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INFORMATION AGE
The idea that access to and control of information defines this era.
Claude E. Shannon,
“father of Information Theory,” 1948 at age 32, Nokia Bell Labs; Published paper showing information can be encoded as ones and zeroes; Demonstrated all media (telephone, radio, TV) could transmit without error using this framework
1970s
Milestones
___: Internet developed by US Department of Defense; adoption of personal computers a decade later;
Fiber optic cables and faster microprocessors accelerated information transmission and processing;
World Wide Web started as electronic billboard, evolved into interactive consumer exchange;
Email enabled near-instant exchange of information for work and personal communication;
Digitization impacted traditional media: books, music, TV, cable;
Businesses increasingly focused on profiting from digital information
DIGITAL AGE
Era and IT-based economy from 20th century; shift from industrial economy to knowledge-based economy; Intersects with Internet Age; public Internet access changed information availability and global communication
1940s
Timeline
___: Birth of information science;
Late 1940s
: Universities, military, companies developed digital systems to automate manual math;
Early computer systems created to digitally copy and automate previously manual math operations;
1970s: Altair Microcomputer Kit
(first home computer); coin-operated video games; arcade games popular;
1980s:
Computers became semi-ubiquitous in homes, businesses, industries;
Late 1980s–1990s: Tim Berners-Lee
invented World Wide Web which became publicly accessible;
Internet spread quickly;
Companies advertised websites;
Phones not widely used;
2000s:
Cell phones advanced beyond 1990s; text messaging exploded; developing world joined digital revolution;
2010s–present:
Smartphone use and console ownership increased; Internet users reached 63.5% globally; cloud computing became widespread
New Technology and Society:
Daily creation of minor tech upgrades; occasionally major inventions impact human life; printing press was an early tech; modern main components: computers, satellites, Internet;
New Technological Networks:
Internet and networks allow communication globally; replaces face-to-face or paper-based methods; enables messaging, calls, real-time news, media access in moments;
Mobility:
Digital tools allow work, social engagement, travel from anywhere; international travel more accessible due to affordable air travel;
Consumerization:
Businesses adopted consumer-level computers; specialized equipment became widely available;
Misinformation and Disinformation:
Internet allows global information exchange, but false/misleading info spreads quickly;
Globalization:
Internet accelerates blending of systems, economies, communities, and politics; cultural diffusion and leveling occur; Western culture and technology influence other countries (e.g., Japan mixing Western and Eastern traditions, fashion, music, capitalism);
Security Concerns:
Information security as crucial as physical security; rapid tech progress exposes systems to cybercrime and cyber warfare
NEW MEDIA AGE
Development of interactive technologies from late 20th century into 21st century;
Various forms emerged from the internet since it became widely available in homes during mid to late 1990s
(Blogs, Internet videos, social networking tools; cellular technologies and Internet-compatible apps)
Changed privacy, social interaction, and information access; Reduced face-to-face communication; Emailing expanded into instant messaging, texting, tweeting, blogging; “Text lingo” emerged; criticized for affecting spelling and grammar
Impact on Communication
Tools make information easily and quickly accessible for individuals and organizations; News networks use Twitter, Google, Wikipedia to source/verify up-to-date stories; Independent bloggers (“citizen journalists”) report in real-time without typical political bias
Information Accessibility
Web 1.0
– Focused mainly on delivering information from corporations and organizations;
Content was primarily created and controlled by companies (corporate-generated);
Media included text and static images;
Accessed through standard websites and web portals;
Interaction was mostly one-way, between humans and machines (man–machine);
Web 2.0
– Shifted focus to socialization and interactive communication through social media platforms;
Content was largely user-generated, allowing individuals to contribute text, images, and videos;
Platforms included Facebook, Twitter, YouTube, and search engines;
Interaction became two-way and collaborative, happening directly between users (man–man)
New Media: New Problems
Multi Identity; Cyber Crime; Collapse of Traditional Economic Models; Privacy Issues; Hate Speech
New Media: New Horizons
Virtual Socialization; Cyber Entrepreneurship; New Business Models; Global Political Organizations and Movements
New Media: New Forms & Contents
Text evolved into hypertext and blogs, allowing dynamic linking of information;
Television expanded to IP TV, Mobile TV, WebTV, and Digital TV formats;
Traditional print media—books, newspapers, magazines—transitioned into e-books, e-newspapers, and e-magazines;
Films gave rise to interactive entertainment, including role-playing games (RPGs)
New Media: Jobs
Blogger And Online Journalists;
Social Media Experts;
Online Reputation Managers;
Copyright/Content Managers;
Online Educators & Trainers;
Mobile Healthcare Experts
New Media: Future
Web 1.0 – Primarily informational, with corporate-generated content; Text and static images dominated the online environment; Users accessed content via websites and web portals; Interaction remained one-way between users and machines; Web 2.0 – Focused on socialization, allowing active participation on social media platforms; User-generated content included text, images, and videos; Platforms such as Facebook, Twitter, and YouTube enabled collaboration and sharing; Interaction became primarily human-to-human (man–man); Web 3.0 – Semantic web emphasizing smarter, context-aware content; Content generated collectively, including text, video, images, and 3D media; Digital experiences extend into virtual worlds; Virtual assistants help users navigate and manage content; Interaction extends to machine-to-machine communication
Web 1.0
– Primarily informational, with corporate-generated content; Text and static images dominated the online environment; Users accessed content via websites and web portals; Interaction remained one-way between users and machines;
Web 2.0
– Focused on socialization, allowing active participation on social media platforms;
User-generated content included text, images, and videos;
Platforms such as Facebook, Twitter, and YouTube enabled collaboration and sharing;
Interaction became primarily human-to-human (man–man);
Web 3.0
– Semantic web emphasizing smarter, context-aware content;
Content generated collectively, including text, video, images, and 3D media;
Digital experiences extend into virtual worlds;
Virtual assistants help users navigate and manage content;
Interaction extends to machine-to-machine communication