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TECHNOLOGY
A vital part in everyday life of citizens. Most depend their personal/work-related tasks, since it has made work easy.
Becomes more advanced as time goes by.
HAPTICS TECHNOLOGY
User's sense of touch to feel force, vibrations, or motions.
Video games, movies, or visual arts such as sound synthesis; graphics designing and animation.
CONTEXT/-UAL AWARENESS
Gathers info and predicts/anticipates user's needs from their choices/preferences.
VOICE & TONE RECOGNITION
Widely used by some technologies.
Can identify and/or a person's health/emotional state.
Security and healthcare fields.
INTELLIGENT ROUTING DEVICES
For people who are always on the move.
Can provide location by taking a picture of a street.
Specific directions using smartphones or GPS (Global Positioning System).
EYE TRACKING TECHNOLOGY
Analyzes eye movement and/or position via computer applications.
EYE TRACKING TECHNOLOGY USES
Road Safety
Health Care
Security
Interaction between human and computer
Retail
Law Enforcement
ROAD SAFETY
EYE TRACKING TECHNOLOGY
Drivers who are feeling sleepy or getting distracted can be alerted.
HEALTH CARE
EYE TRACKING TECHNOLOGY
PWDs can easily communicate with their aid and can push themselves on an electric wheelchair.
SECURITY
EYE TRACKING TECHNOLOGY
Catch peiple with suspicious behavior.
INTERACTION BETWEEN HUMAN AND COMPUTER
EYE TRACKING TECHNOLOGY
Users can blink/gaze on an icon to control.
RETAIL
EYE TRACKING TECHNOLOGY
Examining customer behavior on certain products/goods to improve marketing strategies.
LAW ENFORCEMENT
EYE TRACKING TECHNOLOGY
Lie detection.
INTERNET GLASSES
Displays visuals over eyes that doesn't block one's line of sight.
E-Gaming, Military Defense, or even replace smartphones.
INTERNET GLASSES USES
A. See location of other people, or building structure.
B. Can see information while giving a speech on stage.
C. See directions while walking to a location.
D. Follow recipe while also executing it.
E. Locate friends nearby while walking down the street.
OVERALL IMPACT OF MEDIA AND INFORMATION
INDIVIDUAL - Personal, Professional, Educational.
SOCETY - Economic, Educational, Social Political.
INDIVIDUAL - PERSONAL
Part of our daily routine.
Many years ago, some people even lost touch with someone who you knew somewhere (childhood friend, school mate, etc.)
Impact on communication, entertainment, and information gathering.
INDIVIDUAL - PROFESSIONAL
Most recruitment agencies and companies make decisions based on info they find on the internet.
Applicant's character references/previous employment from other companies.
Jobseekers/soon-to-be professionals find jobs on newspapers, advertisements, online job fair sites, etc.
Media to research about the job they're in or talk to professionals who're in the same field.
INDIVIDUAL - EDUCATIONAL
Not only students, but also for teachers.
Easy access to numerous info about and assignment, research paper, or project.
Teachers search for lecture examples.
Able to communicate regarding their studies outside school vicinities.
SOCIETY - ECONOMIC
Production and distribution of goods is much easier due to new ways of communication between the manufacturer and consumer/s.
Product advertisement on TV/Radio Commercials, online advertisements, billboards, etc.
SOCIETY - EDUCATIONAL
Print media (e.g. textbooks, workbooks, manuals) used in schools.
TV for information gathering
Internet as a huge library accessed in just one click.
SOCIETY - SOCIAL
Almost every person in the world uses media as a means of communication.
Update on your friends, contact someone who's far away, make new friends.
SOCIETY - POLITICAL
Political information has become more accessible to citizens.
Much easier for citizens to search for credibility and background of the candidates running for position.
Easily updated on the latest political activities and news via newspapers, TV, rsdio, or online news websites.
PEOPLE IN MEDIA
Media practitioners/experts with professional journalism training who gather information via direct/actual experience.
Can enter special event venues.
Print, Photo, Broadcast, and Multimedia Journalists.
PRINT JOURNALISTS
Provide information by writing articles about news on printed materials like magazines and newspapers.
PHOTOJOURNALISTS
Capture, edit, and present images to convey information. Often employed in newspaper and magazine publishing companies.
BROADCAST JOURNALISTS
Deliver information on-air.
News anchors, field reporters, and radio announcers.
MULTIMEDIA JOURNALISTS
Gathering information via interviews, observation, or research.
Writing, capturing visual content and editing stories to be presented.
PEOPLE AS MEDIA
Make use of media sources and messages to provide information to people with limited access to media and information or lower-end users.
Opinion Leaders, Citizen Journalism, Social Journalism, Crowdsourcing.
OPINION LEADERS
People who are actively using media and interprets/delivers messages for lower-end users.
Usually accepted by a group.
CITIZEN JOURNALISM
Individual/group of citizens without proper journalism training that uses media—usually the internet—to make/deliver information.
Witnesses of an event worth sharing.
SOCIAL JOURNALISM
Journalists who deliver information through social media to make their content more accessible to people.
CROWDSOURCING
Provide sponsoredservices, ideas, or content by a large group of people, especially from the online community.
TEXT
Simple and flexible formst of presenting information or conveying ideas whether handwritten, printed or displayed on-screen.
Powerful as well in disseminating information, providing direction and giving suggestions.
TEXT TYPES
Formal and Informal
FORMAL TEXT-BASED
Materials are created and distributed by establishing institutions (e.g. publishing companies, news agencies, etc.) and go through a rigorous process of editing/evaluation and are usually governed by censorship of the state.
INFORMAL TEXT-BASED
Materials come from persoal opinions/views on different issues, processes, etc.
TEXT AS VISUAL
Typeface (AKA font, font type, or type) refers to the representation of style of a text in digital format.
Compromised of alphabets, numbers, punctuation marks, symbols, and other special characters.
True Type Font (.ttf) and Open Type Font (.otf)
TRUETYPE
A standard for digital type fonts developed by Apple Computer, and subsequently licensed to Microsoft Corporation.
OPENTYPE
New standard for digital type fonts, jointly developed by Adobe and Microsoft.
FONT TYPES
Serif
Sans Serif
Slab Serif
Script
Decorative
SERIF
FONT TYPE
Connotes formality snd readability in large amount of text.
Books, newspapers, magazines and research publications.
Classic elegant look for title/heading.
Times New Roman, Garamond, Baskerville.
SANS SERIF
FONT TYPE
Clean/minimalistic look to the text, for clear and direct meaning.
Signage, building directory, food packages.
Arial, Helvetica, Tahoma, Verdana, Calibri.
SLAB SERIF
FONT TYPE
Solid or heavy look for large advertising sign on billboards.
Rockwell, Playbill.
SCRIPT
FONT TYPE
Draws much attention to itself due to its brushstrokes.
Sparingly used, not on large body text.
Wedding invitation cards or other formal events.
Edwardian, Vladimir, Kunstler.
DECORATIVE
FONT TYPE
A wide variety of emotions (celebration, fear, horror, etc.) or themes (cowboys, circud, holidays, summer, kiddie, etc.)
Chiller, Jokerman, Orange Juice.
DESIGN PRINCIPLES AND ELEMENTS
Emphasis
Appropriateness
Proximity
Alignment
Organization
Repetition
Contrast
EMPHASIS
DESIGN PRINCIPLES AND ELEMENTS
Importance of value given to a part of the text-based content.
Highlighting, bold, italicized, heavier weight, darkened/lightened (background based) or enlarged.
APPROPRIATENESS
DESIGN PRINCIPLES AND ELEMENTS
How fitting/suitable the text is used for a specific audience, purpose or event.
Tone, style, pyrpose, clarity are criteria.
Typeface choice based on discussion of the characteristics of fonts.
Body text should be clear enough to read.
PROXIMITY
DESIGN PRINCIPLES AND ELEMENTS
How near/far are the text elements from each other. When two things are closely related, we bring them close together. Otherwise, we put text elements far from each other.
Main title and subtitle are usually placed close to each other.
ALIGNMENT
DESIGN PRINCIPLES AND ELEMENTS
How text is positioned in the page. Left, right, center, or justified.
ORGANIZATION
DESIGN PRINCIPLES AND ELEMENTS
Conscious effort to organize different text elements in a page. Ensures that while some text elements are proximally separated, they're stull somehow connected with the rest of the elements.
Many elements in a page use a framework.
Divide the space by creating lines across the page, making it look like a cabinet with various space sizes.
REPETITION
DESIGN PRINCIPLES AND ELEMENTS
Concerns consistency of elements and unity of the entire deisgn. Repeating some typefaces within a page.
Several typefaces might distract the audience and fail to communicate what you want them to get from the content.
Don't also use just a single typeface for visual design product for balance.
CONTRAST
DESIGN PRINCIPLES AND ELEMENTS
Creates visual interest to text elements. Not achieved when placing a white text on a very light yellow (or any light) backgroun and vice versa. Achieved when a white text is on a dark brown (or any dark) background and vice versa.
Large and small fonts, serif and sans serif, thin elements with thin elements, cool and warm colors.
CREATING A TYPE
Point
Paragraph
Type on a path
POINT TYPE
A line of text (horizontal/vertical) that starts where you click and goes one as you type.
No boundary, so press the enter key for a second line.
PARAGRAPH TYPE
A box type that uses boundaries to control character flow. Handy in making paragraphs.
Select and drag type tool to create a square border where you want to place your text.
TYPE ON A PATH
Tools that flow along the edge of an open/closed path in the direction in which the points were added in the path.
VISUAL MEDIA AND INFORMATION
Instruments, applications, etc. that teachers and/or students use to convey new information.
Help learn the uses, assessment, and creation of visual images.
TYPES OF VISUAL MEDIA
Photography, video, screenshots, infographics, data visualization (charts and graphs), comic strips/cartoons, memes, visual note-taking, etc.
FORMALLY PRODUCED VISUAL MEDIA
Visual media produced by ______ organization such as schools, government, and established media/publishing outfits are considered.
INFORMALLY PRODUCED VISUAL MEDIA
Outside formally-produced and other media are ________ produced.
PURPOSE OF VISUAL INFORMATION
Primary purpose is to gain attention, create meaning, and facilitate retention.
VISUAL DESIGN ELEMENTS
Line
Shape
Value
Form
Texture
Color
LINE
Out*line* sometimes create a shape. Thick/thin, vertical, horizontal, diagonal, implied, actual, or contour.
SHAPE
Form of an object standing out. Can be organic.
VALUE
Lightness/darkness in a design.
Changes between black and white and everything in between.
FORM
Object volume/thickness. 3-D object illusion via light and shading manipulation.
TEXTURE
The way a platform feels/supposed to feel to draw/prevent interest to a visual element
Illusion of surface peaks and valleys for smoothness/roughness.
COLOR
Determined by hue (color name), intensity (hue purity) and value. Color and Color Combination play a big role in designing and visual perception.
Warm, cool, neutral.
VISUAL DESIGN PRINCIPLES
Consistency
Balance
Harmony
Center of Interest
Contrast
Rhythm
Perspective
Directional Movement
CONSISTENCY
Margins, typefaces, typestyle, and colors, especially in slide presentations/documents that have more than one page.
BALANCE
Feeling of symmetry between form, value, color, shapes, etc.
Textures, colore, shapes, etc. for equilibrium in a composition.
HARMONY
Same as unity. Combines similar units within a composition.
Consistent in using elements.
CENTER OF INTEREST
Area that is more valuable/important than other parts. First noticed and attracts attention.
CONTRAST
Change/difference between objects (e.g. alterations in color, shape, etc.) for emphasis.
RHYTHM
Consistent element movement like dancing, as if in sync like in a beat of music.
PERSPECTIVE
Objects made in 2D area to seem realistic.
DIRECTIONAL MOVEMENT
Visual flow of objects in the composition. How objects are placed and positioned.
AUDIO
Sound made/created by various platforms.
AIM
Audio Information and Media.
Instruments, applications, programs, etc. that teachers and/or students use to convey new information to help learn the uses, assessment, and production of sound.
TYPES & CATEGORIES OF AUDIO INFORMATION
Radio Broadcast
Music
Sound Recording
Sound Effects
Audio Podcast
RADIO BROADCAST
Live/recorded audio sent via radio waves to reach a wide audience.
MUSIC
Vocally, sometimes with instrumental sounds, to create harmony performed/composed to express thoughts, feelings, or emoton for artistic, ceremonial, entertainment or religious purposes.
SOUND RECORDING
Interview, meeting, or any sound recording from the environment.
SOUND EFFECTS
Sounds synthetically produced to make an effect in a composition/presentation.
AUDIO PODCAST
Recording of a story/radio program, typically released or can be downloaded in series/episodes.
DIFFERENT WAS TO STORE AUDIO
Tape
CD/DVD
USB Drive
Memory Card
Computer Hard Drive
Internet/Cloud
TAPE
Magnetic ____ that csn store audio/sound.
CD/DVD
Circular plastic-fabricated medium used for keeping and playing computer data (e.g. video, audio, programs, pictures, or even text files).
USB DRIVE
External storage type that's portable and can be connected to any device that has a USB port.
MEMORY CARD
AKA storage card/flash memory card usually connected to a device (e.g. cellphone, laptop, etc.) to store data.
COMPUTER HARD DRIVE
Secondary storage device for storing audio files.
INTERNET/CLOUD
Website/file repositories for retrieving audio files, and more precisely the files are stored in some datacenter full of connected servers.
DIFFERENT AUDIO FILE FORMATS
MP3
M4A/AAC
WAV
WMA
MP3
MPEG Audio Layer 3
Standard audio format for transferring/playing audio.
M4A/AAC
MPEG-4 Audio/Advanced Audio Coding
Successor of MP3 due to better sound quality.
WAV
Waveform Audio File Format
Standard audio format for Microsoft for storing audio/playback of game sound effects, etc.
WMA
Windows Media Audio
Technology developed by Microsoft for audio compressing; used in Microsoft's Windows Media Player.