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Slides, Lectures, Readings; from weeks 1-4
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Pythagoras
He believed the soul was a self-moving number and that the movement of the soul was connected to the motion of the planets.
Heraclitus
Reality is always changing; we can't know objects completely, only their movement paths.
Democritus
The soul moves the body through the movement of tiny particles (atoms), an early idea similar to modern ions in neurons.
Plato
Self-movement shows the soul is immortal. He compared the body to a chariot and the soul to the charioteer guiding it.
Aristotle
Movement requires both a mover (soul) and something being moved (body). Only living beings move purposefully.
Galen
Muscles work in opposing pairs, and 'animal spirits' travel through nerves to make muscles contract.
Leonardo da Vinci
Carefully studied human and animal anatomy to understand movement.
Descartes
Believed humans are made of two separate things: soul and body. Some movements, like reflexes, happen automatically without the soul.
Borelli
Used physics to explain how muscles move; muscles act like elastic fibers. He suggested a 'nerve juice' theory for muscle contraction.
Swammerdam
Experiments showed nerves cause muscles to contract directly; proved 'animal spirits' aren't liquids.
Galvani
Nerves and muscles use electricity to communicate.
Matteucci
Muscles themselves generate electrical currents.
DuBois-Reymond
First to record electrical activity in muscles (EMG).
Pflüger
Even decapitated frogs could move their legs in reflex patterns; spinal cord can produce movement without the brain.
Marey & Muybridge
Used high-speed photography to study human and animal motion; this was the start of modern motion analysis.
Helmholtz
How we see depends on both our senses and movements.
Sechenov
We actively look at things; perception is not passive.
Woodworth
Movements have an initial impulse and corrections happen later; faster movements produce more errors.
Ramón y Cajal
Nervous system made of individual neurons, not one continuous network.
Sherrington & Foster
Discovered the synapse, the gap where neurons communicate.
Babinski
Damage to the cerebellum causes poor coordination ('asynergias').
Hughlings Jackson
CNS has three levels controlling movement.
Graham Brown
Spinal cord can create rhythmic movement patterns (Central Pattern Generators) without sensory input.
Hill/Fenn/Lombard
Hill: muscles don't behave like simple springs; Fenn: more work produces more energy; Lombard paradox: muscles on both sides of a joint can contract at once.
Wachholder & Altenburger
Studied electrical activity of muscles; CNS adjusts muscle elasticity.
Gamma motoneurons
Control muscle sensors (spindles) to adjust sensitivity and precision; Merton used this to explain fine motor control.
Bernstein
Filmed fast, precise movements like piano playing at high speed to analyze them.
Levels of movement construction
Level A: Reflexes, muscle tone, posture; basic control of body. Level B: Muscle synergies and patterns; locomotion, dance; body-centered and repetitive. Level C: Goal-directed movements; adapt to environment; strategy vs result (C1 vs C2).
Level D
Meaningful, everyday actions like using tools; dominant hand faster, nondominant for stability; apraxia = can move but fail goal.
Level E
Highest human level: symbolic and cultural actions like speech, music, writing.
Motor system
Both movement + stabilization.
Example of walking
Involves stepping in a controlled way while keeping balance.
Understanding motor control
Being able to predict, control, or simulate movement.
Implicit skills
Skills like riding a bike that can be described in explicit terms for study.
Turing test for movement
Can robots move like humans?
Research focus: Learning
How do we acquire and retain skills?
Research focus: Individual differences
Genetics, experience, motivation, feedback.
Research focus: Disorders
Stroke, Parkinson's, cerebral palsy, spinal injuries.
Research focus: Rehabilitation
Restore or compensate movement.
Research focus: Robotics/AI
Replicate human movement for machines.
Applied example: Bike riding
Shows implicit skills can be analyzed explicitly.
Balance
Critical for daily life and sports.
Key historical takeaway: Motor control evolution
Evolved from philosophy → anatomy → physiology → biomechanics → neurophysiology → applied research.
Neglect of Motor Control in Psychology
Rosenbaum (2005) called motor control the 'Cinderella of psychology' because it is often ignored.
No-Celebrity Hypothesis
False; major psychologists studied motor control.
Only-Human Hypothesis
False; human motor control is not unique.
Dumb-Jock Hypothesis
False; motor activities require intelligence.
Too-Hard-to-Study Hypothesis
False; technical challenges exist but were overcome.
Think-Before-You-Act Hypothesis
Psychology prioritizes cognition; motor control is valued if linked to perception/knowledge.
Future Directions
Boundaries between psychology and neuroscience are blurring.
Degrees of Freedom Problem
Many ways to achieve a task (e.g., touching your nose). Solved using synergies (Bernstein) to coordinate muscles/joints efficiently.
Sequence & Timing Problem
How actions are ordered and timed. Errors like spoonerisms show multiple planning levels. Response chaining insufficient; hierarchical control needed (chunked sequences, rule-based).
Perceptual-Motor Integration
Movement and perception influence each other. Feedback loops: ballistic (fast) + corrective (slow). Mirror neurons link action and perception.
Learning Problem
Motor skills learned by experience, deliberate practice, specificity of practice, and neural plasticity. Example: Held & Hein (1963) kitten carousel; skill improves with repeated, targeted practice (Ericsson et al., 1993; Keetch et al., 2005; Merzenich et al., 1984).
Closed-Loop Theory
Uses feedback to refine movements; perceptual trace improves with practice; KR (knowledge of results) enhances performance; limited for complex movements.
Schema Theory
Generalized Motor Programs (GMPs) adapt to different situations; reduces stored programs while allowing consistency + novelty.
Motor Program Theory
Pre-structured commands executed without feedback; problem: feedback influences movement.
Stage Theory
1) Cognitive: verbal, high attention. 2) Associative: more automatic, experimentation. 3) Autonomous: smooth, fast, little conscious effort.
Levels of Analysis in Motor Control
Behavioral: Focus on skill learning, performance variables, cognitive processes. Biomechanical: Joints, levers, mechanical properties. Neurophysiological: Brain and CNS control of muscles. Movement depends on both motor system + environment.
Applications of Motor Control
Sports, games, rehabilitation, industrial skills, arts, and language (speech as motor task). Understanding motor control improves training, therapy, and human-machine interaction.
Historical Origins
Emerged from neurophysiology (neural mechanisms) + psychology (learning/skills). Independent until 1970s; then merging. Early philosophers: Plato, Aristotle, Galen. Early neural research: Fritsch & Hitzig (brain excitable), Sherrington (reflexes), Bernstein (degrees of freedom). Post-WWII: military research, Fleishman (motor abilities taxonomy), Fitts' law (speed-accuracy trade-off), ergonomics.
Cognitive Revolution & Integration
Shift from S-R models to cognitive/info-processing models (1970s-1990s). Schema theory (Schmidt) emphasizes generalized rules. Joint studies combine neurophysiology, biomechanics, and behavior. Dynamical systems perspective: movement emerges from body-environment interaction (Kelso, Turvey, Thelen).
Modern Research & Technology
Computers and internet improve data collection, analysis, and dissemination. Integration of behavioral, neural, rehabilitation, sports, and ergonomics research. Focus on practice scheduling, feedback, and motor skill learning.
Key Figures
Bernstein: Degrees of freedom, coordination. Fleishman: Motor abilities taxonomy. Fitts: Fitts' law, ergonomics. Henry: Memory drum, specificity. Adams: Closed-Loop Theory. Keele: Motor programs, attention, vision. Whiting: Catching research, journal founding. Thelen: Motor development, emergent behaviors.
Motor Program-Based Theory
Stored motor programs (GMPs), invariant features (order, relative time), parameters (speed, muscles). Solves degrees of freedom problem.
Open-Loop
Pre-planned movements, no feedback (throwing a dart).
Closed-Loop
Uses feedback to adjust (driving a car).
Dynamical Systems
Movement emerges from body-environment interaction; self-organization; attractor states; order and control parameters; coordination patterns emerge spontaneously; perception-action coupling.
Motor programs
Separate programs for walking/running.
Mechanical methodology
Observe movement patterns and success, study behavior and space.
Electrical methodology
EMG (muscle), EEG (brain).
Metabolic methodology
MRI, fMRI, PET (slow, high spatial resolution). Often combined; need to account for electromechanical delays.
Unperturbed paradigms
Observe natural movement or instructed variations.
Perturbed paradigms
Alter system (lesions, injuries, animal models) to study recovery and causality.
Kinematics
Describes movement details, causes.
Kinematics variables
Displacement, velocity, acceleration.
3D reference
Front-back, side-side, up-down.
Body segmentation
12 segments × 15 variables = 180 measurements.
Potentiometer
Measures joint rotation via current.
Strain gauge
Measures force.
Goniometer
Measures joint angles (cheap, simple; affected by skin movement).
Accelerometers
Measures limb acceleration (placement-sensitive, expensive).
Optoelectric
Markers tracked by cameras (high accuracy, full-body; occlusion/manual correction).
Electromagnetic
Sensitive to metal.
Kinetics
Study of forces causing movement.
Force platforms
Measure vertical, anterior-posterior, medial-lateral forces.
Link-segment models
Estimate internal forces from mass, kinematics.
Time on Target (TOT)
Duration aligned with target.
CE (constant error)
Average signed deviation, indicates bias.
VE (variable error)
Standard deviation, indicates inconsistency.
AE (absolute error)
Average unsigned error, overall accuracy.
Total variability (E)
Combines bias + variability.
Types of motor skills
Discrete: brief, clear start/end (button press, kick); Continuous: ongoing (swimming, running); Serial: sequence of discrete movements (typing, gymnastics).
Closed skills
Stable environment → focus on precision.
Open skills
Dynamic environment → focus on adaptability.
Reliability
Consistency across trials (fatigue, attention, instruments affect).
Validity
Accurately reflects performance (construct and face validity).
Control strategies
Standardized instructions, controlled environment, individual testing.
Lab control
Improves precision but may reduce real-world applicability.
Skill classification
Differentiates control and learning processes.