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behaviorism
a cause and effect account of why people engage in consistent behavior patterns
social learning theory
included non-observeable concepts
social learning and cognitive theory
conditioning and internal events (behavior - environment - behavior interaactions)
self regulation
goes beyond external reinforcement and punishment
daily actions are controlled by this
bandura and reciprocal determinism
external factors and internal factors and behavior
observational learning
observing other people
reading
hearing about other people's actions
vicarious observational learning
aggression four step model
attend, remember, enact, expect
outcome expectation
the extent to which people believe their actions will lead to a certain outcome
efficacy expectation
extent people believe they can bring about the outcome
generalized expectations
situations that we encounter for the first time but have an expectation of the outcome
two variables that lead to potential
expectancy
reinforcement value
locus of control
internal vs. external
deterministic
behavior can't be changed
classical conditioning
neurotic paradox
when extinction doesn't undo an association/learning
explanation- fear established from classical conditioning, operant conditioning sets in and maintains it
classical conditioning
begins with an existing stimulus-response bond
automatic and reflexive
repeated pairings with a neutral stimulus results in association
operant conditioning
begins with behaviors the person performs spontaneously
what did skinner think was better
operant conditioning
positive reinforcements
increasing a behavior by administering a reward
negative reinforcement
increasing a behavior by removing an aversive stimulus when a behavior occurs
punishment
decreasing a behavior by administering an aversive stimulus following a behavior or by removing a positive stimulus
extinction
decreasing a behavior by not rewarding it
effects of punishment
does not teach the desired behavior
must be delivered immediately and consistently
negative feelings associated with the punisher
punishment can temporarily suppress behavior
discrimination
differing behaviors between rewarded and non-rewarded situations
shaping
method of successive approximations
teach complex behaviors
social-cognitive theory
bandura- behaviorism with a cognitive approach
not passive recipients of environmental stimuli
cognitive theory
differences in personality are based on differences in the ways we process information
situation and experience
george kelley
man-the-scientist
people generate and test hypotheses about the world
use template matching
personal constructs
structures we use to predict and interpret experiences
bipolar manner
why do people suffer according to kelley
defects in construct systems
what comes from a lack of predictability and faulty constructs
anxiety
depression
remember sad experiences more easily
tend to generate one negative thought after another
focus on the negative aaspects of experience/situations
depressive cognitive triad
negative thoughts about themselves
pessimistic about the future
interpret ongoing experiences in a negative manner
what are the cause of mood disorders and self defeating behaviors
inappropriate thoughts
what kind of a relationship do cognitive therapists have with their clients
collaborative
source of learning
6 aspects of cbt/rebt
direction of session activity/agenda/manual
teaching of skills used by patients to cope with symptoms
emphasis on current and future experiences
an intrapersonal cognitive focus
psychoeducation
homework and outside of session activities
RET model
A- activating experience
B- Irrational Belief
C- Emotional Consequence
goals of RET
identify influence of irrational beliefs
replace irrational beliefs with rational ones
schemas
cognitive structures that help us perceive, organize, process, and use information
possible selves
cognitive representation of who we might become some day
function of possible selves
incentives for future behavior
interpret the meaning of our own behavior and life events
self discrepancies
AS- actual self
IS- ideal self
OS- ought self