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Marketing
The process by which companies create value for customers and build strong customer relationships in order to capture value from customers in return
Needs
States of felt deprivation
Wants
The form human needs take as shaped by culture and individual personality
Demands
Human wants that are backed by buying power
Marketing offer
Some combination of products, services, information, or experiences offered to a market to satisfy a need or want
Exchange
The act of obtaining a desired object from someone by offering something in return
Market
The set of actual and potential buyers of a product or service
Marketing management
The art and science of choosing target markets and building profitable relationships with them
Production concept
The idea that consumers will favor products that are available and highly affordable
Product concept
The idea that consumers will favor products that offer the most in quality, performance, and features and that the organization should therefore devote its energy to making continuous product improvements
Marketing concept
The marketing management philosophy that holds that achieving organizational goals depends on knowing the needs and wants of target markets and delivering the desired satisfactions better than competitors do
Societal marketing concept
A principle of enlightened marketing that holds that a company should make good marketing decisions by considering consumers' wants, the company's requirements, consumers' long run interests, and society's long run interests
Customer relationship management
The overall process of building and maintaining profitable customer value and satisfaction
Customer perceived value
The difference between total customer value and total customer cost
Customer satisfaction
The extent to which a product's perceived performance matches a buyer's expectations
Partner relationship management
Working closely with partners in other company departments and outside the company to jointly bring greater value to customers
Customer lifetime value
The value of the entire stream of purchases that the customer would make over a lifetime of patronage
Share of customer
The portion of the customer's purchasing that a company gets in its product categories
Customer equity
The total combined customer lifetime values of all the company's customers
Internet of Things (IoT)
A global environment where everything and everyone is digitally connected to everything and everyone else
Marketing myopia
Focus only on existing wants, losing sigh of their needs
Digital and social media marketing
Using digital marketing tools such as Web sites, social media, mobile apps and ads, online video, e-mail, and blogs that engage consumers anywhere, at any time, via their digital devices.
Customer-engagement marketing
Making the brand a meaningful part of consumers' conversations and lives by fostering direct and continuous customer involvement in shaping brand conversations, experiences, and community
Customer brand advocacy
Actions by which satisfied customers initiate favorable interactions with others about a brand
Consumer-generated marketing
Brand exchanges created by consumers themselves - both invited and uninvited - by which consumers are playing an increasing role in shaping their own brand experiences and those of other consumers