learning theories, stages of learning, guidance

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learning theories, stages of learning, guidance

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49 Terms

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Operant conditioning

learning using trial and error and conditioning the most effective response through practice

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reinforcement

Anything that increases the likelihood that a response will occur

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behaviourist theories

They are based on the idea that all behaviours are acquired through conditioning. The conditioning occurs through interaction with the environment. Our responses to the environment shape our actions.

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B.F Skinner

Observed rats in a box with a bar which could be pressed to obtain food, rats quickly learnt that they gained a reward, so this behaviour was reinforced

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satisfier

an action that gives a pleasant feeling so that the response is likely to repeated

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annoyer

an action that creates disappointment and unease, meaning that the incorrect response is avoided in future.

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positive reinforcement

Involves an additional, pleasant stimulus which increases likelihood that behaviour will happen again as a favourable event or outcome occurs after behaviour. E.g. a coach giving a sweet to a tennis player when their serve lands in

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negative reinforcement

 

Removal of a negative or unpleasant stimulus after correct response in order to strengthen a behaviour and avoid an unpleasant situation e.g. taking a negative criticism away when action is performed appropriately.

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punishment

Involves presenting an unpleasant stimulus to weaken behaviour and prevent unsuccessful action from happening again e.g. getting sent off for foul play. The action should not be repeated due to the punishment received.

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thorndike’s laws

developed to help strengthen the SR bond when using operant conditioning

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law of exercise

skills improve through training so you train with more focus  e.g. doing 100 netball shots a day every day

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law of effect

positive outcome or satisfaction from practice makes you continue e.g. once they start scoring the shots consistently, they will gain more confidence and motivation and so will keep going

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law of readiness

you need to be physically and mentally strong enough to do the skill you are practicing or learning   e.g. they must be strong enough and coordinated enough to shoot the ball into the hoop.

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cognitive theory of learning

A Gestaltist view of learning where a skill should be learnt in its entirety using whole practice.

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insight learning

This is using problem solving and using memory of effective experiences to solve a new challenge.

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intervening variables

These are the mental processes involved in decision making

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advantages of cognitive theory of learning

  • Performer can become more independent and self correct during a game

  • They can adapt better to situations

  • They could make quick progress

  • They develop a kinaesthetic feel

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disadvantages of cognitive theory of learning

  • Using whole practise might be a problem if the skill is too difficult or dangerous or if the performer is a beginner.

  • Learning could be slower if the performer doesn’t understand what to do and therefore might lose motivation

  • They might not have any past experiences to draw on.

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social/observational learning

Based on watching and copying behaviour and social interactions from significant others. ( based on banduras 4 processes)

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attention

the performer must be paying attention to the demonstration - amount of attention paid will be influenced by the perceived attractiveness or competence of the model

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retention

the performer must be able to remember the demonstration - creating a mental picture in their head

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motor reproduction

the performer must be physically and mentally able to carry out the skill being demonstrated- demonstrations must therefore be matched to the capabilities of the learner

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motivation

the performer needs to want to carry out the skill - external reinforcement will increase motivation

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significant others

these are people who are role models to us. They are important to us and therefore we are more likely to pay attention to them and copy their behaviour.

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cueing

 identifying important cues or stimuli for example watching the arms of your opponent when receiving a serve in tennis.

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cognitive stage of learning

 First stage of learning - lots of trial and error, meaning lots of mistakes, movement is jerky, uncoordinated and inconsistent, lack of fluency and needs extrinsic input as lack of kinesthesis.

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associative stage of learning

Second stage of learning - reduction in mistakes and trial and error. Movement is becoming more fluent and consistent. Performer is developing kinesthesis, tends to be the longest phase of learning and some will never leave it

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autonomous stage of learning

Third stage of learning -  movement is fluent, accurate and habitual ( can be performed in range of environments), little to no conscious thought about the movement, instead attention can be given to tactics and adaptations.

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things a coach/ teacher could use

Positive feedback or reinforcement

Allowing lots of time to practise

Helping performers to understand what went wrong by identifying aspects of the performance that they need to improve and helping them to be able to feel this themselves

Giving lots of verbal guidance to highlight key parts of the skill

Physically supporting them through the skill to reduce the aspect of fear.

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grooved

a skill that is over learnt

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verbal guidance

telling a performer how to perform the skill

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verbal guidance strengths

  • More effective for associative/autonomous learners as they know more specific terminology

  • Questioning techniques can lead to more efficient learning

  • Can be motivational and give confidence

  • Can be quick

  • Can be used during Matchplay

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verbal guidance weaknesses

  • If inaccurate, it can lead to incorrect performance

  • Can be too much for the performer of a beginner and therefore not effective in cognitive stage of learning

  • Can lead to information overload

  • Can be boring

  • Can be confusing if sport specific terminology is not known

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visual guidance

showing a performer how to perform a skill

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visual guidance strengths

  • Helps the performer create a mental image

  • Helpful for beginners as it breaks the skill down and shows how to successfully complete

  • Encourages observational learning

  • Gives better understanding of the skill -> good for cognitive learners

  • Is more effective if done by a role model

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visual guidance weaknesses

  • Demonstration could be inaccurate or aimed at wrong level of performance

  • May be too quick for performer to process

  • Static images don’t show how the movement is produced

  • Demonstration could be unclear to the performer - so is best combined with verbal guidance.

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mechanical guidance

using aids or equipment

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mechanical guidance strengths

  • Can reduce fear

  • Can help performer carry out complete or dangerous skills to build confidence and motivation to get over fear

  • Can be used to isolate part of the skill to practice or develop

  • Can be useful for all stages of learning

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mechanical guidance weaknesses

  • Performer may become too reliant and not develop ability to complete the skill independently

  • Can lead to a false sense of kinaesthesis

  • Can restrict the performer so that they are not fully able to perform the skill

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manual guidance

using physical support from another person e.g. coach

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manual guidance strengths

  • Can reduce fear

  • Can improve confidence and motivation

  • Can give a clearer understanding of how to perform the skill

  • Can be used to practice or isolate a particular part of the skill to improve

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manual guidance weaknesses

  • Proximity of coach may be uncomfortable for performer

  • Performer may become too reliant on the support and not fully participate in performing the skill when practicing it which could reduce motivation

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intrinsic feedback

 type of continuous feedback that comes from the proprioceptors - nerve receptors found in muscles, ligaments and joints that pick up movement information

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extrinsic feedback

feedback that comes from external sources - for example, from a teacher or from a coach.

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positive feedback

reinforces skill learning and gives information about a successful outcome

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negative feedback

information about an unsuccessful outcome, which can be used to build more successful strategies.

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knowledge of results

a type of terminal feedback that gives the performer information about the end result of the response

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knowledge of performance

information about how well the movement is being executed, rather than the end result.

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performance

a temporary measurement which can alter from time to time. It differs from the term learning in that learning is relatively more permanent.