Learning- Test 1

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Last updated 7:49 PM on 2/5/26
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105 Terms

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Learning can be…

  1. The acquisition of new behaviors:

  • learning to drive a car

  1. A change in the frequency of previous behaviors:

  • a rat learning the more they press a lever, the more food they get

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Learning theory is rooted in…

philosophy

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Descartes

  • Pre-descartes, all human behavior was considered free will

  • Descartes observed many behaviors involuntary

  • Unable to abandon free will, he maintained some behaviors were voluntary

~Thus, DUALISM

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Reflex

involuntary behaviors that consist of automatic reactions to external stimuli

  • Sensory input is “reflected” in the response (Reflex Arc)

  • Descartes suggested that most behaviors are mental reflexes

    • Stimulus in, action out

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Descartes reflex arc

**new items= nerves & brain

  • Stimuli that affects sense organs

  • Using nerves (“tube filled with animal spirits”) message is sent to the brain

  • The pineal gland → mind

    • Innately human

  • Sent back through the same tubes to form a reaction

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Reflexes and free will

  • Involuntary human and all human behaviors→  reflexes

  • Voluntary human behaviors → free will

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Nativism

a philosophical approach that we are born with innate ideas about certain things

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John Locke

  • Took umbrage with “free will.”

    • No such thing as free will

  • Believed all ideas were acquired through experience after birth 

    • (Tabula Rasa- clean slate)

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Thomas Hobbes

  • Accepted voluntary vs involuntary, but believed that the mind operated predictably

  • Hedonism- the pursuit of pleasure and the avoidance of pain

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Empircism

  • Empiricists believed all ideas originate from sense experience

  • Complex ideas form as simple sensations combine by associations (ex. BURRITO)

  • “Rules of associations” were proposed by Aristotle 2000+ years ago

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Contiguity

 If 2 events (things) repeatedly occur together in time or space, they will become associated

  • Example: snow and winter

**Has received the most attention and support

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Similarity

 2 events (things) will become associated if they are similar in some respect

  • Example: color (red & blue)

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Contrast

2 events (things) will become associated if they are different in some characteristic.

  • Example: salt and pepper

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Rules of association

  1. contiguity

  2. similarity

  3. contrast

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Research dispelled some misconceptions of Descartes’ reflex arc:

  • Sensory and motor nerves aren’t the same

  • The Pineal gland is NOT central to learning

  • Even reflexes are modifiable with experience

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Sechenov

  • “Even a small particle of dust could elicit a tremendous sneeze.”

  • Complex behaviors can be formed by subconscious stimuli

  • Believed no behavior was truly voluntary

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Pavlov

  • Demonstrated not all reflexes are innate

  • Strong associations can create  new and lasting behavior

    • Nervism- all key physiological functions are governed by the nervous system

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Charles Darwin

Expanded upon species overlap (emphasized commonalities of species)

  • Not a large division between human & animals behavior

  • Not true that animals can perform only involuntary behavior and humans can only perform voluntary behavior

    • Proposed evolution of physical and mental traits

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What is intelligence?

Romanes- the ability “to make adjustments, or modify old ones, in accordance with the results of its own individual experience.”

  • Basically, in sum the ability to learn

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How does the brain learn?

Functional neurology- key behavioral functions are governed by the nervous system

  • “All behavior is a reflection of brain function.”

    • Morris water maze

    • Long-term potentiation

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Dollard & Miller

  • “We are working on the hypothesis that people have all the learning capacity of rats.”

    • Ex. taste aversion, maze learning

  • The assumption is probably true in most cases, but a rat would never drink Jose Cuervo again after getting sick

  • Animal models should be relevant to human behavior (i.e., face validity)

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Benefits of animal models

  • Simplicity

  • Controlled

  • Cost effective

  • Mechanistic

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Dangers of animal models

  • Overgeneralization 

    • Rats don’t really have a prefrontal cortex (different brain structures)

  • Inappropriate model

  • Unwarranted application

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Formal definition of learning

Learning- an enduring change in the mechanisms of behavior involving specific stimuli and/or responses that result from prior experience with those or similar stimuli and responses

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Enduring

– Some changes in behavior are too brief to be learning…

  • Fatigue

    • Exhaustion is not learning

    • The decline in responding disappears if the person rests for a while

  • Change in stimulus conditions

    • An abrupt change in conditions may alter behavior

      • Ex. lights randomly go off during a movie- response to a change in the environment

  • Altered motivational scale

    • Estrous cycle may temporarily change behavior

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Mechanisms of behavior

–Learning is NOT a change in an organism’s actions at one time or a performance

  • Subject to alteration by opportunity and motivation 

    • Ex. singing in the shower vs in front of a group

  • Mechanisms of behavior can be determined only with control groups across time

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Prior experience

Enduring changes may occur without prior experience

  • Ex. changes due to maturation are not learning

    • Maturation occurs in the absence of training or practice

      • Rooting reflex- disappears in development as the child matures (not learning)

—This can be tricky because maturation & learning often co-occur

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Causal mechanisms of learning

  1. efficient cause

  2. material cause

  3. formal cause

  4. final cause

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Efficient cause

the training procedure with specific stimuli and response that cause a behavioral change

  • The stimulus (context), behavior (lever pressing), pellets/water (reinforcer) can cause a change in behavior

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Material cause

physical changes in the brain that mediate learning

  • Biological processes that underlie learning

  • Ex. Rat swimming in water maze (hippocampus has encoded the room)

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Formal cause

 theories of learning at the behavioral level

  • Allows us to understand the change in behavior as a result of the variables across species; can make predictions about behaviors

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Final cause

evolutionary mechanisms that contribute to the organism’s reproductive fitness

  • With rats, it only takes one taste aversion experience and they will never eat something again in their life

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Stimulus

an agent, action, or condition that elicits a physiological or psychological response

  • Examples- Mosquito bite, close encounter with a shark, a burrito

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Response

a unit of behavior; a discrete and usually recurring segment of behavior

  • Examples- itch, heart rate, salivation

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Elicited behavior

behavior that occurs in response to specific environmental stimuli

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reflexes

  • Simplist form of behavior

    • Knee tap— kick

    • Loud noise—-startle

  • Anatomically specific, can be modified by the brain

  • Can change with development…

    • Grasping 

    • Rooting reflex

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Modal action patterns

 complex, species-specific response sequences

ex. herring gull beak

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Important characteristics of MAPs:

  1. Often unique to a species

  2. All species members show the behavior

  3. Not the result of prior learning

  4. Behavior occurs in a rigid order

  5. Triggered by a specific stimulus (sign stimulus)

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Sign stimulus

The specific features required to elicit a MAP

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Supernormal stimulus

An unusually effective sign stimulus based on preferred properties

  • for humans: ads/marketing

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Appetitive behavior

  • Early part of the sequence

  • Behaviorally flexible

  • Easy to modify


Examples:

  • Searching for food

  • Looking for a (or to) mate 

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Consummatory behavior

  • End component of the sequence

  • Often species-specific

  • Difficult to alter

Examples:

  • Feeding young 

    • Feeding occurs in pretty much the same way for each species

  • Preparing a nest

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Habituation

(decreased) response with repeated stimulation

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Sensitization

(increased) response with repeated stimulation

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Why habituate/sensitize?

To organize and focus behaviors based on stimulus relevance

  • Allows us to adapt and survive 

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Habituation is stimulus-specific

  • Altering the stimulus elicits the habituated response

  • Rules out muscle fatigue

    • Example: switching tone quality restores startle

    • Lemon/lime example

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Habituation is response-specific

  • Reduced responding to stimulus in one aspect of behavior but not others

  • Rules out sensory adaptation 

    • Example: a child may still listen despite reduced eye contact

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Sensitization can only be ruled out by what?

electrophysiological tests

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Dual process theory

—Formal cause

  • Two distinct neural processes:

    • Habituation process 

    • Sensitization process

  • These processes act simultaneously

  • The behavioral outcome (performance) depends upon the strength of each process (net sum)

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Stimulus-response (S-R) system:

 habituation occurs in the reflex arc

  • Specific stimulus and response

  • Short neural loop

  • Each stimulus presentation activates the loop

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State system

sensitization occurs in CNS areas that determine activation

  • Generalized response

  • Only activated during arousing events

  • Psychoactive drugs can affect the state system

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Davis, 1974 (background noise)

–How would dual process theory explain Davis' study

  • Response to tone decreases w/ soft background

  • Response to tone increases w/loud background

  • Change in 20 db, amplified state system

    • Sensitization processes become more dominant than habituation

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Habituation - time course

  • Semi-permanent

  • Determined by stimulus interval

    • Short-term habituation: when stimulus is frequent

    • Long-term habituation: when stimulus is widely spaced

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Sensitization- time course

  • Temporary

    • Ex. 15 min. After 80 db background is off in Davis (1974), rats startle returns to baseline

  • Determined by stimulus intensity

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Spontaneous recovery

partial restoration of response with the same stimulus after time has passed

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Habituation- stimulus-specificity

  • Stimulus-specific

    • Changing taste reinstates responding

  • Stimulus generalization

    • Sufficiently similar stimuli may generalize (ex. Sprite- Sierra Mist)

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Sensitization- stimulus-specificity

  • Not stimulus specific

  • Animal will readily generalize to other cues in environment

  • Reflects final cause

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Dishabituation

  • Habituation can be reversed by a change in stimulus features

    • Ex. lime, lime, lime, lemon

  • Dishabituation- restoration of response by a strong, extraneous, surprising stimulus

    • Dishabituation is a result of state system activation

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Aplysia

studying the MATERIAL CAUSE of learning

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Habituation/sensitization reflect changes in CNS neurotransmitter release from….

Sensory » motor neuron

  • Habituation: repeated skin stimulation ↓ SN neurotransmitter release in CNS, which ↓ MN response

  • Sensitization: tail shock activates excitatory facilitatory neuron (FN) and ↑  SN neurotransmitter release in CNS to ↑  MN response

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Habituation and sensitization can be applied to Biphasic emotional reactions to drugs

  • Heroin:

    • Early: relaxed, euphoric

    • Late: irritable, depressed

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Opponent process theory

 mechanisms that control emotional behavior minimize deviations from emotional neutrality (homeostasis)

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Primary process (a)

  • elicited directly by an arousing stimulus (it is efficient)

    • Heroin elicits euphoria immediately

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Opponent process (b)

  • elicited indirectly by the primary process (it is initially inefficient)

    • Euphoria elicits depression, which is delayed

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Repeated exposure to drug x

  • First drug experiences are often highly pleasurable, with minor aversive after-effects

  • Addiction reflects attempts to reduce aversive after-effects (withdrawal), without initial pleasure (tolerance)

    • With repeated exposure, (b) processes become more efficient

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Classical conditioning is more complex…

  • Organisms learn associations between stimuli

  • New responses are learned

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Edwin B. Twitmyer

  • Rang bell– hit knee

  • Over time, the bell alone began to elicit knee-jerk

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Ivan Pavlov

  • Dogs increased stomach juices with the sight of food

  • “Psychic juices” sold to the public 

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Modern classical conditioning tests

  • Fear conditioning

  • Eyeblink conditioning

  • Sign tracking (autoshaping)

  • Taste aversion 

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Fear conditioning

—pairing of a tone with a shock

  • Freezing is a primary defensive response

  • When presented tone or light they freeze, even without shock

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Conditioned suppression procedure

  • Acquisition- rats are trained to press lever for food

  • Conditioning:

    • CS: tone

    • US: shock after tone

    • UR: rats freeze

      • Shock suppresses lever pressing

    • CR: rats freeze

      • The tone suppresses lever pressing

  • Once the CS is learned, once tone is off, lever pressing re-starts

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Suppression ratio

(S.R.)= A/ (A + B) 

  • A= response during 2-min. CS

  • B= response prior to the 2-min. CS

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What does a low suppression ratio number mean?

strong suppression; lots of fear

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Eyeblink conditioning

—a component of “starte”

  • US: air puff at eyes

  • UR: eyeblink

  • CS: tone

  • CR: eyeblink

    • Useful to study neurological substrates of learning

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Sign tracking (autoshaping)

movement towards a stimulus signaling availability of a positive reinforcer (food, reproduction)

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Brown & Jenkins

  • Food-deprived pigeons for training

  • Birds exposed to a “key” light 8 sec before food

  • Predicted birds would see the light then go to the food cup

  • Found that instead birds vigorously pecked the light

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Hearst & Jenkins (Long box)

  • Paired light (CS) with food (US; available only 4 sec.)

  • Pigeons pecked the light as soon as it came on

  • As soon as the light turned off, pigeons rushed to the food

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Taste aversion

 learned aversion to a novel flavor if followed by illness

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Taste preference

learned preference to a flavor paired with nutrient replenishment

  • Ex. gatorade can produce a strong taste preference post-workout

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What can taste aversion occur from…

  • Food poisoning

  • Chemotherapy

  • Allergies 

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Taste aversion procedure (saccharin)

  • Intervals between CS (taste) and US (x-ray)

    • 0-6 hours- profound taste aversion

    • 6-12 hours- moderate taste aversion

    • 12-24 hours- mild to no taste aversion

  • Rats learning the aversion maintain it for life

  • Rats who did not, still show saccharin preference (~80%)

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Excitatory classical conditioning

The organism learns associations between the CS and US and anticipates the presence of the US

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Conditioning trial

 Single trial w/ 1 US and 1 CS

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Training session

A series of conditioning trials

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Intertrial interval

The end of 1 trial to the start of the next

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Interstimulus interval

Time from start of CS to the start of the US

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short delayed (excitatory training)

  • Short ISI

  • CS and US overlap

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Trace (excitatory training)

  • Larger ISI

  • No overlap (trace interval)

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Long-delayed (excitatory training)

  • Large ISI

  • Overlap btw CS and US

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Simultaneous (excitatory training)

  • No ISI

  • Total overlap

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Backward (excitatory training)

US precede CS

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Random control (GOOD)- classical conditioning

  • CS and US occur randomly in same trial

  • Can still produce learning

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Explicitly unpaired control (BEST)- classical conditioning

  • US and CS presented on different trials

  • Far apart to prevent associations

  • How far depends upon the procedure

    • Example: eyeblink vs taste aversion

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Which conditions produce the strongest learning?

Interstimulus interval

  • Timing of CS and US onset is key

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Conditioning is best when CS predicts the US will occur soon

  • Best: short delay

  • Worst: simultaneous

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Temporal coding hypothesis

The organism learns not only the CS-US association, but when stimuli occur

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Inhibitory classical conditioning

The organism learns associations between the CS and US, which predicts the absence of a US

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Reasons for inhibition

  • Unpredictable aversive stimuli are stressful

  • We seek periods of low risk

  • We are built to predict the absence of an event

    • Likelihood of no pain

    • Likelihood of no pleasure

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Prerequisite for inhibitory conditioning

For the absence of the US to create CS- learning, the US must occur periodically

  • Example: for a rainbow to predict end of rain, it must occasionally rain

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Two basic procedures for inhibitory conditioning

  1. standard procedure

  2. negative contingency