Section 4.1: Displacement and Velocity Vectors

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10 Terms

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Position vector

"A vector from the origin of a chosen coordinate system to the position of a particle in two- or three-dimensional space, represented as r->(t) = x(t)î + y(t)ĵ + z(t)k̂"

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Displacement vector

"A vector from the initial position to a final position on a trajectory of a particle, calculated as Δr-> = r->(t₂) - r->(t₁)"

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Velocity vector

"A vector that gives the instantaneous speed and direction of a particle; tangent to the trajectory, calculated as v->(t) = dr->(t)/dt"

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Instantaneous velocity components

"vₓ(t) = dx(t)/dt, vᵧ(t) = dy(t)/dt, v_z(t) = dz(t)/dt"

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Average velocity vector

"v->_avg = Δr->/Δt = [r->(t₂) - r->(t₁)] / (t₂ - t₁)"

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Independence of perpendicular motions

"The horizontal and vertical components of motion are independent of each other for a projectile moving in a uniform gravitational field near Earth's surface"

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Two-dimensional motion example

"A package dropped from an airplane travels both horizontally and vertically, with its horizontal velocity remaining nearly constant while its vertical velocity changes due to gravity"

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Calculating displacement

"To find displacement, subtract the initial position vector from the final position vector"

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Finding velocity from position

"To find velocity, take the derivative of the position vector with respect to time"

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Vector components

"In three dimensions, vectors can be expressed in terms of î, ĵ, and k̂ unit vectors representing the x, y, and z directions respectively"