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Learning can be…
The acquisition of new behaviors:
learning to drive a car
A change in the frequency of previous behaviors:
a rat learning the more they press a lever, the more food they get
Learning theory is rooted in…
philosophy
Descartes
Pre-descartes, all human behavior was considered free will
Descartes observed many behaviors involuntary
Unable to abandon free will, he maintained some behaviors were voluntary
~Thus, DUALISM
Reflex
involuntary behaviors that consist of automatic reactions to external stimuli
Sensory input is “reflected” in the response (Reflex Arc)
Descartes suggested that most behaviors are mental reflexes
Stimulus in, action out
Descartes reflex arc
**new items= nerves & brain
Stimuli that affects sense organs
Using nerves (“tube filled with animal spirits”) message is sent to the brain
The pineal gland → mind
Innately human
Sent back through the same tubes to form a reaction
Reflexes and free will
Involuntary human and all human behaviors→ reflexes
Voluntary human behaviors → free will
Nativism
a philosophical approach that we are born with innate ideas about certain things
John Locke
Took umbrage with “free will.”
No such thing as free will
Believed all ideas were acquired through experience after birth
(Tabula Rasa- clean slate)
Thomas Hobbes
Accepted voluntary vs involuntary, but believed that the mind operated predictably
Hedonism- the pursuit of pleasure and the avoidance of pain
Empircism
Empiricists believed all ideas originate from sense experience
Complex ideas form as simple sensations combine by associations (ex. BURRITO)
“Rules of associations” were proposed by Aristotle 2000+ years ago
Contiguity
If 2 events (things) repeatedly occur together in time or space, they will become associated
Example: snow and winter
**Has received the most attention and support
Similarity
2 events (things) will become associated if they are similar in some respect
Example: color (red & blue)
Contrast
2 events (things) will become associated if they are different in some characteristic.
Example: salt and pepper
Rules of association
contiguity
similarity
contrast
Research dispelled some misconceptions of Descartes’ reflex arc:
Sensory and motor nerves aren’t the same
The Pineal gland is NOT central to learning
Even reflexes are modifiable with experience
Sechenov
“Even a small particle of dust could elicit a tremendous sneeze.”
Complex behaviors can be formed by subconscious stimuli
Believed no behavior was truly voluntary
Pavlov
Demonstrated not all reflexes are innate
Strong associations can create new and lasting behavior
Nervism- all key physiological functions are governed by the nervous system
Charles Darwin
Expanded upon species overlap (emphasized commonalities of species)
Not a large division between human & animals behavior
Not true that animals can perform only involuntary behavior and humans can only perform voluntary behavior
Proposed evolution of physical and mental traits
What is intelligence?
Romanes- the ability “to make adjustments, or modify old ones, in accordance with the results of its own individual experience.”
Basically, in sum the ability to learn
How does the brain learn?
Functional neurology- key behavioral functions are governed by the nervous system
“All behavior is a reflection of brain function.”
Morris water maze
Long-term potentiation
Dollard & Miller
“We are working on the hypothesis that people have all the learning capacity of rats.”
Ex. taste aversion, maze learning
The assumption is probably true in most cases, but a rat would never drink Jose Cuervo again after getting sick
Animal models should be relevant to human behavior (i.e., face validity)
Benefits of animal models
Simplicity
Controlled
Cost effective
Mechanistic
Dangers of animal models
Overgeneralization
Rats don’t really have a prefrontal cortex (different brain structures)
Inappropriate model
Unwarranted application
Formal definition of learning
Learning- an enduring change in the mechanisms of behavior involving specific stimuli and/or responses that result from prior experience with those or similar stimuli and responses
Enduring
– Some changes in behavior are too brief to be learning…
Fatigue
Exhaustion is not learning
The decline in responding disappears if the person rests for a while
Change in stimulus conditions
An abrupt change in conditions may alter behavior
Ex. lights randomly go off during a movie- response to a change in the environment
Altered motivational scale
Estrous cycle may temporarily change behavior
Mechanisms of behavior
–Learning is NOT a change in an organism’s actions at one time or a performance
Subject to alteration by opportunity and motivation
Ex. singing in the shower vs in front of a group
Mechanisms of behavior can be determined only with control groups across time
Prior experience
Enduring changes may occur without prior experience
Ex. changes due to maturation are not learning
Maturation occurs in the absence of training or practice
Rooting reflex- disappears in development as the child matures (not learning)
—This can be tricky because maturation & learning often co-occur
Causal mechanisms of learning
efficient cause
material cause
formal cause
final cause
Efficient cause
the training procedure with specific stimuli and response that cause a behavioral change
The stimulus (context), behavior (lever pressing), pellets/water (reinforcer) can cause a change in behavior
Material cause
physical changes in the brain that mediate learning
Biological processes that underlie learning
Ex. Rat swimming in water maze (hippocampus has encoded the room)
Formal cause
theories of learning at the behavioral level
Allows us to understand the change in behavior as a result of the variables across species; can make predictions about behaviors
Final cause
evolutionary mechanisms that contribute to the organism’s reproductive fitness
With rats, it only takes one taste aversion experience and they will never eat something again in their life
Stimulus
an agent, action, or condition that elicits a physiological or psychological response
Examples- Mosquito bite, close encounter with a shark, a burrito
Response
a unit of behavior; a discrete and usually recurring segment of behavior
Examples- itch, heart rate, salivation
Elicited behavior
behavior that occurs in response to specific environmental stimuli
reflexes
Simplist form of behavior
Knee tap— kick
Loud noise—-startle
Anatomically specific, can be modified by the brain
Can change with development…
Grasping
Rooting reflex
Modal action patterns
complex, species-specific response sequences
ex. herring gull beak
Important characteristics of MAPs:
Often unique to a species
All species members show the behavior
Not the result of prior learning
Behavior occurs in a rigid order
Triggered by a specific stimulus (sign stimulus)
Sign stimulus
The specific features required to elicit a MAP
Supernormal stimulus
An unusually effective sign stimulus based on preferred properties
for humans: ads/marketing
Appetitive behavior
Early part of the sequence
Behaviorally flexible
Easy to modify
Examples:
Searching for food
Looking for a (or to) mate
Consummatory behavior
End component of the sequence
Often species-specific
Difficult to alter
Examples:
Feeding young
Feeding occurs in pretty much the same way for each species
Preparing a nest
Habituation
(decreased) response with repeated stimulation
Sensitization
(increased) response with repeated stimulation
Why habituate/sensitize?
To organize and focus behaviors based on stimulus relevance
Allows us to adapt and survive
Habituation is stimulus-specific
Altering the stimulus elicits the habituated response
Rules out muscle fatigue
Example: switching tone quality restores startle
Lemon/lime example
Habituation is response-specific
Reduced responding to stimulus in one aspect of behavior but not others
Rules out sensory adaptation
Example: a child may still listen despite reduced eye contact
Sensitization can only be ruled out by what?
electrophysiological tests
Dual process theory
—Formal cause
Two distinct neural processes:
Habituation process
Sensitization process
These processes act simultaneously
The behavioral outcome (performance) depends upon the strength of each process (net sum)
Stimulus-response (S-R) system:
habituation occurs in the reflex arc
Specific stimulus and response
Short neural loop
Each stimulus presentation activates the loop
State system
sensitization occurs in CNS areas that determine activation
Generalized response
Only activated during arousing events
Psychoactive drugs can affect the state system
Davis, 1974 (background noise)
–How would dual process theory explain Davis' study
Response to tone decreases w/ soft background
Response to tone increases w/loud background
Change in 20 db, amplified state system
Sensitization processes become more dominant than habituation
Habituation - time course
Semi-permanent
Determined by stimulus interval
Short-term habituation: when stimulus is frequent
Long-term habituation: when stimulus is widely spaced
Sensitization- time course
Temporary
Ex. 15 min. After 80 db background is off in Davis (1974), rats startle returns to baseline
Determined by stimulus intensity
Spontaneous recovery
partial restoration of response with the same stimulus after time has passed
Habituation- stimulus-specificity
Stimulus-specific
Changing taste reinstates responding
Stimulus generalization
Sufficiently similar stimuli may generalize (ex. Sprite- Sierra Mist)
Sensitization- stimulus-specificity
Not stimulus specific
Animal will readily generalize to other cues in environment
Reflects final cause
Dishabituation
Habituation can be reversed by a change in stimulus features
Ex. lime, lime, lime, lemon
Dishabituation- restoration of response by a strong, extraneous, surprising stimulus
Dishabituation is a result of state system activation
Aplysia
studying the MATERIAL CAUSE of learning
Habituation/sensitization reflect changes in CNS neurotransmitter release from….
Sensory » motor neuron
Habituation: repeated skin stimulation ↓ SN neurotransmitter release in CNS, which ↓ MN response
Sensitization: tail shock activates excitatory facilitatory neuron (FN) and ↑ SN neurotransmitter release in CNS to ↑ MN response
Habituation and sensitization can be applied to Biphasic emotional reactions to drugs
Heroin:
Early: relaxed, euphoric
Late: irritable, depressed
Opponent process theory
mechanisms that control emotional behavior minimize deviations from emotional neutrality (homeostasis)
Primary process (a)
elicited directly by an arousing stimulus (it is efficient)
Heroin elicits euphoria immediately
Opponent process (b)
elicited indirectly by the primary process (it is initially inefficient)
Euphoria elicits depression, which is delayed
Repeated exposure to drug x
First drug experiences are often highly pleasurable, with minor aversive after-effects
Addiction reflects attempts to reduce aversive after-effects (withdrawal), without initial pleasure (tolerance)
With repeated exposure, (b) processes become more efficient
Classical conditioning is more complex…
Organisms learn associations between stimuli
New responses are learned
Edwin B. Twitmyer
Rang bell– hit knee
Over time, the bell alone began to elicit knee-jerk
Ivan Pavlov
Dogs increased stomach juices with the sight of food
“Psychic juices” sold to the public
Modern classical conditioning tests
Fear conditioning
Eyeblink conditioning
Sign tracking (autoshaping)
Taste aversion
Fear conditioning
—pairing of a tone with a shock
Freezing is a primary defensive response
When presented tone or light they freeze, even without shock
Conditioned suppression procedure
Acquisition- rats are trained to press lever for food
Conditioning:
CS: tone
US: shock after tone
UR: rats freeze
Shock suppresses lever pressing
CR: rats freeze
The tone suppresses lever pressing
Once the CS is learned, once tone is off, lever pressing re-starts
Suppression ratio
(S.R.)= A/ (A + B)
A= response during 2-min. CS
B= response prior to the 2-min. CS
What does a low suppression ratio number mean?
strong suppression; lots of fear
Eyeblink conditioning
—a component of “starte”
US: air puff at eyes
UR: eyeblink
CS: tone
CR: eyeblink
Useful to study neurological substrates of learning
Sign tracking (autoshaping)
movement towards a stimulus signaling availability of a positive reinforcer (food, reproduction)
Brown & Jenkins
Food-deprived pigeons for training
Birds exposed to a “key” light 8 sec before food
Predicted birds would see the light then go to the food cup
Found that instead birds vigorously pecked the light
Hearst & Jenkins (Long box)
Paired light (CS) with food (US; available only 4 sec.)
Pigeons pecked the light as soon as it came on
As soon as the light turned off, pigeons rushed to the food
Taste aversion
learned aversion to a novel flavor if followed by illness
Taste preference
learned preference to a flavor paired with nutrient replenishment
Ex. gatorade can produce a strong taste preference post-workout
What can taste aversion occur from…
Food poisoning
Chemotherapy
Allergies
Taste aversion procedure (saccharin)
Intervals between CS (taste) and US (x-ray)
0-6 hours- profound taste aversion
6-12 hours- moderate taste aversion
12-24 hours- mild to no taste aversion
Rats learning the aversion maintain it for life
Rats who did not, still show saccharin preference (~80%)
Excitatory classical conditioning
The organism learns associations between the CS and US and anticipates the presence of the US
Conditioning trial
Single trial w/ 1 US and 1 CS
Training session
A series of conditioning trials
Intertrial interval
The end of 1 trial to the start of the next
Interstimulus interval
Time from start of CS to the start of the US
short delayed (excitatory training)
Short ISI
CS and US overlap
Trace (excitatory training)
Larger ISI
No overlap (trace interval)
Long-delayed (excitatory training)
Large ISI
Overlap btw CS and US
Simultaneous (excitatory training)
No ISI
Total overlap
Backward (excitatory training)
US precede CS
Random control (GOOD)- classical conditioning
CS and US occur randomly in same trial
Can still produce learning
Explicitly unpaired control (BEST)- classical conditioning
US and CS presented on different trials
Far apart to prevent associations
How far depends upon the procedure
Example: eyeblink vs taste aversion
Which conditions produce the strongest learning?
Interstimulus interval
Timing of CS and US onset is key
Conditioning is best when CS predicts the US will occur soon
Best: short delay
Worst: simultaneous
Temporal coding hypothesis
The organism learns not only the CS-US association, but when stimuli occur
Inhibitory classical conditioning
The organism learns associations between the CS and US, which predicts the absence of a US
Reasons for inhibition
Unpredictable aversive stimuli are stressful
We seek periods of low risk
We are built to predict the absence of an event
Likelihood of no pain
Likelihood of no pleasure
Prerequisite for inhibitory conditioning
For the absence of the US to create CS- learning, the US must occur periodically
Example: for a rainbow to predict end of rain, it must occasionally rain
Two basic procedures for inhibitory conditioning
standard procedure
negative contingency