Y10 January Exams - Drama

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Last updated 11:26 AM on 12/27/25
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71 Terms

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Actor / Performer

Communicates character, narrative, and meaning through voice, movement, and interaction.

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Director

Interprets the script or stimulus and creates a concept that shapes the overall artistic vision of the production.

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Designer

Creates the visual elements of a production.

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Set Designer

Designs scenery and staging.

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Costume Designer

Designs clothing and character appearance.

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Lighting Designer

Designs lighting states and mood.

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Sound Designer

Designs sound effects and music.

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Puppet Designer

Designs puppets, considering style and how they will be operated.

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Stage Manager

Oversees rehearsals and performances, calls lighting and sound cues, prepares props, and assists scene changes.

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Lighting Technician

Sets up, focuses, and operates lighting equipment.

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Sound Technician

Operates sound equipment and controls sound cues.

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Technician

Operates technical equipment such as lighting and sound boards during performance.

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Understudy

Learns a role so they can replace a performer if needed.

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Playwright

Writes the script, including dialogue and stage directions.

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Pitch

How high or low the voice is.

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Pace

The speed of speech.

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Pause

A deliberate silence for effect.

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Projection

Clarity and volume without shouting.

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Tone

The emotional quality of the voice.

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Accent

Pronunciation linked to background or region.

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Articulation

Clarity of pronunciation.

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Body Language

Communication through posture and movement.

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Gesture

Specific movements used to convey meaning.

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Facial Expression

Showing emotion through the face.

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Posture

How a character holds themselves.

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Movement

How a character travels around the space.

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Gait

The manner of walking.

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Levels

Use of height such as standing, sitting, or lying.

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Proxemics

The distance between performers or between performers and the audience.

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Blocking

Planned movement and positioning of actors on stage.

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Spatial Awareness

Understanding how to use the performance space effectively.

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Proscenium Arch

Audience faces one side of the stage.

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End-on

audience at one end of the stage

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Traverse

Audience sits on two sides of the stage.

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In-the-round

audience on all sides

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Thrust

Audience sits on three sides of the stage.

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Still Image / Freeze Frame

A frozen moment showing an idea, emotion, or relationship.

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Thought Tracking

Actors speak a character's inner thoughts aloud.

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Narration

Spoken commentary that guides or explains the action.

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Monologue

A long speech delivered by one character.

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Duologue

A scene involving two characters.

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Mime

Communication without speech.

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Choral Speaking

Group speaking together for emphasis or impact.

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Flashback

A scene set in the past.

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Flashforward

A scene set in the future.

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Set

The scenery and physical environment of the performance.

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Props

Objects used by actors on stage.

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Symbolism

Objects that represent deeper meaning.

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Spotlight

A focused light on a performer or area.

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Wash

Even lighting across the stage.

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Gels

Coloured filters used in lighting.

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Intensity

The brightness of light.

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Cue

A planned lighting or sound change.

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Gobo

A stencil or disc used to project an image or pattern with light.

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Diegetic Sound

Sound that is heard by the characters.

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Non-diegetic Sound

sound added for the audience’s effect

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Soundscape

Layered sounds that create atmosphere.

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Communicates

Shares meaning with the audience.

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Conveys

Expresses or shows an idea or feeling.

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Suggests

Implies an idea rather than stating it directly.

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Highlights

Draws attention to something important.

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Reinforces

Strengthens an idea or theme.

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Contrasts

Shows clear differences.

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Creates tension

Builds suspense or conflict.

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Establishes mood

Sets the emotional atmosphere.

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Engages the audience

Holds the audience's attention.

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Emphasises theme

Makes the main idea clear and strong.

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Intention

What the actor or designer wants the audience to understand or feel.

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Impact

The effect on the audience.

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Effectiveness

How successfully a choice achieved its intention.

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Justification

Explaining why a creative decision was made.

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