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Information Processing Model
Memory works like a computer: information is encoded, stored, and retrieved.
Encoding
Getting information into memory.
Storage
Keeping information over time.
Retrieval
Accessing stored information.
Automatic Processing
Encoding information unconsciously (e.g., time, space, word meanings).
Effortful Processing
Encoding that requires attention and effort (e.g., studying vocab).
Explicit memory
Conscious memories (facts, experiences).
Implicit memory
Unconscious memories (skills, habits).
Episodic memory
Memory of personal experiences
Semantic memory
Memory of facts and general knowledge.
Shallow processing
Focuses on appearance (least durable).
Structural encoding
Encoding based on physical structure (capital letters)
Intermediate processing
Focuses on sound.
Phonemic encoding
Encoding based on sound.
Deep processing
Focuses on meaning (most durable).
semantic encoding
encoding based on meaning
sensory memory
Brief storage of sensory input.
iconic memory
Visual sensory memory (~0.5 sec).
echoic memory
Auditory sensory memory (3–4 sec).
STM
Holds limited info briefly (7±2 items).
LTM
Relatively permanent, unlimited storage
working memory
Active processing of information.
central executive
Directs attention and coordinates subsystems.
phonological loop
Processes verbal and auditory information
Visuospatial Sketchpad
Processes visual and spatial information.
Episodic Buffer
Integrates information from memory systems
Prospective Memory
Remembering to do things in the future
Mnemonic Devices
Memory aids using imagery or organization.
Method of Loci
Associates info with locations.
Chunking
Grouping information into meaningful units.
spacing effect
Distributed practice improves retention.
Distributed Practice
Studying over time.
Massed Practice
Cramming
Serial Position Effect
Remembering first and last items best.
Primacy Effect
Better recall of first items
Recency Effect
Better recall of last items.
Maintenance Rehearsal
Repeating info to keep it in STM
Elaborative Rehearsal
Linking new info to existing knowledge.
Autobiographical Memory
Memory of personal life events.
HSAM
Highly Superior Autobiographical Memory
Retrograde Amnesia
Loss of past memories.
Anterograde Amnesia
Inability to form new memories
Alzheimer’s Disease
Progressive memory loss and cognitive decline
Infantile Amnesia
Inability to remember early childhood.
Retrieval Cues
Stimuli that help access memories.
Context-Dependent Memory
Recall improves in same environment.
State-Dependent Memory
Recall improves in same physical state
Mood-Congruent Memory
Recall matches current mood.
Retrieval Practice
Actively recalling information.
Testing Effect
Testing improves long-term retention
Metacognition
thinking about one’s own thinking
Recall
Retrieving info without cues.
Recognition
Identifying correct info
Flashbulb Memory
Vivid memory of emotional events.
Forgetting Curve (Ebbinghaus)
Memory loss occurs rapidly without rehearsal
Encoding Failure
Information never stored properly.
Proactive Interference
Old info disrupts new info.
Retroactive Interference
New info disrupts old info
Tip-of-the-Tongue Phenomenon
Feeling that retrieval is imminent but can’t quite recall
Repression
Blocking traumatic memories
Misinformation Effect
Memory altered by misleading info.
Source Amnesia
Forgetting where info came from.
Déjà Vu
Feeling of having experienced something before.
Constructive Memory
Memories are rebuilt, not replayed.
Memory Consolidation
Stabilizing memories in LTM.
Imagination Inflation
Imagining events increases belief they occurred.
Concepts
Mental categories.
Prototypes
Best example of a concept
Schemas
Mental frameworks for understanding.
Assimilation
Fitting info into existing schemas
Accommodation
Changing schemas to fit new info
Algorithms
Step-by-step problem-solving methods
Heuristics
Mental shortcuts.
Representativeness Heuristic
Judging based on similarity.
Availability Heuristic
Judging based on ease of recall.
Kahneman & Tversky
Researchers who identified heuristics and biases.
Mental Set
Sticking to familiar strategies.
Functional Fixedness
Inability to see new uses for objects.
Priming
Unconscious activation of associations
Framing
How presentation influences decisions
Gambler’s Fallacy
Belief that chance events influence each other
Sunk-Cost Fallacy
Continuing due to already investing in it
Executive Functions
Planning, organizing, decision-making skills
Creativity
Ability to produce novel ideas.
Convergent Thinking
Finding one correct solution
Divergent Thinking
Generating multiple solutions
g Theory of General Intelligence (Spearman)
Intelligence is a single general ability (g) that influences performance in all areas.
Cattell-Horn-Carroll (CHC) Theory
Intelligence is hierarchical with general intelligence (g) at the top and specific abilities below
Multiple Intelligences (Gardner)
Intelligence consists of multiple independent abilities (e.g., linguistic, logical-mathematical, musical)
Fluid Intelligence
Ability to reason and solve new problems; peaks in early adulthood
Crystallized Intelligence
Accumulated knowledge and skills; increases with age.
IQ (Binet)
Alfred Binet developed the first intelligence test to identify students needing academic support
Stanford-Binet Intelligence Test
Adaptation of Binet’s test; introduced the modern IQ score.
WAIS (Wechsler Adult Intelligence Scale)
Widely used adult intelligence test measuring verbal and performance abilities.
Standardization
Administering a test under uniform conditions.
Norming
Establishing test norms by testing a representative sample
Percentile Rank
Indicates percentage of people who scored at or below a given score.
Reliability
Consistency of a test’s results
Test-Retest Reliability
Stability of scores over time
Split-Half Reliability
Consistency between two halves of the same test.