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Perception, Thinking and Creativity, Memory, Testing and Individual Differences
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Perception
The process of interpreting and understanding sensations
Absolute Threshold
Minimal amount of stimulus we can detect 50% of the time
Just-noticeable Difference
Smallest amount of change needed in a stimulus before detecting a change
Weber’s Law
The smallest just noticeable difference is proportional to the original intensity of the stimulus
Signal Detection Theory
Effects of distractions and interference in perceiving the world, predicts what we perceive among competing stimuli, how motivated we are to detect certain stimuli and what we expect to perceive
False Positive
When we perceive a stimulus that is not there
False Negative
Not perceiving a present stimulus
Top-Down Processing
Filling in gaps in what we sense using background knowledge and context
Schemata/Schema
Mental representations of how we expect the world to be
Perceptual Set
Predisposition to perceiving something in a certain way
Bottom-Up Processing/Feature Analysis
Instead of experience, using features of the object, use individual characteristics for final perception, perception of basic features (eg. horizontal and vertical lines, curves, motion)
Figure-Ground Relationship
Optical illusions: which is foreground? which is background?
Gestalt Rules
Normally perceive images as groups, not isolated elements
Proximity
Objects close to each other are more likely to be perceived as the same group
Similarity
Objects which are similar in appearance are more likely to be perceived as the same group
Continuity
Objects arranged in a continuous line or curve are more likely to be perceived as the same group
Closure
Recognisable images even if there are a few gaps are more likely to be perceived as the same group
Constancy
Changing angle of vision, light variations yet maintaining constant perception
Size Constancy
Objects closer to our eyes produce bigger images on our retina but distance is taken into account
Shape Constancy
Objects viewed from different angles produce different images on retina, but we know the shape of the object always remains constant.
Brightness Constancy
Light reflecting off an object are ever-changing (brick wall can seem red and grey)
Perceived Motion
Ability to gauge motion, detect how fast images move across our retina (Stroboscopic Effect, Phi Phenomenon, Autokinetic Effect)
Monocular Depth Cues
Do not depend on having two eyes
Linear Perspective
Imply depth in a drawing (railroad)
Relative Size Cue
Certain objects larger than others
Interposition Cue
Objects blocking the view to other objects must be closer to us
Texture Gradient
We can see details in texture close to us but not far away
Binocular Depth Cues
Depend on two eyes
Retinal/Binocular Disparity
Each of our eyes will view an object from a slightly different angle
Convergence
The closer an object, eyes must move together (converge) to keep focus
Extrasensory Perception
Claim to perceive a sensation outside discussions, but psychologists are skeptical and there are no reliable results so far
Prototypes
Concepts are based on…
Algorithms
To try every possible solution with a formula or foolproof method, can be impractical
Heuristics
Rule of thumb, quick but not fully accurate judgement
Availability Heuristic
Based on examples of similar situations, incorrect solutions due to variations in personal experience
Representativeness Heuristic
Based on similarity to prototypes, judging a young person as more likely to commit suicide when the statistics say the opposite
Overconfidence
Tendency to overestimate the accuracy of our judgements
Belief Bias
Illogical conclusions to confirm pre-existing beliefs
Belief Perseverance
Tendency of maintaining a belief despite when the evidence we used to form the belief is contradicted
Gambler’s Fallacy
Belief that a certain event or outcome is more or less likely to occur because of how often it has recently occurred
Sunk-Cost Fallacy
Being unwilling to change the course of action after spending a lot of time and effort (even when unlikely to solve)
Mental Set
Rigidity, tendency to fall into established thought patterns, prevents a novel solution
Functional Fixedness
Inability to see a new use for an object
Framing
The idea that the same information can be presented in different ways and drastically change the way we view the issue.
Convergent Thinking
One solution
Divergent Thinking
Multiple possible solutions
Creativity
Unique, novel ideas, divergent thinking
Memory
Encoding, storage and retrieval
Three-Box/Information Processing Model/Multi-Store Model
Consists of sensory, short-term and long-term memory
Sensory Memory
Lasts for a very short period of time, large capacity of information, process of transfer is selective attention
Inattentional Blindness
Failing to perceive something because of being focused on something else
Change Blindness
Failing to observe an obvious change due to selective attention
Short-term/Working Memory
Temporary, fades in 20-30secs, processes feelings and memories
Central Executive
Monitors incoming information and determines which other systems should be involved in processing the information
Visuospatial Sketchpad
Visual information, our mind’s eye
Auditory Loops
Deals with numbers/words
Maintenance Rehearsal
Short-term repetition
Elaborative Rehearsal
Effortful processing, mental effort into semantic memory, memories related to the meaning of life
Long-term Memory
Permanent storage, its capacity is unlimited, lasts forever but not truly permanent
Episodic Memory
Memories of specific events
Semantic Memory
Facts, general knowledge
Procedural Memory
Memories of skills and how to perform them
Explicit (Declarative) Memories
What we think of first, conscious memories of facts or events we actively tried to remember
Implicit (Nondeclarative) Memory
Unintentional memories (lyrics to songs)
Prospective Memory
Planning for the future
Levels of Processing Model
Explains why we remember what we do
Shallow Encoding
Repetition, easily forgettable
Deeply Encoding
Study the context and research, easy to recall
Long-term Potentiation
Neurons can strengthen connections through repeated firing, long-term memory connections
Encoding
The process of putting information into memories
Primacy Effect
More likely to recall items presented at the beginning of a list
Recency Effect
Ability to recall items at the end of a list
Serial Position Effect
Combination of primacy and recency effect
Method of Loci
Using imagery to associate the things you want to remember with various places
Spacing Effect
Divide, eg. chunking
Massed Practice
All together
Anterograde Amnesia
Damage to hippocampus, cannot encode new memories, can recall events in memory
Retrograde Amnesia
Unable to recall information learned before the damage occurred
Retrieval
Getting information out of memory so we can use it
Recognition
Matching a current event or fact with memory
Recall
Retrieving a memory with external cues
Retrieval Cues
Stimuli to help retrieve memories
Tip-of-tongue Phenomenon
Temporary inability of information
Context-dependent Memory
Encoding context clues, these memories are powerful because of their context, for example 9/11
Mood-congruent Memory
The greater likelihood of recalling events in the same mood as our present mood, eg. more likely to recall happy events when happy and sad events when sad
State-dependent Memory
Recalling events encoded while in specific states of consciousness, recalling appointment while sleepy and drowsy
Constructed Memory
Includes false details of an event or might be a recollection of an event which never occurred
Misinformation Effect
Constructed memories feel accurate to the one recalling
Forgetting
Failure to retrieve information
Decay
Forgetting because we don’t use memory connections for a long time
Retroactive Interference
Learning new information interferes with the recall of old information
Proactive Interference
Older information interferes with new information
Split-half Reliability
Randomly dividing a test into two different sections and then correlating people’s performances on the two halves. The closer the correlation coefficient is to +1, the greater
Test-Retest Reliability
Correlation between a person’s score on one administration of the test with the same person’s score on a subsequent administration of the test (Replication)
Predictive Validity
Future Performance
Construct Validity
Using another test to correlate both
Aptitude Test
Measure ability or potential
Achievement Test
Measure what one has learned or accomplished
Speed Test
How quickly problems can be solved
Power Test
Increasing difficulty levels