and culture and audience expectations, how is this shown in the game

-          There are examples of female protagonists in the later games

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