Persuasion Test #2

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Last updated 6:28 AM on 4/2/26
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82 Terms

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Norms

Expectations governing group members’ behavior (can be formal or informal)

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Conformity

Adjusting behavior to align with group expectations

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Informational Influence

Conforming because you want to be correct

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Normative Influence

Conforming because you want acceptance

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Social Impact Theory

The 1st person added has the most impact diminishing impact for each additional member

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Social Influence Model

Middle group members (3rd, 4th) have strongest influence

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Dissent

Disagreeing with the group; a second dissenter reduces conformity significantly

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Reference Group

Groups we respect, admire, identify with

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Ethnocentrism

Assuming one’s own culture is the standard for judging other cultures

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Groupthink

Prioritizing consensus over critical thinking

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Social Proof

Using others’ behavior to guide your own

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Ostracism

Exclusion or shunning from a group

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Deindividuation

Refers to a loss of self-awareness in groups

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Social Loafing

Putting in less effort in a group

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Free Rider Effect

Letting others do the work

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Sucker Effect

Reducing effort to avoid being taken advantage of

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Risky Shift

Groups sometimes make riskier decisions than individuals

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Group Polarization

Being in a group encourages people to take more extreme positions

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Language is Symbolic

Words represent things but are not the things themselves

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Denotative Meaning

Literal dictionary definition

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Connotative Meaning

Emotional or subjective meaning

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God Terms

Democracy, freedom, family values

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Devil Terms

Deadbeat dad, thug, racist, pervert

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Charismatic Terms

Empowerment, work smarter, not harder, transformative

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Aphorisms

Short, memorable sayings; (e.g., “You’re barking up the wrong tree.”)

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Metaphors

Comparing one thing to another

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Sapir-Whorf Hypothesis

Language shapes, influences thought

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Euphemisms

Softer or indirect terms (pre-owned vs. used)

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Double-Speak

Evasive or misleading language

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Profanity

Can decrease credibility but may also violate expectations

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Political Correctness

Avoiding language that is perceived as offensive by others

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Language Intensity

Strong, forceful language that can increase persuasion

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Reinforcement Theory

Language intensity is persuasive if the listener agrees with the source

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Language Expectancy Theory

Positive or negative violations of language expectations can help or hinder persuasion

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Information Processing Theory

 Intense language increases perceived disparity in positions

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Powerful Language

Confident, assertive communication

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Powerless Language

Hesitations, hedges, disclaimers that weaken persuasion

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Nonverbal Communication

Majority of emotional meaning in messages

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Immediacy

Warm, involving, immediate behaviors enhance the persuasiveness of a message

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Kinesics

Body movement (eye contact, facial expressions)

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Eye Contact

Increases credibility, trust, and persuasion

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Facial Expressions

Smiling increases persuasion

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Mirroring

Mimicking behavior to build connection

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Emblems

Have clear, culturally codified meanings

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Illustrators

Gestures that enhance verbal messages

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Adapters

Self-touching behaviors that tend to signal nervousness, anxiety, uncertainty

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Haptics

Touch facilitates compliance gaining

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Dispositio

The effective, orderly arrangement of ideas

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Elocutio

Fluency, command of language

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Inventio

The invention and discovery of arguments

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Memoria

Memory and mnemonic devices

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Pronuntiato

Delivery factors such as pitch, rate, voice quality

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Implicit Conclusions

Letting the audience draw their own conclusion

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Explicit Conclusions

Clearly stating the conclusion

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Gain-Framed Messages

Focus on benefits

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Loss-Framed Messages

Focus on costs or negatives

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ELM (Elaboration Likelihood Model)

  • Low involvement → quantity matters

  • High involvement → quality matters

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Evidence

Strengthens persuasion and credibility

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Narrative Evidence

Stories (less reliable)

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Statistical Evidence

Data (more persuasive overall)

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Mere Exposure Effect

Repeated exposure to a stimulus increases liking for the stimulus

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Order Effects

  • Primacy Effect → First information remembered best

  • Recency Effect → Last information remembered best

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Inoculation Theory

Exposure to weak opposing arguments builds resistance

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Compliance Gaining

Attempting to influence behavior

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5 Basic Types of Strategies

Rewarding Activity, Punishing Activity, Expertise, Personal Commitments, Impersonal Commitments

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Common Compliance Strategies

Reciprocity, liking, authority, scarcity, etc.

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Dominance

The level of power, control, or status

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Intimacy

 The degree of closeness

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Resistance

Anticipation of non-compliance

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Reward Power

Based on the ability to confer benefits

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Coercive Power

Based on the ability inflict punishments or impose penalties

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Expert Power

Based on perceived knowledge, expertise

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Legitimate Power

Based on official rank, formal standing

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Referent Power

Based on admiration, respect, regard

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Politness Theory

  • Positive Face → Desire to be liked

  • Negative Face → Desire for freedom

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Expressive Design Logic

People who respond reflexively, impulsively

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Conventional Design Logic

People who follow norms, social customs

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Rhetorical Design Logic

People who rely on shared goals and reason-giving

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Goal-Plan-Action Model

  • Primary goals → main objective

  • Secondary goals → concerns about consequences

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Primary Goals

Gaining assistance, giving advice, sharing activities, etc.

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Secondary Goals

Identity, interaction, relational, personal, emotional

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Cialdini’s 7 Principles

Reciprocity, Scarcity, Commitment/Consistency, Authority, Liking, Social Proof, Unity

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