INFORMATION AGE, DIGITAL AGE, & NEW MEDIA AGE

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Last updated 6:40 AM on 2/15/26
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31 Terms

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INFORMATION AGE

The idea that access to and control of information defines this era.

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Claude E. Shannon,

“father of Information Theory,” 1948 at age 32, Nokia Bell Labs; Published paper showing information can be encoded as ones and zeroes; Demonstrated all media (telephone, radio, TV) could transmit without error using this framework

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1970s

Milestones

___: Internet developed by US Department of Defense; adoption of personal computers a decade later;

Fiber optic cables and faster microprocessors accelerated information transmission and processing;

World Wide Web started as electronic billboard, evolved into interactive consumer exchange;

Email enabled near-instant exchange of information for work and personal communication;

Digitization impacted traditional media: books, music, TV, cable;

Businesses increasingly focused on profiting from digital information

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DIGITAL AGE

Era and IT-based economy from 20th century; shift from industrial economy to knowledge-based economy; Intersects with Internet Age; public Internet access changed information availability and global communication

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1940s

Timeline

___: Birth of information science;

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Late 1940s

: Universities, military, companies developed digital systems to automate manual math;

Early computer systems created to digitally copy and automate previously manual math operations;

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1970s: Altair Microcomputer Kit

(first home computer); coin-operated video games; arcade games popular;

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1980s:

Computers became semi-ubiquitous in homes, businesses, industries;

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Late 1980s–1990s: Tim Berners-Lee

invented World Wide Web which became publicly accessible;

Internet spread quickly;

Companies advertised websites;

Phones not widely used;

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2000s:

Cell phones advanced beyond 1990s; text messaging exploded; developing world joined digital revolution;

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2010s–present:

Smartphone use and console ownership increased; Internet users reached 63.5% globally; cloud computing became widespread

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New Technology and Society:

Daily creation of minor tech upgrades; occasionally major inventions impact human life; printing press was an early tech; modern main components: computers, satellites, Internet;

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New Technological Networks:

Internet and networks allow communication globally; replaces face-to-face or paper-based methods; enables messaging, calls, real-time news, media access in moments;

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Mobility:

Digital tools allow work, social engagement, travel from anywhere; international travel more accessible due to affordable air travel;

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Consumerization:

Businesses adopted consumer-level computers; specialized equipment became widely available;

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Misinformation and Disinformation:

Internet allows global information exchange, but false/misleading info spreads quickly;

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Globalization:

Internet accelerates blending of systems, economies, communities, and politics; cultural diffusion and leveling occur; Western culture and technology influence other countries (e.g., Japan mixing Western and Eastern traditions, fashion, music, capitalism);

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Security Concerns:

Information security as crucial as physical security; rapid tech progress exposes systems to cybercrime and cyber warfare

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NEW MEDIA AGE

Development of interactive technologies from late 20th century into 21st century;

Various forms emerged from the internet since it became widely available in homes during mid to late 1990s

(Blogs, Internet videos, social networking tools; cellular technologies and Internet-compatible apps)

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Changed privacy, social interaction, and information access; Reduced face-to-face communication; Emailing expanded into instant messaging, texting, tweeting, blogging; “Text lingo” emerged; criticized for affecting spelling and grammar

Impact on Communication

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Tools make information easily and quickly accessible for individuals and organizations; News networks use Twitter, Google, Wikipedia to source/verify up-to-date stories; Independent bloggers (“citizen journalists”) report in real-time without typical political bias

Information Accessibility

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Web 1.0

– Focused mainly on delivering information from corporations and organizations;

Content was primarily created and controlled by companies (corporate-generated);

Media included text and static images;

Accessed through standard websites and web portals;

Interaction was mostly one-way, between humans and machines (man–machine);

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Web 2.0

– Shifted focus to socialization and interactive communication through social media platforms;

Content was largely user-generated, allowing individuals to contribute text, images, and videos;

Platforms included Facebook, Twitter, YouTube, and search engines;

Interaction became two-way and collaborative, happening directly between users (man–man)

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New Media: New Problems

Multi Identity; Cyber Crime; Collapse of Traditional Economic Models; Privacy Issues; Hate Speech

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New Media: New Horizons

Virtual Socialization; Cyber Entrepreneurship; New Business Models; Global Political Organizations and Movements

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New Media: New Forms & Contents

Text evolved into hypertext and blogs, allowing dynamic linking of information;

Television expanded to IP TV, Mobile TV, WebTV, and Digital TV formats;

Traditional print media—books, newspapers, magazines—transitioned into e-books, e-newspapers, and e-magazines;

Films gave rise to interactive entertainment, including role-playing games (RPGs)

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New Media: Jobs

Blogger And Online Journalists;

Social Media Experts;

Online Reputation Managers;

Copyright/Content Managers;

Online Educators & Trainers;

Mobile Healthcare Experts

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New Media: Future

Web 1.0 – Primarily informational, with corporate-generated content; Text and static images dominated the online environment; Users accessed content via websites and web portals; Interaction remained one-way between users and machines; Web 2.0 – Focused on socialization, allowing active participation on social media platforms; User-generated content included text, images, and videos; Platforms such as Facebook, Twitter, and YouTube enabled collaboration and sharing; Interaction became primarily human-to-human (man–man); Web 3.0 – Semantic web emphasizing smarter, context-aware content; Content generated collectively, including text, video, images, and 3D media; Digital experiences extend into virtual worlds; Virtual assistants help users navigate and manage content; Interaction extends to machine-to-machine communication

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Web 1.0

– Primarily informational, with corporate-generated content; Text and static images dominated the online environment; Users accessed content via websites and web portals; Interaction remained one-way between users and machines;

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Web 2.0

– Focused on socialization, allowing active participation on social media platforms;

User-generated content included text, images, and videos;

Platforms such as Facebook, Twitter, and YouTube enabled collaboration and sharing;

Interaction became primarily human-to-human (man–man);

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Web 3.0

– Semantic web emphasizing smarter, context-aware content;

Content generated collectively, including text, video, images, and 3D media;

Digital experiences extend into virtual worlds;

Virtual assistants help users navigate and manage content;

Interaction extends to machine-to-machine communication

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