IB Business Management: Unit 5

studied byStudied by 1 person
0.0(0)
Get a hint
Hint

Operations Management

1 / 44

45 Terms

1

Operations Management

The art of managing production to achieve the best end product and meet consumers' needs and wants.

New cards
2

Business Functions

Operations are described as the "what" of business management and are closely linked to other functions within an organization.

New cards
3

Sustainability Factors

Operations managers need to consider economic, social, and ecological factors to ensure economic, social, and ecological sustainability.

New cards
4

Job Production

A production method focused on quality, uniqueness, and originality, where products are made to specific orders for individual customers.

New cards
5

Batch Production

A production method offering customized products using standardized options, associated with quality and affordability in the middle market.

New cards
6

Mass Production

Involves producing high volumes of standardized products using continuous flow and automation, typically sold at the low end of the market.

New cards
7

Implications of Changing Production Methods

Changing production methods impacts various business functions like HR, marketing, and finance, requiring careful planning and management.

New cards
8

Factors in Locating a Business

Considerations like land, labor, transport, and competition play a crucial role in determining the location of a business.

New cards
9

Cannibalistic Marketing

A strategy where companies open multiple branches in the same location, even if it reduces profits of existing outlets, to prevent competitors from entering the market and to saturate the area with their own outlets.

New cards
10

Break-even Quantity

The minimum number of items a business must sell to cover all costs by sales revenue, resulting in neither profit nor loss.

New cards
11

Outsourcing

Employing another business to perform peripheral activities, allowing the organization to focus on its core activities and potentially reduce costs.

New cards
12

Pull Factors

External factors that attract businesses to set up or relocate abroad, such as improved communications, dismantling of trade barriers, and increasing size of multinational companies.

New cards
13

Infrastructure

Includes transport networks, electronic networks, and other facilities like education, housing, healthcare, and utilities, which are crucial factors to consider when choosing a business location.

New cards
14

Margin of Safety

The output amount that exceeds the break-even quantity, indicating the level of output beyond which the business starts making a profit.

New cards
15

Supply Chain

The system of connected organizations, information, resources, and activities that a business needs to produce goods or provide services to customers, involving flows from raw materials to finished products.

New cards
16

Supply Chain

The flow of information and goods from producers to consumers, involving logistics (hardware) and information/communication (software) aspects.

New cards
17

Local Supply Chain

Characterized by short distances between producers and consumers, less transport, pollution, and transactions, often leading to fresher products and benefiting the local community.

New cards
18

Global Supply Chain

Involves international trade, less sustainable than local chains but profitable due to consumer demand and access to a variety of goods.

New cards
19

Just-in-Time (JIT)

Modern stock control method involving minimal stock holding, ordering supplies when needed, and producing only when ordered.

New cards
20

Just-in-Case (JIC)

Traditional stock control method involving holding reserves of raw materials and finished products in case of sudden demand increase or supply chain issues.

New cards
21

Buffer Stock

Minimum stock level ensuring production and order fulfillment.

New cards
22

Reorder Level

Stock level at which reordering is triggered.

New cards
23

Reorder Quantity

Amount of stock reordered.

New cards
24

Lead Time

Time between ordering and receiving new stock.

New cards
25

Economic Order Quantity (EOQ)

Optimal amount of stock to be ordered for a given time period, minimizing total costs.

New cards
26

Labour Productivity

Efficiency measure of a worker's output per unit of time, aiding in comparisons and identifying underperformance.

New cards
27

Operating Leverage

Measure of fixed and variable costs to assess profit generation efficiency.

New cards
28

Crisis Management

Systematic steps to limit damage from sudden crises, involving transparency, communication, speed, and control.

New cards
29

Contingency Planning

Procedures to deal with crises through scenario planning, aiming to anticipate and limit damage.

New cards
30

Research and Development (R&D)

Innovation for technical development of products/processes, creating new strategic directions, and addressing customers' unmet needs.

New cards
31

First-mover advantage

The benefit gained by a company that is the first to enter a new market or introduce a new product.

New cards
32

Innovation

The process of introducing something new or making changes to improve existing products or processes.

New cards
33

Product innovation

Creating new products or enhancing existing ones.

New cards
34

Process innovation

Improving manufacturing or service delivery methods.

New cards
35

Disruptive innovation

A significant innovation that can change an entire industry.

New cards
36

Data mining

Finding patterns and correlations in large databases to extract useful information.

New cards
37

Digital Taylorism

Monitoring workers through digital technology.

New cards
38

E-commerce

Buying and selling goods and services online.

New cards
39

Cybersecurity

Defending computers and IT systems against malicious attacks.

New cards
40

Artificial neural network (ANN)

Simulating human brain functions to process information.

New cards
41

Cloud computing

Delivering services over the internet, including data storage and software.

New cards
42

Big data

Analyzing large databases to identify trends and patterns.

New cards
43

Virtual Reality (VR)

Creating simulated three-dimensional environments for user exploration.

New cards
44

Internet of Things (IoT)

Network of connected devices that communicate without human involvement.

New cards
45

Artificial Intelligence (AI)

Computers mimicking human thinking and information processing.

New cards

Explore top notes

note Note
studied byStudied by 45 people
... ago
5.0(1)
note Note
studied byStudied by 46 people
... ago
5.0(1)
note Note
studied byStudied by 2 people
... ago
5.0(1)
note Note
studied byStudied by 29 people
... ago
5.0(1)
note Note
studied byStudied by 70 people
... ago
5.0(1)
note Note
studied byStudied by 39 people
... ago
4.7(3)
note Note
studied byStudied by 23 people
... ago
5.0(2)
note Note
studied byStudied by 496 people
... ago
5.0(2)

Explore top flashcards

flashcards Flashcard (100)
studied byStudied by 27 people
... ago
5.0(1)
flashcards Flashcard (45)
studied byStudied by 14 people
... ago
5.0(1)
flashcards Flashcard (88)
studied byStudied by 6 people
... ago
5.0(1)
flashcards Flashcard (68)
studied byStudied by 40 people
... ago
5.0(1)
flashcards Flashcard (42)
studied byStudied by 2 people
... ago
5.0(1)
flashcards Flashcard (80)
studied byStudied by 1 person
... ago
5.0(1)
flashcards Flashcard (34)
studied byStudied by 1 person
... ago
5.0(1)
flashcards Flashcard (78)
studied byStudied by 64 people
... ago
5.0(1)
robot