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Needs vs. Wants
Needs are foundational requirements for survival (e.g., food, rest, safety), while wants are desires that arise after basic needs are met, aiming for comfort and improvement.
Value
A subjective and ordinal concept used to rank ends based on how much they are desired. It's a personal ordering, not an objective, universal measurement.
Ordinal ranking
A method of ordering preferences or ends without assigning precise numerical values, meaning items are ranked by preference (first, second, third) rather than exact measurable differences.
Open-ended contracts
Agreements without a fixed end date, which tend to sustain cooperation because participants expect ongoing interaction and mutual benefit, reducing incentives to cheat.
Freedom to fail
The ability within a free market to experiment, make mistakes, and learn from them without excessive constraint, leading to adaptation and redirection towards more suitable ends.
Uncertainty
A fundamental element in economics implying that future outcomes, especially regarding human actions and market dynamics, cannot be known or predicted with certainty.
Class probability
Likelihoods based on population-level information across many trials (e.g., the probability of winning a lottery ticket given the total number of tickets and winners). Expressed conceptually as P(\text{win}) = \frac{W}{N}.. It does not predict single outcomes.
Case probability
Pertains to unique, one-off events (e.g., an individual election or a single hand in a card game). Insights from one case may not generalize to others, and it doesn't guarantee future outcomes.
Credible threats
Punishments or consequences that are believable and severe enough to deter deviation or cheating in strategic interactions, essential for sustaining cooperation.
Nash equilibrium
In game theory, a state where no player can improve their outcome by unilaterally changing their strategy, assuming the other players' strategies remain unchanged, resulting in a stalemate or 'game over' scenario.
Prisoner's Dilemma
A classic game theory scenario illustrating the tension between cooperation and betrayal, where individual rational choices lead to a suboptimal outcome for both parties unless robust punishment/reward structures exist to encourage cooperation.
Tit-for-tat
A robust strategy in repeated games, where a player mirrors the opponent's previous action, rewarding cooperation and punishing defection. Its open-ended nature helps sustain long-term cooperation.
Cartels
Groups of independent market participants (e.g., oil producers like OPEC) who collude to control production and prices, but face challenges from cheating by members who produce above quota.
Estate tax
A tax on inheritance, which often leads to the growth of an estate-planning industry focused on minimizing or navigating this tax rather than creating new wealth.
Abundance vs. scarcity
The speaker argues that true abundance is best encouraged by removing governmental constraints and obstacles