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learning theories, stages of learning, guidance
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Operant conditioning
learning using trial and error and conditioning the most effective response through practice
reinforcement
Anything that increases the likelihood that a response will occur
behaviourist theories
They are based on the idea that all behaviours are acquired through conditioning. The conditioning occurs through interaction with the environment. Our responses to the environment shape our actions.
B.F Skinner
Observed rats in a box with a bar which could be pressed to obtain food, rats quickly learnt that they gained a reward, so this behaviour was reinforced
satisfier
an action that gives a pleasant feeling so that the response is likely to repeated
annoyer
an action that creates disappointment and unease, meaning that the incorrect response is avoided in future.
positive reinforcement
Involves an additional, pleasant stimulus which increases likelihood that behaviour will happen again as a favourable event or outcome occurs after behaviour. E.g. a coach giving a sweet to a tennis player when their serve lands in
negative reinforcement
Removal of a negative or unpleasant stimulus after correct response in order to strengthen a behaviour and avoid an unpleasant situation e.g. taking a negative criticism away when action is performed appropriately.
punishment
Involves presenting an unpleasant stimulus to weaken behaviour and prevent unsuccessful action from happening again e.g. getting sent off for foul play. The action should not be repeated due to the punishment received.
thorndike’s laws
developed to help strengthen the SR bond when using operant conditioning
law of exercise
skills improve through training so you train with more focus e.g. doing 100 netball shots a day every day
law of effect
positive outcome or satisfaction from practice makes you continue e.g. once they start scoring the shots consistently, they will gain more confidence and motivation and so will keep going
law of readiness
you need to be physically and mentally strong enough to do the skill you are practicing or learning e.g. they must be strong enough and coordinated enough to shoot the ball into the hoop.
cognitive theory of learning
A Gestaltist view of learning where a skill should be learnt in its entirety using whole practice.
insight learning
This is using problem solving and using memory of effective experiences to solve a new challenge.
intervening variables
These are the mental processes involved in decision making
advantages of cognitive theory of learning
Performer can become more independent and self correct during a game
They can adapt better to situations
They could make quick progress
They develop a kinaesthetic feel
disadvantages of cognitive theory of learning
Using whole practise might be a problem if the skill is too difficult or dangerous or if the performer is a beginner.
Learning could be slower if the performer doesn’t understand what to do and therefore might lose motivation
They might not have any past experiences to draw on.
social/observational learning
Based on watching and copying behaviour and social interactions from significant others. ( based on banduras 4 processes)
attention
the performer must be paying attention to the demonstration - amount of attention paid will be influenced by the perceived attractiveness or competence of the model
retention
the performer must be able to remember the demonstration - creating a mental picture in their head
motor reproduction
the performer must be physically and mentally able to carry out the skill being demonstrated- demonstrations must therefore be matched to the capabilities of the learner
motivation
the performer needs to want to carry out the skill - external reinforcement will increase motivation
significant others
these are people who are role models to us. They are important to us and therefore we are more likely to pay attention to them and copy their behaviour.
cueing
identifying important cues or stimuli for example watching the arms of your opponent when receiving a serve in tennis.
cognitive stage of learning
First stage of learning - lots of trial and error, meaning lots of mistakes, movement is jerky, uncoordinated and inconsistent, lack of fluency and needs extrinsic input as lack of kinesthesis.
associative stage of learning
Second stage of learning - reduction in mistakes and trial and error. Movement is becoming more fluent and consistent. Performer is developing kinesthesis, tends to be the longest phase of learning and some will never leave it
autonomous stage of learning
Third stage of learning - movement is fluent, accurate and habitual ( can be performed in range of environments), little to no conscious thought about the movement, instead attention can be given to tactics and adaptations.
things a coach/ teacher could use
Positive feedback or reinforcement |
Allowing lots of time to practise |
Helping performers to understand what went wrong by identifying aspects of the performance that they need to improve and helping them to be able to feel this themselves |
Giving lots of verbal guidance to highlight key parts of the skill |
Physically supporting them through the skill to reduce the aspect of fear. |
grooved
a skill that is over learnt
verbal guidance
telling a performer how to perform the skill
verbal guidance strengths
More effective for associative/autonomous learners as they know more specific terminology
Questioning techniques can lead to more efficient learning
Can be motivational and give confidence
Can be quick
Can be used during Matchplay
verbal guidance weaknesses
If inaccurate, it can lead to incorrect performance
Can be too much for the performer of a beginner and therefore not effective in cognitive stage of learning
Can lead to information overload
Can be boring
Can be confusing if sport specific terminology is not known
visual guidance
showing a performer how to perform a skill
visual guidance strengths
Helps the performer create a mental image
Helpful for beginners as it breaks the skill down and shows how to successfully complete
Encourages observational learning
Gives better understanding of the skill -> good for cognitive learners
Is more effective if done by a role model
visual guidance weaknesses
Demonstration could be inaccurate or aimed at wrong level of performance
May be too quick for performer to process
Static images don’t show how the movement is produced
Demonstration could be unclear to the performer - so is best combined with verbal guidance.
mechanical guidance
using aids or equipment
mechanical guidance strengths
Can reduce fear
Can help performer carry out complete or dangerous skills to build confidence and motivation to get over fear
Can be used to isolate part of the skill to practice or develop
Can be useful for all stages of learning
mechanical guidance weaknesses
Performer may become too reliant and not develop ability to complete the skill independently
Can lead to a false sense of kinaesthesis
Can restrict the performer so that they are not fully able to perform the skill
manual guidance
using physical support from another person e.g. coach
manual guidance strengths
Can reduce fear
Can improve confidence and motivation
Can give a clearer understanding of how to perform the skill
Can be used to practice or isolate a particular part of the skill to improve
manual guidance weaknesses
Proximity of coach may be uncomfortable for performer
Performer may become too reliant on the support and not fully participate in performing the skill when practicing it which could reduce motivation
intrinsic feedback
type of continuous feedback that comes from the proprioceptors - nerve receptors found in muscles, ligaments and joints that pick up movement information
extrinsic feedback
feedback that comes from external sources - for example, from a teacher or from a coach.
positive feedback
reinforces skill learning and gives information about a successful outcome
negative feedback
information about an unsuccessful outcome, which can be used to build more successful strategies.
knowledge of results
a type of terminal feedback that gives the performer information about the end result of the response
knowledge of performance
information about how well the movement is being executed, rather than the end result.
performance
a temporary measurement which can alter from time to time. It differs from the term learning in that learning is relatively more permanent.
Intrinsic feedback positives
Readily available
Movements can be altered immediately
Good for elites as they have knowledge of technique
Performers in autonomous stage are likely to have accurate intrinsic feedback
Intrinsic feedback negatives
May be inaccurate if performer is in cognitive stage
Depending on sensory effectiveness they may not be able to gain as much information from the feel of a movement
If the performer is overly critical of themselves then the feedback may not be reliable
Extrinsic feedback positives
Good for players in cognitive stage
Knowledgeable coaches can provide important and effect feedback
Unbiased, outside perspective
Extrinsic feedback negatives
A coach who is not knowledgeable may provide incorrect advice
Not readily available in all sports
Does not encourage as much kinaesthetic awareness as intrinsic
Positive feedback positives
Motivating
Good for beginners
Reinforces kinaesthetic feel
Helps build self-esteem
Can lead to positive reinforcement which strengthens S-R bond
Positive feedback negatives
Performer may become complacent
If undeserved, performer may be building inappropriate S-R bond
Negative feedback positives
Some performers are motivated by it
Good for elites
Clear about which aspects of performance need improving
Good for refining skills
Negative feedback negatives
Can be demotivating
Not as good for beginners
If inaccurate of unfounded may hinder learning process
Knowledge of performance positives
Personal feedback
End result is irrelevant
Motivating
Knowledge of performance negatives
May not be representative of end result
Can be hard to separate from overall outcome
Knowledge of results positives
Clear feedback
Readily available
Easy to set goals
Easy to track progress
Knowledge of results Negatives
May not reflect individual performance
Can be demotivating
Atkinsons and shiffren multi store model
model explains the process of how we remember information.
Selective attention
focus on relevant information which is filtered through to short term memory and discard irrelevant information + forget it.
Encoding and decoding
information is passes into the long term memory through he process of encoding and sent back to the short term memory via decoding.
Sensory memory
Selective attention happens here
Capacity of this store is large
Only filters information for up to 1 second
Short term memory
This is the workspace of memory as info is processed
Can only store 5-9 pieces of information
Stores it for up to 30 seconds
Info is organised ( chunking ) and processed
Comparison is made with long term memory and response is selected to put into action via a motor programme
Long term memory
Limitless capacity
Holds info for long periods of time
Meaningless info not stored, only stored if rehearsed
Info is encoded to store in LTM and decoded to send back to STM for action
If the skill is more rehearsed it becomes more recognisable and automatic
Memory trace
when the index cells retain or store information
Multi store memory model advantages
Simplifies the memory process to aid understanding
Explains how those with brain damage may have dysfunctional memory or amnesia, showing distinction between short + long term memory
Multi store memory model disadvantages
Too simplified - doesn’t explain why we remember different types of information
Does not effectively prove the distinction between short term and long term memory and does not effectively explain their interaction
Craig and Lockhart levels of processing model -
examines how memory works and considers what we do with information and how we process it, as opposed to store it. The deeper the information is processed, the more likely we are to remember it.
What must info be to be remembered
Considered, understood, and have meaning.
Semantic
this considers the actual meaning of the information and is the deepest form of processing
Phonetic
this level is processing the way words sound and is a deeper level of processing than structural
Structural
this is paying attention to what the words look like and is a shallow level of processing
Advantages of levels of processing models
Explains well that if we understood some information, we are more likely to remember it - coaches often state that they understand the skills more as they have to explain its skills
Explains well that the longer we consider and analyse information, the more we remember that information
Disadvantages of levels of processing models
The longer time it takes to process information does not always lead to better recall. So depth of processing does buy always help us to remember
Difficulty in defining what ‘deep’ processing actually involves.
Does not take into account individual differences. E.g. why do those who show more determination sometimes forget basic skills? And why do people who pay less attention to the coach perform better?
Ways to improve memory - rehearsal
This can be useful for retrieval of information in both short + long term memory, as seen in multi store model
Ways to improve memory - meaningfullness
The more the info is seen as relevant, the more likely we are to remember it, as shown in levels of processing model
Ways to improve memory - association
If new info is linked to old info, its more likely to be remembered, thus associating it with something already known
Ways to improve memory - avoiding overload
Any new info must be allowed to sink in, to avoid potential confusion,.
Ways to improve memory - organising info
Checking can expand the short term memory store. Complex info should be grouped to aid understanding