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concept
a way of grouping or classifying world around us
prototype
the typical picture that we envision
superordinate concept
very broad concept such as “food“
basic concept
smaller and more specific than superordinate concept, ex “bread“
subordinate concept
the smallest and most specific concept, ex “rye bread“
heuristics
intuitive rules that may/may not be helpful in a given situation, “rule of thumb“
availability heuristic
the conclusion is drawn from what events come readily to mind
representativeness heuristic
can lead to incorrect conclusion, we just objects and events in terms of how closely they match the prototype
algorithims
systematic, mechanical approaches that guarantee an eventual answer to a problem
confirmation bias
the search for information that supports a particular view, hinders problem-solving by distorting objectivity
hindsight bias
tendency after the fact to think you knew what the outcome would be
belief perseverance
affects problem solving, a person only sees the evidence that supports their particular position
framing
the way a quetion is phrased, can alter the objective outcome of problem-solving
mental set
past successes, may lead a person to make particular choices
Gambler’s fallacy
fallacy thinking that a certain event is more/less likely based on a series of events
sunk cost fallacy
fallacy about the tendency for people to continue doing something even when abandoning it would be more beneficial
executive functions
the cognitive processes in the brain that allow people to generate/organize/plan/carry out goal-directed behaviors (prefrontal cortex very involved)