chapter 3 two-dimensional kinematics

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Last updated 4:40 PM on 2/12/26
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16 Terms

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Two-dimensional motion

Can be broken into horizontal and vertical components, which are independent of each other.

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Total distance walked in the city problem

14 blocks.

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Straight-line distance in the city problem

10.3 blocks, calculated using the Pythagorean theorem.

4
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Head-to-tail method

A graphical method for adding vectors by positioning the tail of one vector at the head of another.

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Negative vector

A vector with the same magnitude as another vector but in the opposite direction.

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Resultant magnitude formula for perpendicular vectors

R = √(A² + B²) using the Pythagorean theorem.

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Resultant direction formula

θ = tan⁻¹(B/A).

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Projectile motion acceleration

Constant downward acceleration due to gravity, g = 9.8 m/s².

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Component equations

For a vector A at angle θ: Aₓ = A cos θ; Aᵧ = A sin θ.

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Range equation for projectile on level ground

R = (v₀² sin(2θ))/g, where R is the horizontal range.

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Orbital principle

An object in orbit falls continuously but never hits the surface because the Earth curves away.

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Relative velocity equation

vₐ𝒸 = vₐ𝒃 + v𝒃𝒸, where subscripts denote the reference frames.

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Classic relativity principle

Different observers may describe the same motion differently based on their reference frames.

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Maximum projectile range

Occurs at launch angle θ = 45°.

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Velocity component equations

vₓ = v cos θ, vᵧ = v sin θ, used to analyze 2D motion.

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Pythagorean theorem

Used to find the resultant magnitude in vector addition for perpendicular components.

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