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Aerobic Power
Maximum rate of energy production from the aerobic energy and a higher aerobic power allows an athlete to better produce ATP under aerobic conditions.
Anaerobic Capacity
The total amount of energy obtainable from the anaerobic energy systems.
Muscular Strength
The peak force that a muscle can develop.
Muscular Power
The ability of a muscle or group of muscle to exert a maximum amount of force in the shortest time period.
Muscular Endurance
The ability of a muscle or a group of muscles to sustain repeated contractions against a resistance for an extended period of time.
Speed
The rate of motion.
Agility
Combination of speed and balance, allows performer to change direction with maximal speed and control.
Flexibility
The range of motion around a joint.
Balance
The ability of a body to remain in a state of equilibrium while performing a desired task.
Coordination
Ability to use different body parts together smoothly and efficiently.
Aerobic Power Factors
Age
Sex
Muscle Fibre Type
Anaerobic Capacity Factors
Age
Sex
Muscle Fibre Type
Lactate Tolerance
Factors Affecting Muscular Strength and Power
Speed of muscle contraction
Fibre Type
Age
Warm-up
Sex
Joint angle around muscle
Factors Affecting Muscular Endurance
Sex
Muscle Fibre Type
Lactate Tolerance
Factors Affecting Speed and Agility
Muscle FIbre Type
Reaction Time
Age
Flexibility
Factors Affecting Flexibility
Sex
Type of Joint
Age
Warm-up
Length of Muscle at rest
Factors of Balance
Issue with Ears
Age
Muscular Strength
Factors of Coordination
Neurological Conditions
Muscular Strength and Endurance
Stage of Learning
Activity Analysis
The recording or analysis of movement and skill data from a game, sport or activity.
Data Collection
The process of gathering information.
Direct Observation
Subjective, common method but low accuracy and involves someone watching.
Digital Recording
Statistics, analysed during or after the event but is more accurate.
Skill Frequency Tables
Number of times common skills are executed during a set time frame. Referred to as stats and completed during direct observation or using different technologies.
Movement Patterns
Typical movements completed by a performer during a game or activity, locomotor movements showing how and where a player has moved across a playing space.
GPS Tracking
Individual players wear devices to record data to indicate movement patterns and efforts throughout the playing period.
Heart Rate Analysis
Provide information on efforts such as intensity, and can be used as an example of energy expenditure.
Work to Rest Ratio Analysis
Comparison of total time spent working against the total time spent resting.
1:5 and above- ATP-CP
1:3-1:4- Anaerobic Glycolysis
1:1-2:1- Aerobic
Pre-Program testing
Collecting data to set benchmarks, identifying strengths and weaknesses.
During program testing
Evaluating the effectiveness of the trainign program.
Post-program testing
Review benchmarks and revaluate effectivetiveness of the training program.
Test Protocols
Participants should be clearly informed about the nature of the fitness for sporting situation testing such as, aims, methods and safeguards for testing.
Informed Consent
Must outline that a participant can withdraw their consent at any time, outline specific uses, requires participants to disclose an injury, and outline risks.
Validity
Degree to which a test, measurement or assessment tool accurately measures what it claims to measure.
Reliability
Consistency and dependability of measurements, tests, or assessments used to evaluate.
Accuracy
Precision of measurements, observations or actions.
Fitness Tests for Each Fitness Component
Aerobic Power- Multi Stage Fitness Test
Anaerobic Capacity- Phosphate Recovery Test
Muscular Strength- One Repetition Max
Muscular Power- Vertical Jump Test
Muscular Endurance- 60s Push-Up Test
Speed- 20m Sprint
Agility- Illinois Agility Test
Flexibility- Trunk Flexion Test
Balance- One Leg Stand
Coordination- Juggling