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These flashcards cover key vocabulary related to motion in two or three dimensions, focusing on definitions and concepts that are essential for understanding the subject.
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Position Vector
A vector that represents the position of a particle in three-dimensional space, defined by coordinates (x, y, z).
Velocity Vector
A vector that indicates the rate of change of position; it has both a magnitude and a direction.
Instantaneous Velocity
The velocity of an object at a specific instant in time; it is the tangent to the path of the object at that point.
Acceleration Vector
A vector that represents the rate of change of velocity; it can change in both magnitude and direction.
Projectile Motion
The motion of an object that is thrown into the air and is subject to gravitational force, resulting in a curved path.
Trajectory
The path that a projectile follows through space as a function of time.
Relative Velocity
The velocity of an object as observed from a particular reference point, which may be in motion itself.
Uniform Circular Motion
Motion in a circular path at a constant speed, where the acceleration is directed towards the center of the circle.
Instantaneous Acceleration
The acceleration of an object at a specific moment in time, indicating how quickly the velocity changes at that instant.
Average Acceleration
The change in velocity divided by the time over which the change occurs, resulting in a vector quantity.
Position Vector
A vector that represents the position of a particle in three-dimensional space, defined by coordinates (x, y, z).
Velocity Vector
A vector that indicates the rate of change of position; it has both a magnitude and a direction.
Instantaneous Velocity
The velocity of an object at a specific instant in time; it is the tangent to the path of the object at that point.
Acceleration Vector
A vector that represents the rate of change of velocity; it can change in both magnitude and direction.
Projectile Motion
The motion of an object that is thrown into the air and is subject to gravitational force, resulting in a curved path.
Trajectory
The path that a projectile follows through space as a function of time.
Relative Velocity
The velocity of an object as observed from a particular reference point, which may be in motion itself.
Uniform Circular Motion
Motion in a circular path at a constant speed, where the acceleration is directed towards the center of the circle.
Instantaneous Acceleration
The acceleration of an object at a specific moment in time, indicating how quickly the velocity changes at that instant.
Average Acceleration
The change in velocity divided by the time over which the change occurs, resulting in a vector quantity.
Practice Problem 1: Velocity from Position Vector
If the position vector of a particle is given by \vec{r}(t) = (3t^2)\hat{i} + (2t - 1)\hat{j}, what is its velocity vector at t = 2 s?
To find the velocity vector, differentiate the position vector with respect to time:
\vec{v}(t) = \frac{d\vec{r}}{dt} = \frac{d}{dt}(3t^2)\hat{i} + \frac{d}{dt}(2t - 1)\hat{j}
\vec{v}(t) = (6t)\hat{i} + (2)\hat{j}
Now, substitute t = 2 s:
\vec{v}(2) = (6 \cdot 2)\hat{i} + (2)\hat{j} = (12)\hat{i} + (2)\hat{j} m/s.
Practice Problem 2: Projectile Motion (Maximum Height)
A projectile is launched from the ground with an initial speed of 20 m/s at an angle of 30^\circ above the horizontal. What is the maximum height it reaches? (Assume g = 9.8 m/s^2).
First, find the initial vertical velocity:
v{0y} = v0 \sin\theta = 20 \sin(30^\circ) = 20 \cdot 0.5 = 10 m/s.
At maximum height, the vertical velocity vy = 0. Using the kinematic equation vy^2 = v{0y}^2 + 2ay:
0^2 = (10)^2 + 2(-9.8)y{\text{max}}
0 = 100 - 19.6 y{\text{max}}
19.6 y{\text{max}} = 100
y_{\text{max}} = \frac{100}{19.6} \approx 5.10 m.
Practice Problem 3: Relative Velocity
A boat can travel at 10 km/h in still water. If the boat wants to cross a river 2 km wide that has a current of 4 km/h downstream, and the boat aims directly across the river, what is its resultant speed relative to the ground?
The velocity of the boat relative to water is \vec{v}{BW} = 10 km/h (across).
The velocity of the water relative to the ground is \vec{v}{WG} = 4 km/h (downstream).
The velocity of the boat relative to the ground is \vec{v}{BG} = \vec{v}{BW} + \vec{v}{WG}.
Since the velocities are perpendicular, the magnitude of the resultant speed is:
|\vec{v}{BG}| = \sqrt{v{BW}^2 + v{WG}^2} = \sqrt{10^2 + 4^2} = \sqrt{100 + 16} = \sqrt{116} \approx 10.77 km/h.
Practice Problem 4: Uniform Circular Motion (Centripetal Acceleration)
A car is traveling around a circular track with a radius of 50 m at a constant speed of 15 m/s. What is the magnitude of its centripetal acceleration?
For uniform circular motion, the centripetal acceleration is given by the formula:
ac = \frac{v^2}{r}
Where v is the speed and r is the radius.
ac = \frac{(15 \text{ m/s})^2}{50 \text{ m}} = \frac{225 \text{ m}^2/\text{s}^2}{50 \text{ m}} = 4.5 m/s^2.