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Vocabulary flashcards covering stages of group development, Steiner’s model, productivity losses, social facilitation theories, and strategies for performing in front of crowds.
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Forming Stage
The initial phase of group formation where members gather, roles are unclear, goals are undeveloped, and the leader provides strong direction.
Storming Stage
The second phase marked by conflict, competition for roles, difficulty making decisions, and formation of cliques.
Norming Stage
The third phase in which agreement grows, roles are accepted, unity strengthens, and decisions are made collaboratively.
Performing Stage
The final phase where clear goals exist, cohesion is high, leadership intervention is minimal, and the team operates efficiently.
Steiner's Model of Group Performance
Theory stating Actual Productivity = Potential Productivity – Losses due to faulty processes.
Potential Productivity
The best possible group performance based on member abilities and available resources.
Faulty Processes
Coordination and motivation problems that reduce a group’s potential productivity.
Coordination Losses
Performance declines caused by difficulties synchronizing team members’ actions.
Ringelmann Effect
Tendency for individual effort to drop as group size increases, producing coordination loss.
Motivation Losses
Reductions in group output that occur when members’ drive to contribute diminishes.
Social Loafing
Loss of motivation leading individuals to exert less effort in a group than when alone.
Social Facilitation
Improved performance on simple or well-learned tasks in the presence of others.
Social Inhibition
Decline in performance on complex or unfamiliar tasks when others are present.
Drive Theory of Social Facilitation
Idea that audience presence raises arousal, eliciting an athlete’s dominant response.
Evaluation Apprehension Theory
Proposes arousal rises only when performers believe the audience is judging them.
Home Advantage Effect
Performance boost enjoyed by home teams due to supportive crowds and familiar settings.
Proximity Effect
Influence of how physically close spectators are; nearer crowds intensify arousal.
Distraction-Conflict Theory
States that audiences divide attention, helping simple tasks but harming complex ones.
Passive Others
Quiet, non-interacting spectators whose mere presence can still affect performance.
Interactive Others
Active supporters or co-actors (e.g., opponents) whose behavior directly engages performers.
Selective Attention
Concentrating on task-relevant cues while ignoring audience distractions.
Mental Rehearsal
Imagining successful performance to improve focus and control arousal before crowds.
Positive Self-Talk
Encouraging inner dialogue used to block negative thoughts and build confidence in front of an audience.