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consumer
a person who identifies a need or desire, makes a purchase, and the disposes of the product
consumer behavior
the study of the processes involved when individuals or groups select, purchase, use, or dispose of products, services, ideas, or experiences to satisfy needs and desires
market segmentation
targeting a brand to specific groups of consumers & developing strategies for those groups
demographics
statistics that measure observable aspects of a population
psychographics
differences in consumers’ personalities, attitudes, values, and lifestyles
experimental pschology
perception, learning, and memory processing
clinical psychology
psychological adjustment
microeconomics/human ecology
allocation of individual or family resources
social psychology
behavior of individuals as members of social groups
sociology
social institutions and group relationships
macroeconomics
consumers’ relationship with the marketplace
semiotics/literary criticism
verbal and visual communication of meaning
demography
measurable characteristics of a population
history
societal changes over time
cultural anthropology
society’s beliefs and practices
sensation
the immediate response of our sensory receptors to basic stimuli
perception
the process by which sensations are selected, organize, and interpreted
trade dress
colors associated with specific companies
phonemes
individual sounds that might be more or less preferred by consumers
hedonic consumption
multisensory, fantasy, and emotional aspects of consumers’ interactions with products
sensory marketing
application of the understanding of sensation and perception to the field if marketing
exposure
occurs when a stimulus comes within the range of someone’s sensory receptors
psychophysics
science that focuses on how the physical environment is integrated into our personal, subjective world
absolute threshold
the minimum amount of stimulation that can be detected on a given sensory channel
differential threshold
ability of a sensory system to detect changes or difference between two stimuli
Weber’s Law
the stronger the initial stimulus greater a change must be for us to notice it
behavioral pricing
price is an information cue that is perceived and interpreted
reference price
price against which buyers compare the actual selling price
subliminal perception
occurs when stimulus is below the level of the consumer’s awareness
embeds
figures that are inserted into magazine advertising by using high-speed photography or airbrushing
subliminal auditory perception
sounds, music, or voice text inserted into advertising
perceptual fluency
the ease of processing stimuli based on manipulations of a perceptual quality
attention
extent to which processing activity is devoted to a particular stimulus
sensory overload
consumers exposed to far too much information that they can process
perceptual selection
people tend to buy a small portion of the stimuli to which they are exposed
personal selection factors
perceptual vigilance, perceptual defense, and adaption
perceptual vigilance
consumers are more likely to be aware of stimuli that relate to their current needs
perceptual defense
people who see what they want to see - and don’t see what they want to see
adaption
the degree to which consumers continue to notice a stimulus over time
interpretation
the meaning that we assign to sensory stimuli based on schema
schema
set of beliefs
closure
people perceive an incomplete picture as complete
similarity
consumers group together objects that share similar physical characteristics
figure-ground
one part of the stimulus will dominate while the other part recedes into the background
behavioral learning theories
assume that learning takes place as the result of responses to external events
classical conditioning
a stimulus that elicits a response is paired with another stimulus that initially does not elicit a response on its own
instrumental conditioning
(also operant conditioning) the individual learns to perform behaviors that produce positive outcomes and to avoid those that yield negative outcomes
stimulus generalization (halo effect)
tendency for stimuli similar to a conditioned stimulus to evoke similar, conditioned responses
four reinforcement theories
fixed interval
variable interval
fixed ratio
variable ratio
fixed interval
after every specific time period; seasonal sales
variable interval
reinforcement is expected, but not sure when; secret shoppers
fixed ratio
after a fixed number of responses; punchcard
variable ratio
reinforced after an unknown number of responses; gambling
look-alike packaging
private/store/generic brands piggybacked on national/original brands
behavioral learning theories
assume that learning takes place as the result of responses to external events
modeling
socially desirable models/celebrities who use or do not use their products
retention
the consumer retains this behavior in memory
production processes
the consumer has the ability to perform the behavior
motivation
a situation arises wherein the behavior is useful to the consumer
observational learning
the consumer acquires and performs the behavior earlier demonstrated by a model
memory
acquiring information and storing it over time so that it will be available when needed
motivation
process that leads people to behave as they do
goal
consumer’s desire end state
drive
degree of consumer arousal
want
manifestation of consumer need
motivational strength
degree of willingness to expend energy to reach a goal
driver theory
biological needs that produce unpleasant states of arousal
expectancy theory
behavior is pulled by expectations of achieving desirable outcomes
types of needs
biogenic
psychogenic
utilitarian
hedonic
biogenic needs
people are born with a need for certain elements necessary to maintain life
psychogenic needs
not innate, but acquired as we become members of a specific culture
need for achievement
value personal accomplishment
place a premium on products that signify success
need for affiliation
want to be with other people
focus on products that are used in groups
need for power
control one’s environment
focused on products that allow them to have mastery over surroundings
need for uniqueness
assert one’s individual identity
enjoy products that focus on their unique character
utilitarian needs
concern with objective, tangible, functionally important attributes
hedonic needs
subjective, experiential
involvement
perceived relevance of an object based on one’s needs, values, and interests
inertia
consumption at the low end of involvement
cult product
command fierce consumer loyalty, devotion, and even worship by consumers who are highly involved
value
a belief that some condition is preferable to its opposite
core values
values shared within a culture
enculturation
learning the beliefs and values of one’s own culture
acculturation
learning the value system and behaviors of another culture
materialism
the importance people attach to worldly possessions
materialists
value possessions for their own status and appearnace
non-materialists
value possessions that connect them to other people or provide them with pleasure in using them
individual
personal possession
family
residence and furnishings
community
neighborhood or town where you live
group
social or other groups
self-concept
the beliefs a person holds about their own attributes, and how they evaluate these qualities
interdependent self
collective self; self-identity comes from the group
independent self
stress individuality, uniqueness
self-esteem
the positivity of a person’s self-concept
enabling
functional pleasure by making consumer’s lives easier
enticing
experimental pleasure by gratifying one or more of a consumer’s five senses
enriching
spiritual pleasure by aligning the brand’s values and principles with the consumer’s or by the brand’s social signaling power
ideal self
our conception of how we would like to be
actual self
our more realistic appraisal of the qualities we have