Group Dynamics and Audience Effects

0.0(0)
studied byStudied by 0 people
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
Card Sorting

1/22

flashcard set

Earn XP

Description and Tags

Vocabulary flashcards covering stages of group development, Steiner’s model, productivity losses, social facilitation theories, and strategies for performing in front of crowds.

Study Analytics
Name
Mastery
Learn
Test
Matching
Spaced

No study sessions yet.

23 Terms

1
New cards

Forming Stage

The initial phase of group formation where members gather, roles are unclear, goals are undeveloped, and the leader provides strong direction.

2
New cards

Storming Stage

The second phase marked by conflict, competition for roles, difficulty making decisions, and formation of cliques.

3
New cards

Norming Stage

The third phase in which agreement grows, roles are accepted, unity strengthens, and decisions are made collaboratively.

4
New cards

Performing Stage

The final phase where clear goals exist, cohesion is high, leadership intervention is minimal, and the team operates efficiently.

5
New cards

Steiner's Model of Group Performance

Theory stating Actual Productivity = Potential Productivity – Losses due to faulty processes.

6
New cards

Potential Productivity

The best possible group performance based on member abilities and available resources.

7
New cards

Faulty Processes

Coordination and motivation problems that reduce a group’s potential productivity.

8
New cards

Coordination Losses

Performance declines caused by difficulties synchronizing team members’ actions.

9
New cards

Ringelmann Effect

Tendency for individual effort to drop as group size increases, producing coordination loss.

10
New cards

Motivation Losses

Reductions in group output that occur when members’ drive to contribute diminishes.

11
New cards

Social Loafing

Loss of motivation leading individuals to exert less effort in a group than when alone.

12
New cards

Social Facilitation

Improved performance on simple or well-learned tasks in the presence of others.

13
New cards

Social Inhibition

Decline in performance on complex or unfamiliar tasks when others are present.

14
New cards

Drive Theory of Social Facilitation

Idea that audience presence raises arousal, eliciting an athlete’s dominant response.

15
New cards

Evaluation Apprehension Theory

Proposes arousal rises only when performers believe the audience is judging them.

16
New cards

Home Advantage Effect

Performance boost enjoyed by home teams due to supportive crowds and familiar settings.

17
New cards

Proximity Effect

Influence of how physically close spectators are; nearer crowds intensify arousal.

18
New cards

Distraction-Conflict Theory

States that audiences divide attention, helping simple tasks but harming complex ones.

19
New cards

Passive Others

Quiet, non-interacting spectators whose mere presence can still affect performance.

20
New cards

Interactive Others

Active supporters or co-actors (e.g., opponents) whose behavior directly engages performers.

21
New cards

Selective Attention

Concentrating on task-relevant cues while ignoring audience distractions.

22
New cards

Mental Rehearsal

Imagining successful performance to improve focus and control arousal before crowds.

23
New cards

Positive Self-Talk

Encouraging inner dialogue used to block negative thoughts and build confidence in front of an audience.