marketing u5 + u1

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43 Terms

1

click- through

an action taken by a user or viewer of an online advertisement or link that leads them to another web page or destination

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2

copyright

legal term that grants exclusive rights to the creators of original works, such as literary, artistic, musical, or other creative expressions

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3

digital marketing

practice of promoting + advertising products, services, or brands using digital channels, technologies + platforms

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4

digital media

any content, information, or media that is created, distributed, or consumed in digital format

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5

podcasts

form of digital media that consists of episodic auditor recordings typically in an audio file format, that can be downloaded or streamed over the internet

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6

social media

online platforms + websites that enable users to create, share, and interact with content + engage in social networking

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7

types of digital media

internet, social media, smart phones, email, QR code

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8

pros of digital media

wide reach (international), interactive (2 way communication), cost effective (cheaper than print), accessibility (anytime, anywhere), creativity (video, audio, graphics)

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9

cons of digital media

privacy concern (personal info collected), too much information (large amount of content), misinformation (easy to spread false news), harassment (cyberbullying), social skills (time online reduces face to face interactions)

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10

styles of electronic media

television, radio, telephone, computer, game console, mobile device

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11

digital media trends

influencer partnerships, email marketing (promotions, news, offers), live streaming (games, practices, interviews, press conferences), esports, augmented reality, virtual reality, mobile apps

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12

need

required, essential, something that is lacking

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13

want

desired, something that may be lacking

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14

features

an actual part of a product or service

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15

benefits

how a product or service will directly offer a user a solution, answers “what’s in it for me?“

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16

rational

reasonable, practical, durable, functional, a good value, dependable

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17

emotional

related to a consumer’s psychological + social needs; personal (comfort, nostalgia, pride); social (recognition, status); adventure (excitement); brand; celebrity (endorsements)

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18

patronage

a customer makes purchases from one business vs from another (loyalty, customer service, product quality, product assortment, reputation, business location/appearance)

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19

dominant buying motive

greatest influence on a customer’s buying decision

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20

techniques for determining customer buying motives

obeserve customers, ask questions, listen to customers, show interest

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21

direct impact

total of new spending resulting from an event, increase in jobs, local businesses, + consumer spending

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22

economic well-being

degree to which individuals + families have enough economic well being

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23

fiscal impact

contribute to tax base (fees), relates to taxation, public revenues, or public debt

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24

indirect impact

portion of the money spent on visitors on local goods + services, money spent on hotels + food

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25

induced impact

further ripple effects caused by employees of impacted business spending some of their salaries + wages in other businesses in the city.

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26

internship

training in which schools + businesses cooperate to provide on-the-job practice of learners; learners receive classroom instruction and on-the-job experience

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27

stakeholders

people or businesses who are affected by a company’s success or failure, can be both internal or external to the organization

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28

ticket management

manage ticket sales + staff; pricing, distribution, logistics, + sales records

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29

ticket sales

box office, online, + phone sales; direct (sold to fans + consumers); corporate (sold to businesses); group (sold at discount in large quantities); season tickets (multi-game or entire seasons)

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30

vendor coordination

responsible for managing the relationship between a company + its vendors

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31

volunteer coordination

recruit, train, schedule/organize volunteer at an event

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32

hospitality manager

coordinates business clients + consumer hospitality; travel + lodging for teams, entertainers, + guests

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33

market research

gain insight into the minds of fans + develop exciting ways of improving their overall entertainment, merchandise channel and advertising experience

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34

marketing director

develop the firm’s marketing strategy in detail + create a brand image for the team/event; monitor trends that indicate the need for changes in services of brand image

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35

media relations

manage information + relations with the press; press releases, kits, conferences, + social media releases

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36

merchandising

saless of team merchandise, responsible for authority to use logo/name, investigate fraud

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37

sales promotion

create + organize interesting promotions to stimulate sales (ex: mascot races, t-shirt cannons, giveaways)

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38

sponsorship manager

create sponsorship opportunities (event marketing packages) for special events, and manage sponsors, partners, and display their logos

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39

sports agent

service as professional representers for athletes, helping promote their clients + help with the contract negotiation process

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40

advertising

design + create advertisements, online, radio, TV, print, media, + social media

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41

community relations

enhance team/event image through community outreach, charity events, + appearances

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42

event planner

the creation + development of small and/or large-scale personal or corporate events (festivals, conferences, ceremonies, weddings, concerts, + conventions)

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43

event promoter

organizes + finances entertainment, cultural, and educational events; also handles publicity, advertising, + helps manage the event itself

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