PSYC74H3 - Midterm 1

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Slides, Lectures, Readings; from weeks 1-4

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125 Terms

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Pythagoras

He believed the soul was a self-moving number and that the movement of the soul was connected to the motion of the planets.

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Heraclitus

Reality is always changing; we can't know objects completely, only their movement paths.

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Democritus

The soul moves the body through the movement of tiny particles (atoms), an early idea similar to modern ions in neurons.

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Plato

Self-movement shows the soul is immortal. He compared the body to a chariot and the soul to the charioteer guiding it.

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Aristotle

Movement requires both a mover (soul) and something being moved (body). Only living beings move purposefully.

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Galen

Muscles work in opposing pairs, and 'animal spirits' travel through nerves to make muscles contract.

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Leonardo da Vinci

Carefully studied human and animal anatomy to understand movement.

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Descartes

Believed humans are made of two separate things: soul and body. Some movements, like reflexes, happen automatically without the soul.

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Borelli

Used physics to explain how muscles move; muscles act like elastic fibers. He suggested a 'nerve juice' theory for muscle contraction.

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Swammerdam

Experiments showed nerves cause muscles to contract directly; proved 'animal spirits' aren't liquids.

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Galvani

Nerves and muscles use electricity to communicate.

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Matteucci

Muscles themselves generate electrical currents.

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DuBois-Reymond

First to record electrical activity in muscles (EMG).

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Pflüger

Even decapitated frogs could move their legs in reflex patterns; spinal cord can produce movement without the brain.

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Marey & Muybridge

Used high-speed photography to study human and animal motion; this was the start of modern motion analysis.

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Helmholtz

How we see depends on both our senses and movements.

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Sechenov

We actively look at things; perception is not passive.

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Woodworth

Movements have an initial impulse and corrections happen later; faster movements produce more errors.

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Ramón y Cajal

Nervous system made of individual neurons, not one continuous network.

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Sherrington & Foster

Discovered the synapse, the gap where neurons communicate.

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Babinski

Damage to the cerebellum causes poor coordination ('asynergias').

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Hughlings Jackson

CNS has three levels controlling movement.

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Graham Brown

Spinal cord can create rhythmic movement patterns (Central Pattern Generators) without sensory input.

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Hill/Fenn/Lombard

Hill: muscles don't behave like simple springs; Fenn: more work produces more energy; Lombard paradox: muscles on both sides of a joint can contract at once.

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Wachholder & Altenburger

Studied electrical activity of muscles; CNS adjusts muscle elasticity.

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Gamma motoneurons

Control muscle sensors (spindles) to adjust sensitivity and precision; Merton used this to explain fine motor control.

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Bernstein

Filmed fast, precise movements like piano playing at high speed to analyze them.

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Levels of movement construction

Level A: Reflexes, muscle tone, posture; basic control of body. Level B: Muscle synergies and patterns; locomotion, dance; body-centered and repetitive. Level C: Goal-directed movements; adapt to environment; strategy vs result (C1 vs C2).

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Level D

Meaningful, everyday actions like using tools; dominant hand faster, nondominant for stability; apraxia = can move but fail goal.

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Level E

Highest human level: symbolic and cultural actions like speech, music, writing.

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Motor system

Both movement + stabilization.

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Example of walking

Involves stepping in a controlled way while keeping balance.

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Understanding motor control

Being able to predict, control, or simulate movement.

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Implicit skills

Skills like riding a bike that can be described in explicit terms for study.

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Turing test for movement

Can robots move like humans?

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Research focus: Learning

How do we acquire and retain skills?

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Research focus: Individual differences

Genetics, experience, motivation, feedback.

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Research focus: Disorders

Stroke, Parkinson's, cerebral palsy, spinal injuries.

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Research focus: Rehabilitation

Restore or compensate movement.

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Research focus: Robotics/AI

Replicate human movement for machines.

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Applied example: Bike riding

Shows implicit skills can be analyzed explicitly.

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Balance

Critical for daily life and sports.

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Key historical takeaway: Motor control evolution

Evolved from philosophy → anatomy → physiology → biomechanics → neurophysiology → applied research.

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Neglect of Motor Control in Psychology

Rosenbaum (2005) called motor control the 'Cinderella of psychology' because it is often ignored.

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No-Celebrity Hypothesis

False; major psychologists studied motor control.

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Only-Human Hypothesis

False; human motor control is not unique.

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Dumb-Jock Hypothesis

False; motor activities require intelligence.

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Too-Hard-to-Study Hypothesis

False; technical challenges exist but were overcome.

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Think-Before-You-Act Hypothesis

Psychology prioritizes cognition; motor control is valued if linked to perception/knowledge.

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Future Directions

Boundaries between psychology and neuroscience are blurring.

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Degrees of Freedom Problem

Many ways to achieve a task (e.g., touching your nose). Solved using synergies (Bernstein) to coordinate muscles/joints efficiently.

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Sequence & Timing Problem

How actions are ordered and timed. Errors like spoonerisms show multiple planning levels. Response chaining insufficient; hierarchical control needed (chunked sequences, rule-based).

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Perceptual-Motor Integration

Movement and perception influence each other. Feedback loops: ballistic (fast) + corrective (slow). Mirror neurons link action and perception.

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Learning Problem

Motor skills learned by experience, deliberate practice, specificity of practice, and neural plasticity. Example: Held & Hein (1963) kitten carousel; skill improves with repeated, targeted practice (Ericsson et al., 1993; Keetch et al., 2005; Merzenich et al., 1984).

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Closed-Loop Theory

Uses feedback to refine movements; perceptual trace improves with practice; KR (knowledge of results) enhances performance; limited for complex movements.

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Schema Theory

Generalized Motor Programs (GMPs) adapt to different situations; reduces stored programs while allowing consistency + novelty.

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Motor Program Theory

Pre-structured commands executed without feedback; problem: feedback influences movement.

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Stage Theory

1) Cognitive: verbal, high attention. 2) Associative: more automatic, experimentation. 3) Autonomous: smooth, fast, little conscious effort.

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Levels of Analysis in Motor Control

Behavioral: Focus on skill learning, performance variables, cognitive processes. Biomechanical: Joints, levers, mechanical properties. Neurophysiological: Brain and CNS control of muscles. Movement depends on both motor system + environment.

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Applications of Motor Control

Sports, games, rehabilitation, industrial skills, arts, and language (speech as motor task). Understanding motor control improves training, therapy, and human-machine interaction.

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Historical Origins

Emerged from neurophysiology (neural mechanisms) + psychology (learning/skills). Independent until 1970s; then merging. Early philosophers: Plato, Aristotle, Galen. Early neural research: Fritsch & Hitzig (brain excitable), Sherrington (reflexes), Bernstein (degrees of freedom). Post-WWII: military research, Fleishman (motor abilities taxonomy), Fitts' law (speed-accuracy trade-off), ergonomics.

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Cognitive Revolution & Integration

Shift from S-R models to cognitive/info-processing models (1970s-1990s). Schema theory (Schmidt) emphasizes generalized rules. Joint studies combine neurophysiology, biomechanics, and behavior. Dynamical systems perspective: movement emerges from body-environment interaction (Kelso, Turvey, Thelen).

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Modern Research & Technology

Computers and internet improve data collection, analysis, and dissemination. Integration of behavioral, neural, rehabilitation, sports, and ergonomics research. Focus on practice scheduling, feedback, and motor skill learning.

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Key Figures

Bernstein: Degrees of freedom, coordination. Fleishman: Motor abilities taxonomy. Fitts: Fitts' law, ergonomics. Henry: Memory drum, specificity. Adams: Closed-Loop Theory. Keele: Motor programs, attention, vision. Whiting: Catching research, journal founding. Thelen: Motor development, emergent behaviors.

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Motor Program-Based Theory

Stored motor programs (GMPs), invariant features (order, relative time), parameters (speed, muscles). Solves degrees of freedom problem.

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Open-Loop

Pre-planned movements, no feedback (throwing a dart).

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Closed-Loop

Uses feedback to adjust (driving a car).

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Dynamical Systems

Movement emerges from body-environment interaction; self-organization; attractor states; order and control parameters; coordination patterns emerge spontaneously; perception-action coupling.

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Motor programs

Separate programs for walking/running.

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Mechanical methodology

Observe movement patterns and success, study behavior and space.

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Electrical methodology

EMG (muscle), EEG (brain).

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Metabolic methodology

MRI, fMRI, PET (slow, high spatial resolution). Often combined; need to account for electromechanical delays.

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Unperturbed paradigms

Observe natural movement or instructed variations.

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Perturbed paradigms

Alter system (lesions, injuries, animal models) to study recovery and causality.

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Kinematics

Describes movement details, causes.

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Kinematics variables

Displacement, velocity, acceleration.

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3D reference

Front-back, side-side, up-down.

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Body segmentation

12 segments × 15 variables = 180 measurements.

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Potentiometer

Measures joint rotation via current.

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Strain gauge

Measures force.

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Goniometer

Measures joint angles (cheap, simple; affected by skin movement).

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Accelerometers

Measures limb acceleration (placement-sensitive, expensive).

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Optoelectric

Markers tracked by cameras (high accuracy, full-body; occlusion/manual correction).

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Electromagnetic

Sensitive to metal.

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Kinetics

Study of forces causing movement.

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Force platforms

Measure vertical, anterior-posterior, medial-lateral forces.

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Link-segment models

Estimate internal forces from mass, kinematics.

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Time on Target (TOT)

Duration aligned with target.

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CE (constant error)

Average signed deviation, indicates bias.

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VE (variable error)

Standard deviation, indicates inconsistency.

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AE (absolute error)

Average unsigned error, overall accuracy.

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Total variability (E)

Combines bias + variability.

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Types of motor skills

Discrete: brief, clear start/end (button press, kick); Continuous: ongoing (swimming, running); Serial: sequence of discrete movements (typing, gymnastics).

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Closed skills

Stable environment → focus on precision.

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Open skills

Dynamic environment → focus on adaptability.

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Reliability

Consistency across trials (fatigue, attention, instruments affect).

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Validity

Accurately reflects performance (construct and face validity).

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Control strategies

Standardized instructions, controlled environment, individual testing.

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Lab control

Improves precision but may reduce real-world applicability.

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Skill classification

Differentiates control and learning processes.