Q4 MIL UNIT TEST

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Last updated 6:10 PM on 3/18/26
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123 Terms

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TECHNOLOGY

  • A vital part in everyday life of citizens. Most depend their personal/work-related tasks, since it has made work easy.

  • Becomes more advanced as time goes by.

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HAPTICS TECHNOLOGY

  • User's sense of touch to feel force, vibrations, or motions.

  • Video games, movies, or visual arts such as sound synthesis; graphics designing and animation.

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CONTEXT/-UAL AWARENESS

  • Gathers info and predicts/anticipates user's needs from their choices/preferences.

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VOICE & TONE RECOGNITION

  • Widely used by some technologies.

  • Can identify and/or a person's health/emotional state.

  • Security and healthcare fields.

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INTELLIGENT ROUTING DEVICES

  • For people who are always on the move.

  • Can provide location by taking a picture of a street.

  • Specific directions using smartphones or GPS (Global Positioning System).

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EYE TRACKING TECHNOLOGY

  • Analyzes eye movement and/or position via computer applications.

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EYE TRACKING TECHNOLOGY USES

  • Road Safety

  • Health Care

  • Security

  • Interaction between human and computer

  • Retail

  • Law Enforcement

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ROAD SAFETY

EYE TRACKING TECHNOLOGY

  • Drivers who are feeling sleepy or getting distracted can be alerted.

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HEALTH CARE

EYE TRACKING TECHNOLOGY

  • PWDs can easily communicate with their aid and can push themselves on an electric wheelchair.

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SECURITY

EYE TRACKING TECHNOLOGY

  • Catch peiple with suspicious behavior.

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INTERACTION BETWEEN HUMAN AND COMPUTER

EYE TRACKING TECHNOLOGY

  • Users can blink/gaze on an icon to control.

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RETAIL

EYE TRACKING TECHNOLOGY

  • Examining customer behavior on certain products/goods to improve marketing strategies.

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LAW ENFORCEMENT

EYE TRACKING TECHNOLOGY

  • Lie detection.

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INTERNET GLASSES

  • Displays visuals over eyes that doesn't block one's line of sight.

  • E-Gaming, Military Defense, or even replace smartphones.

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INTERNET GLASSES USES

A. See location of other people, or building structure.

B. Can see information while giving a speech on stage.

C. See directions while walking to a location.

D. Follow recipe while also executing it.

E. Locate friends nearby while walking down the street.

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OVERALL IMPACT OF MEDIA AND INFORMATION

  • INDIVIDUAL - Personal, Professional, Educational.

  • SOCETY - Economic, Educational, Social Political.

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INDIVIDUAL - PERSONAL

  • Part of our daily routine.

  • Many years ago, some people even lost touch with someone who you knew somewhere (childhood friend, school mate, etc.)

  • Impact on communication, entertainment, and information gathering.

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INDIVIDUAL - PROFESSIONAL

  • Most recruitment agencies and companies make decisions based on info they find on the internet.

  • Applicant's character references/previous employment from other companies.

  • Jobseekers/soon-to-be professionals find jobs on newspapers, advertisements, online job fair sites, etc.

  • Media to research about the job they're in or talk to professionals who're in the same field.

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INDIVIDUAL - EDUCATIONAL

  • Not only students, but also for teachers.

  • Easy access to numerous info about and assignment, research paper, or project.

  • Teachers search for lecture examples.

  • Able to communicate regarding their studies outside school vicinities.

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SOCIETY - ECONOMIC

  • Production and distribution of goods is much easier due to new ways of communication between the manufacturer and consumer/s.

  • Product advertisement on TV/Radio Commercials, online advertisements, billboards, etc.

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SOCIETY - EDUCATIONAL

  • Print media (e.g. textbooks, workbooks, manuals) used in schools.

  • TV for information gathering

  • Internet as a huge library accessed in just one click.

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SOCIETY - SOCIAL

  • Almost every person in the world uses media as a means of communication.

  • Update on your friends, contact someone who's far away, make new friends.

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SOCIETY - POLITICAL

  • Political information has become more accessible to citizens.

  • Much easier for citizens to search for credibility and background of the candidates running for position.

  • Easily updated on the latest political activities and news via newspapers, TV, rsdio, or online news websites.

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PEOPLE IN MEDIA

  • Media practitioners/experts with professional journalism training who gather information via direct/actual experience.

  • Can enter special event venues.

  • Print, Photo, Broadcast, and Multimedia Journalists.

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PRINT JOURNALISTS

  • Provide information by writing articles about news on printed materials like magazines and newspapers.

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PHOTOJOURNALISTS

  • Capture, edit, and present images to convey information. Often employed in newspaper and magazine publishing companies.

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BROADCAST JOURNALISTS

  • Deliver information on-air.

  • News anchors, field reporters, and radio announcers.

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MULTIMEDIA JOURNALISTS

  • Gathering information via interviews, observation, or research.

  • Writing, capturing visual content and editing stories to be presented.

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PEOPLE AS MEDIA

  • Make use of media sources and messages to provide information to people with limited access to media and information or lower-end users.

  • Opinion Leaders, Citizen Journalism, Social Journalism, Crowdsourcing.

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OPINION LEADERS

  • People who are actively using media and interprets/delivers messages for lower-end users.

  • Usually accepted by a group.

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CITIZEN JOURNALISM

  • Individual/group of citizens without proper journalism training that uses media—usually the internet—to make/deliver information.

  • Witnesses of an event worth sharing.

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SOCIAL JOURNALISM

  • Journalists who deliver information through social media to make their content more accessible to people.

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CROWDSOURCING

  • Provide sponsoredservices, ideas, or content by a large group of people, especially from the online community.

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TEXT

  • Simple and flexible formst of presenting information or conveying ideas whether handwritten, printed or displayed on-screen.

  • Powerful as well in disseminating information, providing direction and giving suggestions.

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TEXT TYPES

  • Formal and Informal

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FORMAL TEXT-BASED

  • Materials are created and distributed by establishing institutions (e.g. publishing companies, news agencies, etc.) and go through a rigorous process of editing/evaluation and are usually governed by censorship of the state.

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INFORMAL TEXT-BASED

  • Materials come from persoal opinions/views on different issues, processes, etc.

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TEXT AS VISUAL

  • Typeface (AKA font, font type, or type) refers to the representation of style of a text in digital format.

  • Compromised of alphabets, numbers, punctuation marks, symbols, and other special characters.

  • True Type Font (.ttf) and Open Type Font (.otf)

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TRUETYPE

  • A standard for digital type fonts developed by Apple Computer, and subsequently licensed to Microsoft Corporation.

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OPENTYPE

  • New standard for digital type fonts, jointly developed by Adobe and Microsoft.

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FONT TYPES

  • Serif

  • Sans Serif

  • Slab Serif

  • Script

  • Decorative

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SERIF

FONT TYPE

  • Connotes formality snd readability in large amount of text.

  • Books, newspapers, magazines and research publications.

  • Classic elegant look for title/heading.

  • Times New Roman, Garamond, Baskerville.

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SANS SERIF

FONT TYPE

  • Clean/minimalistic look to the text, for clear and direct meaning.

  • Signage, building directory, food packages.

  • Arial, Helvetica, Tahoma, Verdana, Calibri.

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SLAB SERIF

FONT TYPE

  • Solid or heavy look for large advertising sign on billboards.

  • Rockwell, Playbill.

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SCRIPT

FONT TYPE

  • Draws much attention to itself due to its brushstrokes.

  • Sparingly used, not on large body text.

  • Wedding invitation cards or other formal events.

  • Edwardian, Vladimir, Kunstler.

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DECORATIVE

FONT TYPE

  • A wide variety of emotions (celebration, fear, horror, etc.) or themes (cowboys, circud, holidays, summer, kiddie, etc.)

  • Chiller, Jokerman, Orange Juice.

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DESIGN PRINCIPLES AND ELEMENTS

  • Emphasis

  • Appropriateness

  • Proximity

  • Alignment

  • Organization

  • Repetition

  • Contrast

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EMPHASIS

DESIGN PRINCIPLES AND ELEMENTS

  • Importance of value given to a part of the text-based content.

  • Highlighting, bold, italicized, heavier weight, darkened/lightened (background based) or enlarged.

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APPROPRIATENESS

DESIGN PRINCIPLES AND ELEMENTS

  • How fitting/suitable the text is used for a specific audience, purpose or event.

  • Tone, style, pyrpose, clarity are criteria.

  • Typeface choice based on discussion of the characteristics of fonts.

  • Body text should be clear enough to read.

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PROXIMITY

DESIGN PRINCIPLES AND ELEMENTS

  • How near/far are the text elements from each other. When two things are closely related, we bring them close together. Otherwise, we put text elements far from each other.

  • Main title and subtitle are usually placed close to each other.

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ALIGNMENT

DESIGN PRINCIPLES AND ELEMENTS

  • How text is positioned in the page. Left, right, center, or justified.

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ORGANIZATION

DESIGN PRINCIPLES AND ELEMENTS

  • Conscious effort to organize different text elements in a page. Ensures that while some text elements are proximally separated, they're stull somehow connected with the rest of the elements.

  • Many elements in a page use a framework.

  • Divide the space by creating lines across the page, making it look like a cabinet with various space sizes.

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REPETITION

DESIGN PRINCIPLES AND ELEMENTS

  • Concerns consistency of elements and unity of the entire deisgn. Repeating some typefaces within a page.

  • Several typefaces might distract the audience and fail to communicate what you want them to get from the content.

  • Don't also use just a single typeface for visual design product for balance.

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CONTRAST

DESIGN PRINCIPLES AND ELEMENTS

  • Creates visual interest to text elements. Not achieved when placing a white text on a very light yellow (or any light) backgroun and vice versa. Achieved when a white text is on a dark brown (or any dark) background and vice versa.

  • Large and small fonts, serif and sans serif, thin elements with thin elements, cool and warm colors.

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CREATING A TYPE

  • Point

  • Paragraph

  • Type on a path

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POINT TYPE

  • A line of text (horizontal/vertical) that starts where you click and goes one as you type.

  • No boundary, so press the enter key for a second line.

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PARAGRAPH TYPE

  • A box type that uses boundaries to control character flow. Handy in making paragraphs.

  • Select and drag type tool to create a square border where you want to place your text.

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TYPE ON A PATH

  • Tools that flow along the edge of an open/closed path in the direction in which the points were added in the path.

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VISUAL MEDIA AND INFORMATION

  • Instruments, applications, etc. that teachers and/or students use to convey new information.

  • Help learn the uses, assessment, and creation of visual images.

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TYPES OF VISUAL MEDIA

  • Photography, video, screenshots, infographics, data visualization (charts and graphs), comic strips/cartoons, memes, visual note-taking, etc.

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FORMALLY PRODUCED VISUAL MEDIA

  • Visual media produced by ______ organization such as schools, government, and established media/publishing outfits are considered.

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INFORMALLY PRODUCED VISUAL MEDIA

  • Outside formally-produced and other media are ________ produced.

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PURPOSE OF VISUAL INFORMATION

  • Primary purpose is to gain attention, create meaning, and facilitate retention.

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VISUAL DESIGN ELEMENTS

  • Line

  • Shape

  • Value

  • Form

  • Texture

  • Color

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LINE

  • Out*line* sometimes create a shape. Thick/thin, vertical, horizontal, diagonal, implied, actual, or contour.

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SHAPE

  • Form of an object standing out. Can be organic.

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VALUE

  • Lightness/darkness in a design.

  • Changes between black and white and everything in between.

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FORM

  • Object volume/thickness. 3-D object illusion via light and shading manipulation.

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TEXTURE

  • The way a platform feels/supposed to feel to draw/prevent interest to a visual element

  • Illusion of surface peaks and valleys for smoothness/roughness.

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COLOR

  • Determined by hue (color name), intensity (hue purity) and value. Color and Color Combination play a big role in designing and visual perception.

  • Warm, cool, neutral.

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VISUAL DESIGN PRINCIPLES

  • Consistency

  • Balance

  • Harmony

  • Center of Interest

  • Contrast

  • Rhythm

  • Perspective

  • Directional Movement

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CONSISTENCY

  • Margins, typefaces, typestyle, and colors, especially in slide presentations/documents that have more than one page.

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BALANCE

  • Feeling of symmetry between form, value, color, shapes, etc.

  • Textures, colore, shapes, etc. for equilibrium in a composition.

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HARMONY

  • Same as unity. Combines similar units within a composition.

  • Consistent in using elements.

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CENTER OF INTEREST

  • Area that is more valuable/important than other parts. First noticed and attracts attention.

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CONTRAST

  • Change/difference between objects (e.g. alterations in color, shape, etc.) for emphasis.

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RHYTHM

  • Consistent element movement like dancing, as if in sync like in a beat of music.

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PERSPECTIVE

  • Objects made in 2D area to seem realistic.

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DIRECTIONAL MOVEMENT

  • Visual flow of objects in the composition. How objects are placed and positioned.

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AUDIO

  • Sound made/created by various platforms.

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AIM

  • Audio Information and Media.

  • Instruments, applications, programs, etc. that teachers and/or students use to convey new information to help learn the uses, assessment, and production of sound.

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TYPES & CATEGORIES OF AUDIO INFORMATION

  • Radio Broadcast

  • Music

  • Sound Recording

  • Sound Effects

  • Audio Podcast

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RADIO BROADCAST

  • Live/recorded audio sent via radio waves to reach a wide audience.

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MUSIC

  • Vocally, sometimes with instrumental sounds, to create harmony performed/composed to express thoughts, feelings, or emoton for artistic, ceremonial, entertainment or religious purposes.

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SOUND RECORDING

  • Interview, meeting, or any sound recording from the environment.

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SOUND EFFECTS

  • Sounds synthetically produced to make an effect in a composition/presentation.

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AUDIO PODCAST

  • Recording of a story/radio program, typically released or can be downloaded in series/episodes.

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DIFFERENT WAS TO STORE AUDIO

  • Tape

  • CD/DVD

  • USB Drive

  • Memory Card

  • Computer Hard Drive

  • Internet/Cloud

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TAPE

  • Magnetic ____ that csn store audio/sound.

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CD/DVD

  • Circular plastic-fabricated medium used for keeping and playing computer data (e.g. video, audio, programs, pictures, or even text files).

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USB DRIVE

  • External storage type that's portable and can be connected to any device that has a USB port.

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MEMORY CARD

  • AKA storage card/flash memory card usually connected to a device (e.g. cellphone, laptop, etc.) to store data.

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COMPUTER HARD DRIVE

  • Secondary storage device for storing audio files.

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INTERNET/CLOUD

  • Website/file repositories for retrieving audio files, and more precisely the files are stored in some datacenter full of connected servers.

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DIFFERENT AUDIO FILE FORMATS

  • MP3

  • M4A/AAC

  • WAV

  • WMA

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MP3

  • MPEG Audio Layer 3

  • Standard audio format for transferring/playing audio.

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M4A/AAC

  • MPEG-4 Audio/Advanced Audio Coding

  • Successor of MP3 due to better sound quality.

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WAV

  • Waveform Audio File Format

  • Standard audio format for Microsoft for storing audio/playback of game sound effects, etc.

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WMA

  • Windows Media Audio

  • Technology developed by Microsoft for audio compressing; used in Microsoft's Windows Media Player.

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