Reasoning & Decision Making

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34 Terms

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expected utility theory (EUT)

when people are faced with multiple options, they will choose the one that returns the highest likely value

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Premises

a set of beliefs that guide how you think about or interpret something.

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availability heuristic

a tendency to rely on information that quickly comes to mind when trying to make a decision.

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Propositions

any statement that can be true or false

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Deduction

a kind of reasoning process where the conclusion follows logically from the initial premises

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Induction

a kind of reasoning which relies on generalizing from a certain set of information and extending it to make an informed guess.

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Syllogism

a kind of reasoning in which a conclusion is derived from two or more propositional statements.

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categorical syllogism

consists of three statements: two premises and one conclusion.

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Fallacies

invalid syllogisms

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belief bias

a tendency to rate conclusions that are more believable as more valid.

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atmosphere effect

which occurs when people rate a conclusion as valid as long as the qualifying words (e.g., "all," "some") in the premises match those in the conclusion

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mental models

 a kind of mental simulation of the world

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conditional/hypothetical syllogism

a kind of syllogism that states a rule that relates two propositions 

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modus ponens/affirming the antecedent

the antecedent is true, we can conclude that the consequent is true

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modus tollens/denying the consequent

the consequent is false and conclude that the antecedent must be false as well

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denying the antecedent

when we conclude the consequent is false because the antecedent is false.

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affirming the consequent

when we conclude the antecedent is true because the consequent is true. 

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Statistical syllogism

which we go from observations about a group to an inference about an individual

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one-shot learning

 in which a concept is learned from a single example.

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Bayesian inference

 educated guess

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availability heuristic

 a tendency to rely on information that quickly comes to mind when trying to make a decision.

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affect heuristic

the tendency for people to overestimate the risk of events that generate a strong emotional reaction, such as dread

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 Anchoring

 the tendency for people to focus and rely on initial pieces of information

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 representativeness heuristic

 to rely on the fact that a person or object they are trying to make a decision about conforms to a specific category

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conjunction fallacy

people assume that two specific conditions are more probable than a single, encompassing condition

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base-rate fallacy

people ignore the underlying probability of an event in favor of some present evidence

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loss aversion

prefer to avoid losing something as compared with not gaining something of equal value. 

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endowment effect

people place a higher value on objects they already own over those that they don't yet own.

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 Ikea effect 

A tendency for people to place a higher value on objects they built themselves vs those that others built 

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status quo bias

a tendency to leave things as they currently are, rather than making a change.

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Integral emotions

emotions are those that are directly related to the decision

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Incidental emotions

emotions that are not directly related to the decision but that happen to be the state of the person at the time they are making the decision.

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 Ultimatum Game

An experimental paradigm in which two people, a proposer and responder, split a pot of money

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nudge theory

 encourage people to make certain behavioral choices by introducing small changes to the environment.Â