AP Psychology: Unit 2

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Perception, Thinking and Creativity, Memory, Testing and Individual Differences

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123 Terms

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Perception

The process of interpreting and understanding sensations

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Absolute Threshold

Minimal amount of stimulus we can detect 50% of the time

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Just-noticeable Difference

Smallest amount of change needed in a stimulus before detecting a change

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Weber’s Law

The smallest just noticeable difference is proportional to the original intensity of the stimulus

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Signal Detection Theory

Effects of distractions and interference in perceiving the world, predicts what we perceive among competing stimuli, how motivated we are to detect certain stimuli and what we expect to perceive

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False Positive

When we perceive a stimulus that is not there

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False Negative

Not perceiving a present stimulus

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Top-Down Processing

Filling in gaps in what we sense using background knowledge and context

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Schemata/Schema

Mental representations of how we expect the world to be

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Perceptual Set

Predisposition to perceiving something in a certain way

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Bottom-Up Processing/Feature Analysis

Instead of experience, using features of the object, use individual characteristics for final perception, perception of basic features (eg. horizontal and vertical lines, curves, motion)

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Figure-Ground Relationship

Optical illusions: which is foreground? which is background?

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Gestalt Rules

Normally perceive images as groups, not isolated elements

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Proximity

Objects close to each other are more likely to be perceived as the same group

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Similarity

Objects which are similar in appearance are more likely to be perceived as the same group

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Continuity

Objects arranged in a continuous line or curve are more likely to be perceived as the same group

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Closure

Recognisable images even if there are a few gaps are more likely to be perceived as the same group

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Constancy

Changing angle of vision, light variations yet maintaining constant perception

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Size Constancy

Objects closer to our eyes produce bigger images on our retina but distance is taken into account

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Shape Constancy

Objects viewed from different angles produce different images on retina, but we know the shape of the object always remains constant.

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Brightness Constancy

Light reflecting off an object are ever-changing (brick wall can seem red and grey)

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Perceived Motion

Ability to gauge motion, detect how fast images move across our retina (Stroboscopic Effect, Phi Phenomenon, Autokinetic Effect)

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Monocular Depth Cues

Do not depend on having two eyes

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Linear Perspective

Imply depth in a drawing (railroad)

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Relative Size Cue

Certain objects larger than others

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Interposition Cue

Objects blocking the view to other objects must be closer to us

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Texture Gradient

We can see details in texture close to us but not far away

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Binocular Depth Cues

Depend on two eyes

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Retinal/Binocular Disparity

Each of our eyes will view an object from a slightly different angle

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Convergence

The closer an object, eyes must move together (converge) to keep focus

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Extrasensory Perception

Claim to perceive a sensation outside discussions, but psychologists are skeptical and there are no reliable results so far

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Prototypes

Concepts are based on…

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Algorithms

To try every possible solution with a formula or foolproof method, can be impractical

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Heuristics

Rule of thumb, quick but not fully accurate judgement

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Availability Heuristic

Based on examples of similar situations, incorrect solutions due to variations in personal experience

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Representativeness Heuristic

Based on similarity to prototypes, judging a young person as more likely to commit suicide when the statistics say the opposite

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Overconfidence

Tendency to overestimate the accuracy of our judgements

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Belief Bias

Illogical conclusions to confirm pre-existing beliefs

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Belief Perseverance

Tendency of maintaining a belief despite when the evidence we used to form the belief is contradicted

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Gambler’s Fallacy

Belief that a certain event or outcome is more or less likely to occur because of how often it has recently occurred

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Sunk-Cost Fallacy

Being unwilling to change the course of action after spending a lot of time and effort (even when unlikely to solve)

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Mental Set

Rigidity, tendency to fall into established thought patterns, prevents a novel solution

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Functional Fixedness

Inability to see a new use for an object

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Framing

The idea that the same information can be presented in different ways and drastically change the way we view the issue.

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Convergent Thinking

One solution

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Divergent Thinking

Multiple possible solutions

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Creativity

Unique, novel ideas, divergent thinking

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Memory

Encoding, storage and retrieval

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Three-Box/Information Processing Model/Multi-Store Model

Consists of sensory, short-term and long-term memory

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Sensory Memory

Lasts for a very short period of time, large capacity of information, process of transfer is selective attention

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Inattentional Blindness

Failing to perceive something because of being focused on something else

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Change Blindness

Failing to observe an obvious change due to selective attention

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Short-term/Working Memory

Temporary, fades in 20-30secs, processes feelings and memories

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Central Executive

Monitors incoming information and determines which other systems should be involved in processing the information

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Visuospatial Sketchpad

Visual information, our mind’s eye

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Auditory Loops

Deals with numbers/words

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Maintenance Rehearsal

Short-term repetition

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Elaborative Rehearsal

Effortful processing, mental effort into semantic memory, memories related to the meaning of life

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Long-term Memory

Permanent storage, its capacity is unlimited, lasts forever but not truly permanent

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Episodic Memory

Memories of specific events

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Semantic Memory

Facts, general knowledge

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Procedural Memory

Memories of skills and how to perform them

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Explicit (Declarative) Memories

What we think of first, conscious memories of facts or events we actively tried to remember

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Implicit (Nondeclarative) Memory

Unintentional memories (lyrics to songs)

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Prospective Memory

Planning for the future

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Levels of Processing Model

Explains why we remember what we do

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Shallow Encoding

Repetition, easily forgettable

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Deeply Encoding

Study the context and research, easy to recall

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Long-term Potentiation

Neurons can strengthen connections through repeated firing, long-term memory connections

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Encoding

The process of putting information into memories

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Primacy Effect

More likely to recall items presented at the beginning of a list

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Recency Effect

Ability to recall items at the end of a list

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Serial Position Effect

Combination of primacy and recency effect

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Method of Loci

Using imagery to associate the things you want to remember with various places

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Spacing Effect

Divide, eg. chunking

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Massed Practice

All together

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Anterograde Amnesia

Damage to hippocampus, cannot encode new memories, can recall events in memory

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Retrograde Amnesia

Unable to recall information learned before the damage occurred

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Retrieval

Getting information out of memory so we can use it

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Recognition

Matching a current event or fact with memory

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Recall

Retrieving a memory with external cues

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Retrieval Cues

Stimuli to help retrieve memories

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Tip-of-tongue Phenomenon

Temporary inability of information

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Context-dependent Memory

Encoding context clues, these memories are powerful because of their context, for example 9/11

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Mood-congruent Memory

The greater likelihood of recalling events in the same mood as our present mood, eg. more likely to recall happy events when happy and sad events when sad

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State-dependent Memory

Recalling events encoded while in specific states of consciousness, recalling appointment while sleepy and drowsy

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Constructed Memory

Includes false details of an event or might be a recollection of an event which never occurred

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Misinformation Effect

Constructed memories feel accurate to the one recalling

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Forgetting

Failure to retrieve information

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Decay

Forgetting because we don’t use memory connections for a long time

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Retroactive Interference

Learning new information interferes with the recall of old information

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Proactive Interference

Older information interferes with new information

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Split-half Reliability

Randomly dividing a test into two different sections and then correlating people’s performances on the two halves. The closer the correlation coefficient is to +1, the greater

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Test-Retest Reliability

Correlation between a person’s score on one administration of the test with the same person’s score on a subsequent administration of the test (Replication)

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Predictive Validity

Future Performance

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Construct Validity

Using another test to correlate both

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Aptitude Test

Measure ability or potential

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Achievement Test

Measure what one has learned or accomplished

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Speed Test

How quickly problems can be solved

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Power Test

Increasing difficulty levels