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Payoff matrix: table that describes the payoffs in a game for each possible combination of strategies.
Dominant strategy: one that a yields a higher payoff no matter what the other players in a game choose.
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Dominated strategy: any other strategy available to a player who has a dominant a strategy.
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Repeated prisoner's dilemma: standard prisoner's dilemma that confronts the same players repeatedly.
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Tit-for-tat: strategy for the repeated prisoner's dilemma in which players cooperate on the first move, then mimic their partner's last move on each successive move.
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Decision tree = game tree: diagram that describes the possible moves in a game in sequence and lists the payoffs that correspond to each possible combination of moves.
Credible threat: threat to take an action that is in the threatener's interest to carry out.
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Commitment problem: situation in which people cannot achieve their goals because of an inability to make credible threats or promises.
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Commitment device: way of changing incentives so as to make otherwise empty threats or promises credible.
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