AP Psych Unit 3 - Learning & Development

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Last updated 4:38 PM on 2/9/26
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107 Terms

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Learning

How a person adapts to their environment

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Habituation

The process by which organisms adapt to constant stimulation-getting used to it

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Associative Learning

A piece of information becomes linked with another thing

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Stimulus

Anything that trigger a response

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Classical Conditioning

Learning that occurs when a biologically potent stimulus is paired with a neural stimulus to create behavior

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Unconditioned Stimulus

Naturally produces a response (Food)

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Conditioned Stimulus

A neutral stimulus that produces that same response as the unconditioned stimulus (Tone)

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Unconditioned Response

The reaction to the UCS (Food = Salivation)

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Conditioned Response

A reaction to the CS that is the same as the UR (Tone = Salivation)

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Acquisition (Classical)

The initial stage of learning - The NS and the US are happening at the same time

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Higher-Order Conditioning (Classical)

Associating a NS with the CS to make a new CS

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Extinction (Classical)

The diminishing of a conditioned response/revert back to a NS

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Spontaneous Recovery (Classical)

The reappearance of a conditioned response after a rest period

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Generalization (Classical)

A CS in one particular context is applied elsewhere

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Discrimination (Classical)

Learned ability to distinguish between a CS and other stimulus

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Taste Aversion (Garcia Effect)

Not being able/wanting to eat something due a past experience with a food

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One Trial Conditioning

When a NS becomes a CS after one trial/time

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Counter conditioning

Using classical conditioning to make a new response to a stimulus that already has a conditioned response

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Exposure Therapy

Treating fear/anxiety through exposure

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Aversive Conditioning

Use of classical conditioning to associate an unpleasant feeling with an unwanted behavior

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Operant Conditioning

Learning that occurs through the rewards and punishments that follow voluntary behavior

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Law of Effect

Behavior followed by desired consequences become more likely to be repeated and behavior followed by undesired consequences become less likely to be repeated

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Reinforcement

Anything that increases a response →more of it

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Punishment

Anything that decreases a response → less of it

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Shaping

Gradually teaching new behavior through positive reinforcement of actions closer and closer to the desired outcome

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Successive Approximations

How shaping happens - Rewards responses as they get closer to the desired response

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Positive Reinforcement

Adds a desired stimulus after a behavior

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Negative Reinforcement

Removes an unpleasant stimulus after a behavior

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Positive Punishment

Adds an unwanted stimulus after a behavior

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Negative Punishment

Removes a desired stimulus after a response

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Primary Reinforcer

An innately reinforcing stimulus →Food when hungry

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Secondary/Conditioned Reinforcer

A stimulus associated with a primary reinforcer →Money buys food

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Continuous Reinforcement

Quick acquisition & Quick extinction

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Partial Reinforcement

Slow acquisition & Resistance to extinction

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Fixed Ratio

Reinforces a response only after a specified number of responses

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Variable Ratio

Reinforces a response after an unpredictable number of responses

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Fixed Interval

Reinforces a response after a specified amount of time

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Variable Interval

Reinforces a response after an unpredictable amount of time

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Acquisition (Operant)

Behavior is associated with a consequence

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Extinction (Operant)

Response decrease when reinforcement stops

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Spontaneous Recovery (Operant)

The reappearance of an extinguished response

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Generalization (Operant)

Responses learned from on situation occur in others

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Discrimination (Operant)

Learning that only some responses will be reinforced/punished

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Instinctive Drift

The tendency for learned behavior to gradually drift back into biologically predisposed patterns

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Learned Helplessness

A series of uncontrollable bad events leads to a perceived lack of control → generalized to other situations

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Latent Learning

Learning occurs but is not apparent until there is a need for it

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Insight

A sudden realization of the solution to a problem

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Observational Learning

Learning by watching others

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Modeling

The process of observing and imitating a specific behavior

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Reflexes (Rooting)

Everyone develops motor skills naturally over times & life experiences alter the path

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Critical Period

A period where skills crucial to basic survival are developed

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Sensorimotor Stage

Ages 0-2 →Object Permanence, learning occurs through sensing things and moving around

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Preoperational Stage

Ages 2-7 →Pretend Play, Animism, Theory of Mind, Egocentrism

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Concrete Operational Stage

Ages 7-11 →Conservation & Reversibility

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Formal Operational Stage

Ages 12+ → Deductive Reasoning, Abstract Concepts & Delayed Gradification

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Object Permenance

Understanding that objects continue to exist after they are no longer in view

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Egocentrism

Only being able to think from your perspective

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Animism

Empathy - Pretending things are animated & have feelings → dolls, figures, blocks, etc

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Theory of Mind

Understanding that people have different thoughts and ideas

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Conservation

Being able to understand volume in different shapes →math (thinking through things more logically)

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Reversibility

Understanding if 1+2 = 3 then 3-2 = 1 →math

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Delayed Gradification

Little reward now for greater reward later

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Scaffold - Mentoring

When a more knowledgeable other provides support or models skills to help develop new skills

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Zone of Proximal Development (Vygotsky)

The space between what a child can only learn with help and what they can learn without help

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Imprinting

The process by which animals become strongly attached to another animal in their early life

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Temperament

A person’s characteristic emotional reactivity and intensity

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Attachment

An emotional tie to another person

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Basic Trust

A sense that world is predicable and trustworthy

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Secure Attachment

Comfort and security in the presence of a caregiver

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Avoidant Attachment

Overwhelming fear of being alone, needing constant reassurance

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