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Learning
How a person adapts to their environment
Habituation
The process by which organisms adapt to constant stimulation-getting used to it
Associative Learning
A piece of information becomes linked with another thing
Stimulus
Anything that trigger a response
Classical Conditioning
Learning that occurs when a biologically potent stimulus is paired with a neural stimulus to create behavior
Unconditioned Stimulus
Naturally produces a response (Food)
Conditioned Stimulus
A neutral stimulus that produces that same response as the unconditioned stimulus (Tone)
Unconditioned Response
The reaction to the UCS (Food = Salivation)
Conditioned Response
A reaction to the CS that is the same as the UR (Tone = Salivation)
Acquisition (Classical)
The initial stage of learning - The NS and the US are happening at the same time
Higher-Order Conditioning (Classical)
Associating a NS with the CS to make a new CS
Extinction (Classical)
The diminishing of a conditioned response/revert back to a NS
Spontaneous Recovery (Classical)
The reappearance of a conditioned response after a rest period
Generalization (Classical)
A CS in one particular context is applied elsewhere
Discrimination (Classical)
Learned ability to distinguish between a CS and other stimulus
Taste Aversion (Garcia Effect)
Not being able/wanting to eat something due a past experience with a food
One Trial Conditioning
When a NS becomes a CS after one trial/time
Counter conditioning
Using classical conditioning to make a new response to a stimulus that already has a conditioned response
Exposure Therapy
Treating fear/anxiety through exposure
Aversive Conditioning
Use of classical conditioning to associate an unpleasant feeling with an unwanted behavior
Operant Conditioning
Learning that occurs through the rewards and punishments that follow voluntary behavior
Law of Effect
Behavior followed by desired consequences become more likely to be repeated and behavior followed by undesired consequences become less likely to be repeated
Reinforcement
Anything that increases a response →more of it
Punishment
Anything that decreases a response → less of it
Shaping
Gradually teaching new behavior through positive reinforcement of actions closer and closer to the desired outcome
Successive Approximations
How shaping happens - Rewards responses as they get closer to the desired response
Positive Reinforcement
Adds a desired stimulus after a behavior
Negative Reinforcement
Removes an unpleasant stimulus after a behavior
Positive Punishment
Adds an unwanted stimulus after a behavior
Negative Punishment
Removes a desired stimulus after a response
Primary Reinforcer
An innately reinforcing stimulus →Food when hungry
Secondary/Conditioned Reinforcer
A stimulus associated with a primary reinforcer →Money buys food
Continuous Reinforcement
Quick acquisition & Quick extinction
Partial Reinforcement
Slow acquisition & Resistance to extinction
Fixed Ratio
Reinforces a response only after a specified number of responses
Variable Ratio
Reinforces a response after an unpredictable number of responses
Fixed Interval
Reinforces a response after a specified amount of time
Variable Interval
Reinforces a response after an unpredictable amount of time
Acquisition (Operant)
Behavior is associated with a consequence
Extinction (Operant)
Response decrease when reinforcement stops
Spontaneous Recovery (Operant)
The reappearance of an extinguished response
Generalization (Operant)
Responses learned from on situation occur in others
Discrimination (Operant)
Learning that only some responses will be reinforced/punished
Instinctive Drift
The tendency for learned behavior to gradually drift back into biologically predisposed patterns
Learned Helplessness
A series of uncontrollable bad events leads to a perceived lack of control → generalized to other situations
Latent Learning
Learning occurs but is not apparent until there is a need for it
Insight
A sudden realization of the solution to a problem
Observational Learning
Learning by watching others
Modeling
The process of observing and imitating a specific behavior
Reflexes (Rooting)
Everyone develops motor skills naturally over times & life experiences alter the path
Critical Period
A period where skills crucial to basic survival are developed
Sensorimotor Stage
Ages 0-2 →Object Permanence, learning occurs through sensing things and moving around
Preoperational Stage
Ages 2-7 →Pretend Play, Animism, Theory of Mind, Egocentrism
Concrete Operational Stage
Ages 7-11 →Conservation & Reversibility
Formal Operational Stage
Ages 12+ → Deductive Reasoning, Abstract Concepts & Delayed Gradification
Object Permenance
Understanding that objects continue to exist after they are no longer in view
Egocentrism
Only being able to think from your perspective
Animism
Empathy - Pretending things are animated & have feelings → dolls, figures, blocks, etc
Theory of Mind
Understanding that people have different thoughts and ideas
Conservation
Being able to understand volume in different shapes →math (thinking through things more logically)
Reversibility
Understanding if 1+2 = 3 then 3-2 = 1 →math
Delayed Gradification
Little reward now for greater reward later
Scaffold - Mentoring
When a more knowledgeable other provides support or models skills to help develop new skills
Zone of Proximal Development (Vygotsky)
The space between what a child can only learn with help and what they can learn without help
Imprinting
The process by which animals become strongly attached to another animal in their early life
Temperament
A person’s characteristic emotional reactivity and intensity
Attachment
An emotional tie to another person
Basic Trust
A sense that world is predicable and trustworthy
Secure Attachment
Comfort and security in the presence of a caregiver
Avoidant Attachment
Overwhelming fear of being alone, needing constant reassurance