Jakob Nielsen's 10 Usability Heuristics

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10 Terms

1
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Visibility of System Status

The system should always keep users informed about what's happening through timely and appropriate feedback.

2
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Match Between the System and the Real World

The design should speak the users' language, following real-world conventions so information appears in a natural and logical order.

3
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User Control and Freedom

Users need clearly marked ways to exit or undo actions so they don't feel trapped or frustrated.

4
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Consistency and Standards

The interface should use consistent words, situations, and actions, adhering to both internal and industry conventions so users don't have to question what means what.

5
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Error Prevention

The best designs stop errors from occurring by eliminating error-prone conditions or offering confirmation options instead of relying solely on error messages.

6
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Recognition Rather than Recall

It minimizes memory load by making options and information visible or easily retrievable, so users don't need to recall information.

7
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Flexibility and Efficiency of Use

The design should cater to both novices and experts—e.g., by providing shortcuts or customization so users can tailor frequent actions.

8
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Aesthetic and Minimalist Design

Interfaces should exclude irrelevant information—every added element competes for attention; focus on content and design that supports primary goals.

9
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Help Users Recognize, Diagnose, and Recover from Errors

Error messages should use plain language, clearly explain the problem, and offer constructive solutions, with visuals to help users notice them.

10
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Help and Documentation

While ideally unnecessary, when help is needed it should be easy to search, task-focused, concise, and contextually provided with clear steps.