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Dual Process Theory
System 1: automatic, effortless, associative, rapid, parallel, & affective
System 2: controlled, effortful, deductive, slow, serial, & neutral
General Model of Consumer Experience
Need recognition → information search → evaluation of alternatives → purchase → post-purchase evaluation & behavior
Need Recognition
First step in the decision-making process
Result of an imbalance between actual & desired states
When a current product is not performing properly
When the consumer is running out of a product
When another product seems superior to the one currently used
Information Search
Internal: process of recalling information stored in the memory (personal sources: relationships who have infomration you need have a lot of credibility)
External: process of seeking information in the outside environment (3rd party & company-sponsored information)
Third-Party Information
External information form sources without a personal tie, but also without brand affiliation
Company-Sponsored Information
Marketing information; the least credible source of external information
Evaluation Alternatives
The consumer’s infomration seach should yield a group of brans, sometimes calle dthe buyers evoked set (condiiton set), which are the consumer’s most preferred alternatives
Lexographic Rule
Assumes that attributes of products can be ordered in terms of importance
Alternative brands are first compared with respect to the most important attribute
If one alternative is preferred over all of teh others, then it is chosen
If two brands are queal, the second attribute is considered, then the third, and so on
Conjunctive Rule
Decision-making rule of thumb or heuristic in which the consumer is assumed to set up minimum cutoffs for each of several attributes or dimensions of a product or thing
If the brand or item does not meet all of the minimum criteria, it is rejected
Leads to an acceptable or non-acceptable decision
Disjunctive Rule
Rule of thumb
Assumes the consumer develpps acceptable standards for each dimension (may be higher than the minimum cutoff levels for the conjuntive heuristic)
Purchase
After getting information & constructing an evoked set of alternative products, the consumer is ready to make a decision
Customer when, where, what, & how
When to buy
Where to buy
What to buy
How to use
Factors that impact when, where, what, & how
Promotions
Stock availability
Payment options
Social influence
Post-Purchase Behavior
When buying products, consumers expect certain outcomes from the purchase
How well these expectations are met determines whether the consumer is satisfied or dissatisied with the purchase
Marketer Post-Purchase Evaluation
Cognitive dissonance: occurs because customerswant justification that they made a good choice, especially for purchases that are considered higher risk & more difficult to evaluate
Satisfaction: comparison of performance to expectations
Dissatisfied: result when the purchase does not meet expectations (satisfy the need)
Feedback: one of the most common outcomes is to tell someone about your experience, either the company or other customers
Word-of-Mouth: when customers tell others about their experience
Influences on customer experience
Individual infleucnes
Social influences
Contextual influences
Individual Influences
Characteristics unique to each individual, including demographic traits, personality, & perceptual differences
Personality: individual character evidenced by a person’s thoughts, feelings, & behavior
Self-Image: person you want others to see
Selective Attention: what information you pay attention to & what you ignore
Selective Interpretation: interpret information to match your beliefs
Selective Retention: we remember what we want to
Social Influences
Other people who are important to an exchange
Reference Groups: standard against which you measure yourself
Aspirant Groups: groups that influence our behavior without any formal relationship because we value their opinions about certain purchase categories
Opinion Leader: influences others when they purchase in the category
Social Class: groups with similar hobbies, education, income levels, & often share similar views of the world & events
Culture: values & beliefs you share with others in your general population
Contextual Influences
Include the type of decision context, time, motivation, expertise, & physical environment
Routine Decisions: repeated & require no or limited effort on the customer’s part
Limited Problem Solving: customer will engage in some conscious external information search & evaluation, but will likely use heuristics because the decision is not important enogh to use extensive problem solving
Motivation: drive that prompts you to act a certain way
Attitudes
Consumer behaviors consist of all the actions taken by consumers related to acquiring, disposing, & using products & services
Ex: collecting information for a purchase, buying a product or service, providing feedback on a product or service on a blog, & disposing of a product
Consumer Attitudes are viewed as…
The amount of affect or feeling for or against a stimulus
Attitudes are the affective feelings people have about objects; attitudes are stored in long-term memory & serve four important fucntions of consumers
Attitude Important Functions of Consumers
Utilitarian Function: specifies people to express feelings to maximize rewards & minimize punishments received from others (spicy food)
Ego-Defence Focus: attitudes act to protect people from basic truths about themselves or from harsh realities of the external world (smoker’s positive attitude towards smoking)
Knowledge Role: attitude serevs as guidelines to simplify decision making (brand attitude toward luxury products)
Value-Expression Function: consumers can express their central values & self-concept to others (student organization)
Learning
A process that creates changes in behavior, immediate or expected, through experience & practice
Thus, present behavior which is a direct function of past expereinces
Two types of methods: experiential & conceptual
Experiencial Learning
When an experience changes your behavior
Classical conditioning: Pavlov, after this conditioning ahs occured, the desired behavior is produced even in the absence of the original stimulus
Operant conditioning: situation where a stimulus is given after the desired response (or behavior) has been obtained
Conceptual Learning
Not aquired through direct experience, but based on reasoning (power, love, relationships)
Perception
A person attributes incoming stimuli gathered through the five senses (sight, hearing, touch, taste, & smell)
The process by which we select, organize, & interpret these stimuli into a meaningful & coherent picture
Selective Exposure
Consumer notices certain sitmuli & ignore others
Selective Distortion
Consumer changes or distorts information that conflicts with feelings or beliefs
Selective Retention
Consumer remembers only information that supports their personal beliefs
Maslow’s Hierarchy of Needs Background Information
Based on the premise that people have different kinds of needs
Motivation makes the consumer take the next level (information searching, spending more time, talking to salesperson, etc.)
By understanding their motivation, marketers can analyze the major forces influeningt heir behavior
Customers will be motivated to obtain & exhibit a certain kinds of behavior upon their state of need
Need is defined as a lack of something that is useful
Maslow’s Hierarchy of Needs Order (top of triangle → bottom)
Self-actualization: top of needs → desire to realize full potential & find fulfillment by expressing their unique talents & capabilites (people are what they feel theys should be)
Esteem: desire to feel accomplishment & achievement to gain respect
Social Needs/Love/Belonging: desire to be accepted, may join groups or conform (Harley riders)
Safety: 2nd level → security & protection form physical harm & avoidance of the unexpected (disability insurance, security devices)
Phsychological: primary needs → food, shelter, & clothing (tailor product advertisements)